Commit Graph

8025 Commits

Author SHA1 Message Date
VampyrBytes
5b8253fb57 IPC and nuke disk fixes
Fix for IPC revival
Prevents nuke disk from being inserted via cavity surgery
2014-08-19 07:06:12 +01:00
VampyrBytes
cfef299686 Genetics fixes
Fixes issue with getting target in remote talk, remote view and empath
Fixes Empath  not recharging
Fixes inability to cancel remote view
Fixes Grays not starting with remote talk
2014-08-16 11:51:17 +01:00
VampyrBytes
9ecfe0d311 Several fixes
Fixes MP's being affected by radiation
Fixes Nuke Ops MP's explosive implant not going off
Fixes PDA Crew Manifest not showing support staff
2014-08-13 11:07:07 +01:00
ZomgPonies
9919eac70d Merge pull request #380 from Bone-White/master
EVA slow alterations
2014-08-13 00:15:15 -04:00
Bone White
baa349c407 slightly increased syndicate rigs slow 2014-08-13 01:27:13 +01:00
Bone White
7136864763 EVA slow alterations
Far less punishing to "better" rig types e.g. CE, syndicate, ERT,
deathsquad, wizard
2014-08-13 01:23:53 +01:00
ZomgPonies
2feedafaae Merge pull request #375 from VampyrBytes/master
couple of fixes
2014-08-11 20:38:11 -04:00
ZomgPonies
65af681dad Merge pull request #370 from Regory/tajaran-spawn-gloves
Better Racial Item Spawns
2014-08-11 20:37:02 -04:00
W3bster
b66e875830 Map changes. Compile fix.
-Fixed the compile error.
-Magistrate's office, linked with IAA's office.
-Clown's office.
-Mime's office.
-Central Command ERT quarters.
-Central DS Spawn Area.
-White gloves for the fancy NT rep.
-Fancy pen for the Fancy NT rep.
-Added cameras in surgery and recovery wards
-Fixed maintenance area missing
-Central Command can no longer be blown open
-Fixed Robotics maintenance pipes, cables, waste pipes missing.
-Added chair and swiper in NT rep.
-Added chair and swiper in blueshield.
-Added swiper in the bridge.
-Added chair and additional security at NT rec.
-More water tanks in maintenance for firefighting
-Light in the PDA server room near the AI.
-Fixed security's mulebot flaps
2014-08-11 01:51:34 -04:00
IcyV
f7e6f57a63 Allows for the antimov core to be created in research.
Requires high and illegal research to reach, allows antimov modules to be created.
2014-08-10 19:44:18 -07:00
IcyV
93f3f7b5ed Chem and overdose patch.
Raises general overdose amounts. Lowers brute/burn damage from overdose. Removes the secondary anit-tox.
2014-08-10 03:16:32 -07:00
VampyrBytes
896021c967 couple of fixes
fixes MP's ending up with 2 heads on death
fixes cloning machine cloning species that are meant to be uncloneable
2014-08-10 11:11:21 +01:00
Regory
f8ed5bf6b6 Sync Changes from Paradise Master
Sync changes
2014-08-09 18:48:19 -04:00
Regory
c497d8e1a9 Tajaran and Unathi shoes
Stops Tajarans and Unathi from wearing sandals if they are a cyborg (no
feet) or a clown (clowns have large shoes)
2014-08-09 18:41:40 -04:00
Regory
7ac1d76f80 Fixes equip_or_collect
Equip_or_collect fixed to not delete the item being equipped.

Equip or Collect would use equip_or_del, and if failed, would try to
insert the item in a bag.  However, equip_or_del deletes the item, so it
cannot be put in the bag afterwards.
2014-08-09 17:53:18 -04:00
alex-gh
808e908dc6 Merge pull request #365 from Artorp/chemisty-changes
Chemisty quality-of-life changes
2014-08-09 22:34:54 +02:00
Bone White
14f3bc7529 Added pda to strip menu
PDAs can be stripped off or placed on a uniform now without having to
remove the uniform.
2014-08-09 17:45:31 +01:00
Artorp
32d14b8307 Medical belt can load into fridge
- Fixed compiling error with glass.dm

