Commit Graph

11 Commits

Author SHA1 Message Date
tronaldnwn@hotmail.com
ecb5c6d65c Food reagent updates because of stuff.
Sugary plants, blend them for sugars.

Foods Sugar packets are removed, coco paste removed (it is now a reagent), and crushed leaves are removed (due to not taking advantage of the potency system).

Blend Coco Pods for Coco! Then add sugar and milk (or soymilk) for a chocolate bar! Or add water for hot chocolate (chocolate milk TBA). Crushed chocolate renamed crushed coco (is a reagent).

Kitchen closet has a condiment bottle of sugar in it now, rather than a billion packets of sugar.

Candies apples use 5 units of sugar now, rather than a pack of sugar.

Modified some new hydroponics plants to take advantage of the potency system.

Had a go with a few drink bottles in party crates that weren't showing up due to a typo!

Feed Nuka Cola to humans or animals and they won't just spaz out, they will spaz out so much not even the cold can slow them down.

Deleted some redundant reagents (there were two lime juices, two creams, and I forget what else). Rearranged a few reagents. Capisin and frost oil never added nutriment factor to start with, and they really shouldn't. That's pretty much it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1839 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-12 06:20:12 +00:00
firecage@hotmail.com
2fa096add2 Note: This will be the last mundane plant for a LONG time. Next shall be various mutations, fantasy, sci-fi and custom plants.
Hydro can now grow cocoa trees and harvest cocoa pods.

The chef can process the cocoa pods into cocoa and process that into chocolate bars. He can also put the chocolate bars into the blender to get crushed chocolate, which the barman can use.

Lemon, watermelon, poison berry juice and crushed chocolate is added to the reagents list.

Barman can now also serve a chocolate drink. He can also now serve Lemon, Watermelon and Poison berry juice as drinks.

Poison Berry was made a mutation of berries.

Nurse uniform was now also fully fixed.

PS. Poison berry was added to the juicer machine as well.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1833 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-10 23:14:57 +00:00
firecage@hotmail.com
bd0877f420 Added the following to hydro. Limes, Oranges, Lemons, Grass, Sugarcane and Poison Berries.
Made sugarcane able to be processed into sugar and also made sugarcane and whitebeet be able to be grinded into liqued sugar.

Made oranges, limes, watermelon slices and lemons able to be made into juice via the juicer.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-10 12:18:19 +00:00
firecage@hotmail.com
d3a062af9c Changes by me:
Added two new hats to the station. A Security Coft Hat and a Green Bandana.

Security Coft Hat can be found in security lockers. Sugar packs can be found in kitchen locker.

Map updated with Green Bandanas in Hydro and one Sec Coft Hat on the security table.

Hydro has two new plants, the Athelas Morgan's Tears(which has some healing properties) and the White Beet.

White beet and Morgan's Tears can be used on a grinder or blender and made into Sugur and into Crushed Athelas Morgan's Tears respectively.

Credits for sprites goes to Farart.

--------------------------------------------

Changes by Petethegoat

CODING CHANGES:
Level 3 biosuit closets no longer have a jumpsuit and shoes in them.

MAPPING CHANGES:
Virology now has a disposal. It goes straight to space like the ones in xenobio and the incinerator room.
Virology now has an air alarm.
The monkeys in Virology now have different names than the ones in Genetics.

Xenobiology containment rooms have been slightly reduced in size.

The boxing ring in the fitness room has thinner glass walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1811 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 18:31:23 +00:00
tronaldnwn@hotmail.com
a38101dc3d Updating Firecage's food and drinks to be more... reasonable.
Banana Honks only make Clowns and Monkeys drunk now.
Carrot Fries are made in the processor now.
Nuka-Cola is no longer alcoholic.
Adjusted lots of the values and recipes for drinks and food.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1808 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 00:46:32 +00:00
firecage@hotmail.com
a36aee006b Fixed and balanced all the new food, though Big Bite Burger WILL make you fat.
Added 9 new food types. Thanks goes to Farart for the sprites.
These includes: Poppy Pretzels, Spaghetti, Tomato pasta, Meatball Spagetti, Carrot Fries, Milosoup, Soydope, Stewed Soy Meat and Boiled Spagetti.

Botany can now also grow and harvest Apples and Poppies.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1803 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-08 17:36:19 +00:00
vageyenaman@gmail.com
29191f27e6 Okay, there's a couple things up with this revision:
Metroids:
     
     No, they're not working yet, and I planned on committing this when they were finished, but the basic framework is there. The Metroid in xenobiology now moves around, I guess, kinda like a monkey. ADMINS: !! DO NOT TRY TO POSSESS/CONTROL A METROID, unless you're willing to take a risk! I haven't tested it thoroughly yet, it might have some glitchy results!


Turrets:
     Fixed some lingering bugs with the targetting system. Hopefully these should be pretty stable now.


