* Makes grilles and windows easier to smash
* Some cleanups, windoors too
* Adds tables, also holy shit these things are robust
* Update code/game/objects/structures/window.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Make some reinforced windows stronger, too
* Sean review, addresses a bug I noticed
* Hanging return
* re-adds take_damage
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Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* move along move along
* Update bot.dm
* Diagonals are now more expensive
* Update path.dm
* Update parrot.dm
* Update path.dm
* Tweaks
* Fix cleanbot, add path safety
* Tweaked, added a safety, removed the previous one
* Update medbot.dm
* path.len isn't very safe as a whole, floorbots also had order of operations wrong
* Update medbot.dm
* clings not even once
* Back to the drawing board
* Update path.dm
* Make mules actually clear the drawn path.
* Make bots use step_towards unconditionally instead of flipping between step_to and Move
* Making extra sure the path is cleared. Somehow path was left over.
* Check for length as get_path_to is always true
* This and that