Commit Graph

6 Commits

Author SHA1 Message Date
baloh.matevz
ffbd3e85ad - Added some cheesy messages to the irc bot to show when the last admin leaves.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4048 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 01:17:22 +00:00
baloh.matevz
da5d83fe59 - Apparently the number of logged in admins needs to be compared to 1 and not 0 when the admin is logging out, even tho they have not logged out when this is getting checked. Awell.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4047 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 00:20:51 +00:00
baloh.matevz
ba5b55286f - The IRC bot will now send a message to IRC when the only admin logs out of the server (so long as the game is running, so this does not happen in pregame, the setting up process or after the game finished)
- The IRC bot will now also send a message to IRC whenever a round starts with no admins online.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4039 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 18:01:41 +00:00
elly1989@rocketmail.com
1e476623d9 Ban moved into IsBanned so that people whom are banned can actually see -why- they are banned. Another perk of using IsBanned and not client/New() is that we now disconnect potential clients before they are given a client object and start downloading any resources...which is like a 30Mb saving per failed login (after each server update).
Tidied up the Login and Logout procs for mobs. Moved the sandbox buildmode stuff to mob/living/login.dm so you shouldn't have to log-out and back in to enable build mode.

Removed the logged_in variable for mobs as it was the most pointless thing ever.

Made the multikeying checks a separate proc. People are checked the second they get a new_player mob. Its notices are also less spammy.

Changed AllowUpload from the default. It now restricts uploads of over 1Mb to prevent admins uploading massive .Oggs and lagging the server to hell whilst it sends the ogg to 40+ players. Feel free to change the limit.

Moved some of the core client procs into one folder; they should really be together and not in /modules/mob/mob.dm and various other places. I will be giving the client stuff a belated spring-clean over the next few commits, just got to iron out some of the kinks.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3694 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 07:36:01 +00:00
rastaf.zero@gmail.com
e84f4ad519 Update by Lagius:
Admins cat see if other admin has left the game.
The game actually checks for configuration variable guest_jobban  (still be turned on by default).
Added white list for heads and some non-heads (as in guest jobbans). Add keys to file data/whitelist.txt and turn on the option USEWHITELIST in config.txt.
Cyborgs were added to the list of important jobs (for guests jobbans and whitelist).


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1568 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-11 19:31:59 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00