Commit Graph

8 Commits

Author SHA1 Message Date
DGamerL
bf344f7ca7 OOPS (#21311) 2023-06-11 18:41:38 -05:00
DGamerL
173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
warriorstar-orion
066bd06e8d Whitespace cleanup part 3. (#19897)
* Whitespace cleanup part 3.

* clean up mecha a lot, other review fixes
2022-12-27 11:00:39 -05:00
Mieszko Jedrzejczak
1465a7de14 magic damage flag 2021-08-20 22:18:26 +02:00
Mieszko Jedrzejczak
559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
joep van der velden
ba598a0365 Fixes magic missing as armor value and safe codes 2020-06-27 00:33:34 +02:00
mochi
aad3c76e5d Further clean up code, remove some arg defaults, fix some bugs 2020-06-22 23:43:45 +02:00
mochi
65d0ecaed3 Optimize memory usage by eliminating/changing some lists
Ported from TG: Object armors are no longer defined in (unique) lists but rather datums that can be cached depending on their armor values.
Add LAZYSET define to lazily initialize a list then assigning a key to a value
Add alldirs2 global which is the same as alldirs except diagonals go first
Optimize mob memory by making alerts list lazy
Optimize obj/machinery memory by making use_log and settagwhitelist lists lazy
Optimize atom memory by not creating hud_list list for all atoms
Optimize turf memory by not creating footstep_sounds list for all turfs
Clean up code where possible
2020-06-22 00:46:14 +02:00