VampyrBytes
5b8253fb57
IPC and nuke disk fixes
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Fix for IPC revival
Prevents nuke disk from being inserted via cavity surgery
2014-08-19 07:06:12 +01:00
VampyrBytes
cfef299686
Genetics fixes
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Fixes issue with getting target in remote talk, remote view and empath
Fixes Empath not recharging
Fixes inability to cancel remote view
Fixes Grays not starting with remote talk
2014-08-16 11:51:17 +01:00
VampyrBytes
9ecfe0d311
Several fixes
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Fixes MP's being affected by radiation
Fixes Nuke Ops MP's explosive implant not going off
Fixes PDA Crew Manifest not showing support staff
2014-08-13 11:07:07 +01:00
ZomgPonies
9919eac70d
Merge pull request #380 from Bone-White/master
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EVA slow alterations
2014-08-13 00:15:15 -04:00
Bone White
baa349c407
slightly increased syndicate rigs slow
2014-08-13 01:27:13 +01:00
Bone White
7136864763
EVA slow alterations
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Far less punishing to "better" rig types e.g. CE, syndicate, ERT,
deathsquad, wizard
2014-08-13 01:23:53 +01:00
ZomgPonies
2feedafaae
Merge pull request #375 from VampyrBytes/master
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couple of fixes
2014-08-11 20:38:11 -04:00
ZomgPonies
65af681dad
Merge pull request #370 from Regory/tajaran-spawn-gloves
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Better Racial Item Spawns
2014-08-11 20:37:02 -04:00
W3bster
b66e875830
Map changes. Compile fix.
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-Fixed the compile error.
-Magistrate's office, linked with IAA's office.
-Clown's office.
-Mime's office.
-Central Command ERT quarters.
-Central DS Spawn Area.
-White gloves for the fancy NT rep.
-Fancy pen for the Fancy NT rep.
-Added cameras in surgery and recovery wards
-Fixed maintenance area missing
-Central Command can no longer be blown open
-Fixed Robotics maintenance pipes, cables, waste pipes missing.
-Added chair and swiper in NT rep.
-Added chair and swiper in blueshield.
-Added swiper in the bridge.
-Added chair and additional security at NT rec.
-More water tanks in maintenance for firefighting
-Light in the PDA server room near the AI.
-Fixed security's mulebot flaps
2014-08-11 01:51:34 -04:00
IcyV
f7e6f57a63
Allows for the antimov core to be created in research.
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Requires high and illegal research to reach, allows antimov modules to be created.
2014-08-10 19:44:18 -07:00
IcyV
93f3f7b5ed
Chem and overdose patch.
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Raises general overdose amounts. Lowers brute/burn damage from overdose. Removes the secondary anit-tox.
2014-08-10 03:16:32 -07:00
VampyrBytes
896021c967
couple of fixes
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fixes MP's ending up with 2 heads on death
fixes cloning machine cloning species that are meant to be uncloneable
2014-08-10 11:11:21 +01:00
Regory
f8ed5bf6b6
Sync Changes from Paradise Master
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Sync changes
2014-08-09 18:48:19 -04:00
Regory
c497d8e1a9
Tajaran and Unathi shoes
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Stops Tajarans and Unathi from wearing sandals if they are a cyborg (no
feet) or a clown (clowns have large shoes)
2014-08-09 18:41:40 -04:00
Regory
7ac1d76f80
Fixes equip_or_collect
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Equip_or_collect fixed to not delete the item being equipped.
Equip or Collect would use equip_or_del, and if failed, would try to
insert the item in a bag. However, equip_or_del deletes the item, so it
cannot be put in the bag afterwards.
2014-08-09 17:53:18 -04:00
alex-gh
808e908dc6
Merge pull request #365 from Artorp/chemisty-changes
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Chemisty quality-of-life changes
2014-08-09 22:34:54 +02:00
Bone White
14f3bc7529
Added pda to strip menu
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PDAs can be stripped off or placed on a uniform now without having to
remove the uniform.
2014-08-09 17:45:31 +01:00
Artorp
32d14b8307
Medical belt can load into fridge
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- Fixed compiling error with glass.dm
- Medical belt will load apropriate items into the medical fridge when
used on the fridge
2014-08-09 03:18:31 +02:00
Artorp
4c59644d95
Enable medical belt quick pickup
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Using a medical belt on a bottle will attempt to pick up all bottles on
the tile.
