Ren Erthilo
d52701ee84
Adds objects: office chairs, feathery pen, glass and normal research airlocks, showers, styrofoam cups. Adds clothes: Fez, cheerleader outfits, captain mal uniform, hazmat suits, wedding dress, AI bliss icon. New icons for captain, head of security, security, and warden's lockers.
2012-04-07 09:58:54 +01:00
Ren Erthilo
478a462e3a
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
2012-04-03 19:42:41 +01:00
Ren Erthilo
c3ed6d443d
Reverts the freezer code and the airlock code.
2012-04-01 23:24:59 +01:00
Ren Erthilo
b9e03234ea
Added unique CE space suit to engineering. Added notice boards to many areas. Adds patient gowns to patient's closets. Fixes to chef's apron and suit names.
2012-04-01 07:30:33 +01:00
Ren Erthilo
8d03d460aa
TG: Moved a batch of unchecked and a few unused files into the unused folder.
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Remember if your scrolling though the list and something is unchecked it should
almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines. r2868
Also added a bunch of files I forgot.
2012-03-26 23:01:03 +01:00
Ren Erthilo
f7e8bcd591
TG: Emitters emp_act now uses severity properly.
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The PA can no longer be remotely controlled by humans and cyborgs can only
control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found
under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be. r2851
2012-03-26 18:46:08 +01:00
Ren Erthilo
470d767369
Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes.
2012-03-26 15:47:39 +01:00
Ren Erthilo
089e844be9
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
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* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
Ren Erthilo
d1ee3a3b11
Fixed Jetpacks not appearing, and updated to /tg/ features.
2012-03-25 02:01:54 +01:00
Ren Erthilo
c4090c0d3d
Added alternate CMO labcoat which is slightly less blue. Also some test code for implant only weapons, not implemented.
2012-03-23 20:15:24 +00:00
SkyMarshal
cc83e23493
Added light repairing tool for janitor.
2012-03-18 11:58:10 -07:00
misterfox
12c3112d21
Chaplain has a regular bible instead of one filled with space cash and booze.
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(non-working) Code included for slashing messages/sounds to replace punching for the Tajaran. Unable to make work yet.
Tajaran have universal_speak to 1 by default now.
Tajaran are able to see in the dark now.
2012-03-15 14:44:52 -04:00
SkyMarshal
7e15046dc2
Merge pull request #630 from Hawk-v3/master
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TG Updates: New doors, eggs in fridge, new lockers.
2012-03-07 13:26:26 -08:00
Hawk-v3
d777257d33
[PATCH 106/285] TG Updates: Chef has eggs again, now located in his normal fridge. I hope this doesn't mess up all the egg nog :'(
2012-03-06 23:28:26 +00:00
baloh.matevz
a9dda517f1
TG Updates: Engineering lockers (personal, welding supplies, CE and electrical) now have custom sprites... and they're yellow.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2798 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 23:24:56 +00:00
SkyMarshal
7534154fa2
Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
2012-03-05 12:27:55 -07:00
Ren Erthilo
cf2b6ec28c
Added Notebook for the Detective.
2012-03-01 00:23:29 +00:00
Ren Erthilo
82ff493455
Added correct colour uniform icons for Med/Sci jobs. Added Virology jumpsuit to wardrobe.
2012-02-28 20:04:24 +00:00
SkyMarshal
543785a8e5
Fixed map, finalized DNa and disabilities.
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TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Melvin Melonstorm
8c0290bce0
FINALLY made the captain's PDA not start out with messaging disabled,
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and also fixed Scientist's closets, probably. Added a missing window in
the map.
2012-02-16 19:40:58 +01:00
Tastyfish
12d119c109
porting old food stuff
2012-02-14 11:59:16 -05:00
SkyMarshal
1d29574bc3
Part 2 of the WIP chemistry stuff
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Map update with secure doors!
2012-02-09 21:50:50 -07:00
CaelAislinn
4021891986
missing files
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-10 09:33:48 +10:00
CaelAislinn
03f970de65
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/closets/secure/engineering.dm
maps/tgstation.2.0.8.dmm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-10 09:11:08 +10:00
SkyMarshal
710bcbb42b
Final parts for the airlocks.
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Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
SkyMarshal
1e3f332efa
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/defines/obj/weapon.dm
Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
SkyMarshal
ffb142abae
Secure Airlock update!