Reagents/Chemicals:
     I fixed some problems with virus combinations and weird stuff with the PANDEMIC machine.



There's probably some other stuff people requested I fix on IRC that I didn't mention, I can't remember anything else though. Hopefully this should stabilize some of the more annoying bugs with reagents!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1759 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 03:00:44 +00:00
vageyenaman@gmail.com
eee36e4f7e Okay, this is a pretty big revision!
Viruses:
     The virus system was COMPLETELY reworked.

     Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.


Turrets:
     Fixed some lingering bugs that would bog down the global event processor.


Changelings:
     People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.


Miscellaneous:
     I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-02 04:00:25 +00:00
tronaldnwn@hotmail.com
6b3476ed20 Syntiflesh update:
- Syntiflesh is going to be used in surgery to give people new faces.
- syntiflesh can be used in any recipe that requires normal meat.
- syntiflesh is made from 5 units of blood and 1 unit of clonexydone.

Plasma as a catalyst
-5 units of Plasma will be required as a catalyst in: Dexalin, Clonexydone, and Lepozine (requires copper as reagent now).
-NOTE: Catalysts are not consumed in reactions!

Clonexydone and cryoxydone
- result per reaction is three (it used to equal 10 per 3 unit reaction, that made no sense).
- Cryoxydone remove a slight amount of cloning damage at 170K.

Drinks 
- 4 new drinks! Atomic Bomb, 3 mile island ice tea, patron, and goldschlager!
- Look in the recipe code for how to mix each of them up.

Sprites:
-Added new Ore sprite for uranium, by Aru
- Drink and bottle sprites by Aru
- Manipulated Atomic bomb (drink) sprite from Aru and me.
- Unused yellowcake sprite (I need to tweak it a little more)

Food 
-Stream lined some food (removed WATER Reagents)
- Modified the nutriment value of other foods based on ingredients.
-Remember, Amanita is a poisonous mushroom! And, food made from it is also toxic.

Several new and exciting items added to reagent grinder:
-Bananas, carrots, liberty caps, chili peppers (ice too), and nettles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1742 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-30 07:24:33 +00:00
noisomehollow@lycos.com
a9d2227518 #Added an check for range/items when trying to insert an ID card/update info into a PDA. It should no longer run time error.
#Added a Halogen Counter function for engineering PDAs. Measures radiation of a mob.
#Brain/MMI code overhaul. Brains/MMIs should no longer screw up when the brain is deleted. MMIs should now properly eject from cyborgs if they are blown up, among other changes. Brains no longer die when transferred between containers but won't be able to speak without a container.
#Added a research MMI that comes with a radio built in. The brain can toggle the radio functions on or off via verb panel (MMI).
#Traitor code words will now use the crew roster for name generation 70% of the time.
#Ghostize() is now a lot more robust. If you need to throw someone into a ghost if they are killed/whatever, use it.
#Deleting a mob will now spawn a ghost for it through ghostize(), if it has a key, so you don't need to worry about that. You can null key people if you want to kick them out of the game.
#Ghost verbs are now in their own panel (Ghost). ghost() is the proc/verb that mobs get to turn into ghosts. ghostize() is now a proc only used through other procs.
#Changed how ninjas get their verbs. Long story short, wizards are now able to mind swap with ninjas. Stay hidden Snake! Also, more code improvements and additions to ninjas, including more fun for the AI.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1607 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-21 05:06:53 +00:00
rastaf.zero@gmail.com
9b2e9c3420 Fixed bugs:
Players now cannot rejoin the game if their mobs were gibbed/burned while they were disconnected.
Cremating/gibbing for meat now counts as death with triggering log records, gamemode checks, sql reports, etc.
Fixed some bugs with enabling verb ghostize().
Fixed bug with DNA Machine popping out from the protolathe.
Fixed bug with tuning RSD.
Added juicer:
	berry -> berry juice
	banana -> banana juice
	tomato -> tomato juice
	carrot -> carrot juice
Bug your botanists for getting better potence for more juice.
Juicer can be pulled, chef can give it to barmen or botanists.
Blender changed a bit:
	tomato -> ketchup
	corn -> corn oil
	soy beans -> soy milk
	any food -> nutriments and contained reagents.
Sound for the juicer found at http://www.freesound.org/samplesViewSingle.php?id=98053, edited by Nikie.
You can eject ingredients from the microwave. However, you cannot get back your reagents, they will be lost and can make microwave dirty.
Essence of Banana was renamed to Banana Juice.
Added Carrot Juice. Heals eyes much slower than imidazoline.
Carrots now contain imidazoline (however, carrot cake contains more imidazoline).
Potency for peppers, tomatoes, carrots and druggy mushrooms should work now.
New cocktail "Bahama mama": 2 rum,  2 orangejuice, limejuice, ice.
Changed recipe for soy sauce: 4 soy milk + 1 acid.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1477 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-20 14:44:13 +00:00