- Medical belt will load apropriate items into the medical fridge when
used on the fridge
2014-08-09 03:18:31 +02:00
Artorp
4c59644d95 Enable medical belt quick pickup
Using a medical belt on a bottle will attempt to pick up all bottles on
the tile.
2014-08-09 02:51:15 +02:00
alex-gh
7b61b6563a Merge pull request #363 from Bone-White/master
Added procedural slow to EVA suits
2014-08-08 03:17:19 +02:00
Bone White
3e285690ae update for procedural eva slow 2014-08-08 02:11:44 +01:00
Bone White
9ffa4b8ee7 Added procedural slow to EVA suits
Slow increases as pressure around them increases.  At higher than 80kPa
the slow is 4 units (as compared to diona's natural slow of 5)
2014-08-08 01:39:42 +01:00
ZomgPonies
a812f3896c Vampyr, ya dun fucked up. Test your commits next time. 2014-08-07 20:19:42 -04:00
ZomgPonies
852f89dd0b Merge pull request #362 from VampyrBytes/master
fix for #248 number 2
2014-08-07 03:51:24 -04:00
ZomgPonies
e4d2cb53e4 Merge pull request #359 from Bone-White/master
Rubber bullets now cause agony/halloss instead of stun
2014-08-06 19:04:35 -04:00
ZomgPonies
6e67faf4fc Merge pull request #358 from VampyrBytes/master
More MP fixes
2014-08-06 19:04:26 -04:00
alex-gh
bbc9e51679 is_in_brig() fixes 2014-08-06 23:42:54 +02:00
Jeremy Liberman
a4196cb745 Add Vox Heist directive and call shuttle on completion of Directive X
Conflicts:
	baystation12.dme
	code/controllers/emergency_shuttle_controller.dm
	code/modules/mob/mob.dm
2014-08-06 23:12:24 +02:00
Bone White
f63a1995b8 Rubber bullets now cause agony/halloss instead of stun
As title, by Mel's request.  Makes sense with the stunbaton nerf to nerf
rubber bullets too.  Two shots cause incapacitation (as opposed to three
from a taser).
2014-08-06 20:41:31 +01:00
VampyrBytes
8504a13e33 fix for #248 number 2
Last fix didn't work, this one should though
2014-08-06 08:06:41 +01:00
ZomgPonies
415013ef22 Merge pull request #357 from VampyrBytes/master
fix for #248
2014-08-06 01:34:20 -04:00
ZomgPonies
d388e0b069 Merge pull request #356 from Regory/scoreboard-mining
Scoreboard mining
2014-08-06 01:33:46 -04:00
ZomgPonies
5b04ef3385 Merge pull request #355 from Bone-White/master
Pipe wall drilling fix
2014-08-05 20:34:01 -04:00
Bone White
3c4db5076a Better adminlogs for virus mutations in mobs 2014-08-05 22:46:38 +01:00
Bone White
dc2bf43c11 Added adminlog to virus mutations in mobs 2014-08-05 22:39:15 +01:00
Bone White
26acad361e Added Admin PM by Key verb 2014-08-05 16:38:37 +01:00
VampyrBytes
5377a879b8 More MP fixes
removed immunity to pressure that was added with overheating

MP will now revive when their heads are reattached
2014-08-05 10:48:21 +01:00
ZomgPonies
db4a165244 Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser 2014-08-05 00:11:57 -04:00
Rob Nelson
3a3e8ac7be Fix grey eyes, add bitching when hairstyles are invalid.
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/new_player/sprite_accessories.dm
2014-08-04 22:29:38 -04:00
Rob Nelson
a78316732f Fix compile. 2014-08-04 22:23:26 -04:00
Rob Nelson
7e8c1cf7fe Plasmamen ignite when not wearing their suit.
Conflicts:
	code/modules/mob/living/carbon/human/human_defines.dm
2014-08-04 22:23:11 -04:00
Regory
ce7d05ccf3 Fix errors from ticker initializing after map ore
Ores only count towards the station's score if it spawns on Z=5 (Mining
Asteroid Level).  The old method caused errors in the server log because
gameticker/ticker initialized after the map ore spawns.

This also means that ore mined on the Clown Planet don't count.
2014-08-04 16:24:00 -04:00
Regory
109754ac2b Track Ore Mined for Scoreboard
Increments the score for ore mined each time ore is mined (i.e.:
spawned) after the game starts.
2014-08-04 12:00:44 -04:00
VampyrBytes
bb2c311b28 fix for #248
Don't close #248 yet though, need to test this one on the main server -
kinda tricky to perform surgery on yourself ;)
2014-08-04 08:20:47 +01:00
ZomgPonies
509af0b236 Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun 2014-08-04 01:54:27 -04:00
ZomgPonies
a3fdd71012 Forgot an event verb for seniormins 2014-08-03 22:08:41 -04:00
mwerezak
c22ea7a5c0 Fixes some handcuff oversights
You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 16:15:47 -04:00
mwerezak
90e0da92cc Removes duplicate code from human/bullet_act
Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs

Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/living_defense.dm
2014-08-03 16:15:10 -04:00
mwerezak
8829bca02b Cleans up weapon embedding code
Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-08-03 16:11:04 -04:00
mwerezak
2c7926eff8 Stunbaton fixes and cleanup
Apparently harm intent is "hurt", not "harm"

Conflicts:
	code/game/objects/items/weapons/stunbaton.dm
2014-08-03 16:09:38 -04:00