2014-08-09 02:51:15 +02:00
alex-gh
7b61b6563a
Merge pull request #363 from Bone-White/master
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Added procedural slow to EVA suits
2014-08-08 03:17:19 +02:00
Bone White
3e285690ae
update for procedural eva slow
2014-08-08 02:11:44 +01:00
Bone White
9ffa4b8ee7
Added procedural slow to EVA suits
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Slow increases as pressure around them increases. At higher than 80kPa
the slow is 4 units (as compared to diona's natural slow of 5)
2014-08-08 01:39:42 +01:00
ZomgPonies
a812f3896c
Vampyr, ya dun fucked up. Test your commits next time.
2014-08-07 20:19:42 -04:00
ZomgPonies
852f89dd0b
Merge pull request #362 from VampyrBytes/master
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fix for #248 number 2
2014-08-07 03:51:24 -04:00
ZomgPonies
e4d2cb53e4
Merge pull request #359 from Bone-White/master
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Rubber bullets now cause agony/halloss instead of stun
2014-08-06 19:04:35 -04:00
ZomgPonies
6e67faf4fc
Merge pull request #358 from VampyrBytes/master
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More MP fixes
2014-08-06 19:04:26 -04:00
alex-gh
bbc9e51679
is_in_brig() fixes
2014-08-06 23:42:54 +02:00
Jeremy Liberman
a4196cb745
Add Vox Heist directive and call shuttle on completion of Directive X
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Conflicts:
baystation12.dme
code/controllers/emergency_shuttle_controller.dm
code/modules/mob/mob.dm
2014-08-06 23:12:24 +02:00
Bone White
f63a1995b8
Rubber bullets now cause agony/halloss instead of stun
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As title, by Mel's request. Makes sense with the stunbaton nerf to nerf
rubber bullets too. Two shots cause incapacitation (as opposed to three
from a taser).
2014-08-06 20:41:31 +01:00
VampyrBytes
8504a13e33
fix for #248 number 2
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Last fix didn't work, this one should though
2014-08-06 08:06:41 +01:00
ZomgPonies
415013ef22
Merge pull request #357 from VampyrBytes/master
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fix for #248
2014-08-06 01:34:20 -04:00
ZomgPonies
d388e0b069
Merge pull request #356 from Regory/scoreboard-mining
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Scoreboard mining
2014-08-06 01:33:46 -04:00
ZomgPonies
5b04ef3385
Merge pull request #355 from Bone-White/master
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Pipe wall drilling fix
2014-08-05 20:34:01 -04:00
Bone White
3c4db5076a
Better adminlogs for virus mutations in mobs
2014-08-05 22:46:38 +01:00
Bone White
dc2bf43c11
Added adminlog to virus mutations in mobs
2014-08-05 22:39:15 +01:00
Bone White
26acad361e
Added Admin PM by Key verb
2014-08-05 16:38:37 +01:00
VampyrBytes
5377a879b8
More MP fixes
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removed immunity to pressure that was added with overheating
MP will now revive when their heads are reattached
2014-08-05 10:48:21 +01:00
ZomgPonies
db4a165244
Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser
2014-08-05 00:11:57 -04:00
Rob Nelson
3a3e8ac7be
Fix grey eyes, add bitching when hairstyles are invalid.
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/new_player/sprite_accessories.dm
2014-08-04 22:29:38 -04:00
Rob Nelson
a78316732f
Fix compile.
2014-08-04 22:23:26 -04:00
Rob Nelson
7e8c1cf7fe
Plasmamen ignite when not wearing their suit.
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Conflicts:
code/modules/mob/living/carbon/human/human_defines.dm
2014-08-04 22:23:11 -04:00
Regory
ce7d05ccf3
Fix errors from ticker initializing after map ore
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Ores only count towards the station's score if it spawns on Z=5 (Mining
Asteroid Level). The old method caused errors in the server log because
gameticker/ticker initialized after the map ore spawns.
This also means that ore mined on the Clown Planet don't count.
2014-08-04 16:24:00 -04:00
Regory
109754ac2b
Track Ore Mined for Scoreboard
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Increments the score for ore mined each time ore is mined (i.e.:
spawned) after the game starts.
2014-08-04 12:00:44 -04:00
VampyrBytes
bb2c311b28
fix for #248
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Don't close #248 yet though, need to test this one on the main server -
kinda tricky to perform surgery on yourself ;)
2014-08-04 08:20:47 +01:00
ZomgPonies
509af0b236
Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun
2014-08-04 01:54:27 -04:00
ZomgPonies
a3fdd71012
Forgot an event verb for seniormins
2014-08-03 22:08:41 -04:00
mwerezak
c22ea7a5c0
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 16:15:47 -04:00
mwerezak
90e0da92cc
Removes duplicate code from human/bullet_act
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Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living_defense.dm
2014-08-03 16:15:10 -04:00
mwerezak
8829bca02b
Cleans up weapon embedding code
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Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-08-03 16:11:04 -04:00
mwerezak
2c7926eff8
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 16:09:38 -04:00