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4 new wires, completely randomised! (2nd bolt wire, 2 only-drop-bolts wires, and an AI alert wire that alerts an AI 20% of the time, when messed with)
Emags have a limited number of uses, between 3 and 7, and cost 5 TC
Hacktools are more useful than they were, and have a lower chance of alerting the AI
(This is unmapped ATM)
2012-02-08 12:07:12 -07:00
CaelAislinn
b38922f163
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-08 18:16:09 +10:00
CaelAislinn
22811eaf26
added personal lockers to most departments, balanced job equipment between wardrobe closet and locker, miscellaneous tweaks (including fix to taj whisp/speak, it should work fine now except for radios)
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 11:47:07 +10:00
Albert Iordache
7df0181e60
Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity
2012-02-07 20:05:43 +02:00
SkyMarshal
beffc2299a
Final updates on Fingerprints
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fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
695a673865
Final bugfixes, port of AutoTraitor (tested) and RP-Rev (Untested)
2012-01-28 01:52:14 -07:00
SkyMarshal
0e51764af4
Final load of bugfixes. Moved ported stuff to a subdirectory in Work in Progress, telecomms bugfix, fix for solar trackers, some human and monkey procs.
2012-01-27 22:55:16 -07:00
SkyMarshal
cd5e2476bd
Added a new object, for storing premade outfits, that is in clothing closets.
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Added clothing closets for several new jobs (Chef, Bartender, Virologist, etc.) and outfitted them.
Paper can now be burned, and acts as a hotspot and a light source when it is on fire.
Tweaked the Allinone broadcasters
Nerfed electrical storms
Response Team leader gets a special assignment/title.
Remapped to add Copiers, Filing Cabinets, and wardrobes
2012-01-26 22:19:33 -07:00
SkyMarshal
3be149b2b3
Fixes discussed on IRC. Fixed a broken sort junction I miseed. (Thanks tasty!)
2012-01-05 15:44:28 -07:00
Miniature
9a81f4496b
Finished emlocker stuff
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if someone wants to move where the spawning is done feel free
2012-01-04 02:15:38 +10:30
Miniature
806a8d1c1a
First bunch of emlocker stuffs, going to fix when its not 1am and 24C
2012-01-03 01:38:01 +10:30
CaelAislinn
fe228850c8
Added old BS12 walllockers and emergency lockers, added emergency lockers to tgstation208.dmm, removed stamp eraser from supply crate, minor antiqua tweaks
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-02 23:47:28 +10:00
SkyMarshal
43c2285a93
Fixes and stuff.
2011-12-28 14:27:52 -07:00
SkyMarshal
08ff9b06e7
Fixed several things.
2011-12-27 13:44:52 -07:00
SkyMarshal
dd8deae835
Numerous fixes.
2011-12-25 10:57:23 -07:00
SkyMarshal
c6499583b4
Updated.
2011-12-25 00:07:42 -07:00
Tastyfish
ea755d98a8
people going crazy over hos coat
2011-12-24 00:43:08 -05:00
SkyMarshal
14ac797deb
Should finialize the improved Security Console
2011-12-19 22:12:04 -07:00
SkyMarshal
1c67be2707
Several fixes/additions. Will list in pull request.
2011-12-18 20:56:39 -07:00
SkyMarshal
fc3914364f
Finished pepperspray, added mace item, improved security console, and a few other things. Will know when I see the diffs.
2011-12-18 00:23:02 -07:00
StrumpetPlaya
5314bd707c
Greatly increased the chance for breath mask and oxygen tank to spawn in
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O2 closets.
Also redid Radiation suit change. It seemed to get messed up by /tg/
update I guess.
2011-12-11 00:37:54 -05:00
uhangi@gmail.com
44c0cfc46d
-Adding pepper spray for security officers.
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-Fixed a storage bug for chemsprayers and space cleaner
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2618 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 22:42:18 +00:00
petethegoat@gmail.com
5d4b707553
Fixed all known problems with vending machines.
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Fixed a minor visual bug with emagged lockers.
Minor botany rebalance by Numbers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2595 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-03 15:36:17 +00:00
petethegoat@gmail.com
a80e46c078
Fixed issue 222.
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Improved closet/secure closet/crate code a bit. (Updated the paths on the map.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2585 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-01 20:02:43 +00:00