Commit Graph

641 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
ddfed28eac Added P.A.L.A.D.I.N. core law module
Law 1: Never willingly commit an evil act.
  Law 2: Respect legitimate authority.
  Law 3: Act with honor.
  Law 4: Help those in need.
  Law 5: Punish those who harm or threaten innocents.

Currently requires adminspawning, will be added to map when one of the usual map people gets told to, may eventually become a possible starting module if it proves reasonably safe for the crew in general.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@768 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 03:32:43 +00:00
rastaf.zero@gmail.com
a233cf5f25 Atmos analyser now fit on belt.
Emergency oxygentank's volume was reduced, initial pressure was increased, distribution pressure was set to 21.
Internals icon was fixed.
Also, now you can activate weared internals by clicking on icon.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@763 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 00:35:40 +00:00
noisomehollow@lycos.com
d2bb7d63ba Alien fixes/changes:
Alien stun chance on harm decreased.
Alien stab intent changed to stun intent which deals light damage. It does have a very high chance of knock down and an even higher chance of disarming the target.
Hud icon changed to reflect this.
Upped the chance aliens stunning cyborgs with stun intent.
Updated aliens attacking monkeys code.
Aliens can now directly attack the AI.
General code cleanup for alien attacks and others attacking aliens (hand to hand).
Humanoid aliens may no longer run on tables.
Fixed a typo in the Corrode ability.
Increased the amount of abuse resin walls can take. Changed how damaging them works (as windows). Hulks may now smash straight through resin walls. Aliens may now destroy them without acid (and can no longer use acid on them).
Spit now produces a message when used.
Fixed aliens not being stunned by stun batons.
Aliens can now attack/destroy turrets.
Removed alien vision loss from being shot by lasors.
Aliens are not deterred by flash now (flashbangs should still work).
You can no-longer stab aliens in their nonexistent eyes with screwdrivers or forks.
Changing a mob into an alien now properly sets their intent (help).
Minor, misc alien code adjustments.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@762 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 23:32:18 +00:00
rastaf.zero@gmail.com
0e1ed7920d Oxygen canisters are blue again.
Added missing <br> to "Constructions" menu.
dsay was rolled back.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@758 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 21:00:01 +00:00
morikou@gmail.com
7560e2fed7 HONK-A-TONK Update:
- Food items don't make you goddamn fat so easily.
- Bananas are now edible but still leave a banana peel.
- New Disease: Pierrot's Throat. While infected, random words you say are replaced with "honk." At the later stages, you'll randomly say honk as well. See your local doctor with a health analyzer to find the cure. Virus added to virus crate and random/badmin disease event.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@753 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 04:02:25 +00:00
rastaf.zero@gmail.com
09e0bcf987 Stackable items redo. Many improvements, massive code clean up.
Metal and related materials now noticeable more user-friendly.
Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once.
Some typos were fixed.
dsay verb now uses fakekey in stealth mode.
AI cannot remove the cell from the charger.
Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes.
Binary translator done by more convenient may by Barhandar.
Is possible now to wash bloody hands in sink.
Probably fixed bug causes gibbed revheads be not counted as dead.
Some other fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 01:26:01 +00:00
uporotiy
421cb78649 Minor typo fixed.
A badmin (ie off by default and only changed due to badminnery) var added to aliens allowing them to have hands.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@747 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-01 01:01:21 +00:00
rastaf.zero@gmail.com
7b65e65b9c New Year's Tree.
How to deploy:
1) adminspawn /obj/item/weapon/firbang
2) activate and throw onto place where you want the tree
or just adminspawn /obj/new_year_tree
How to use:
1) get some shine item in hand
2) put item onto tree


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@731 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 01:43:36 +00:00
noisomehollow@lycos.com
d963bfe6e3 Corrected CentCom Officer suit and added the Commander suit.
Minor adjustments to alien health icons.
Fixed aliens hissing when they were doing their regular emotes.
Added death sound to aliens.
Aliens can now properly attack/interact with space carp.
Adjusted alien damage to monkeys.
A few wip sprites.
Fixed pulse rifles, again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@729 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 19:51:32 +00:00
hunterluthi
1aca784129 Changed spawn percentage for xenomeat in the kitchen from 20% to 5%. 20% is too much griff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@717 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 05:59:36 +00:00
rastaf.zero@gmail.com
3e256c12f0 Reordered items in CE closet
Unconscious mobs:
-won't more get messages "someone bumps into someone"
-now cannot toggle jumpsuit sensors
-same for blender
Kitchen machinery now requires and uses power.
APC window now correctly autorefreshing.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@715 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 21:56:28 +00:00
n3ophyt3@gmail.com
81da30cd4f Capped the number you can set the freeform module to because dumbasses were causing errors by setting it to absurdly high values.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@711 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 15:28:15 +00:00
n3ophyt3@gmail.com
10d06b0f7d SecBorgs can use their guns again
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@710 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 15:12:08 +00:00
uporotiy
1ad450eb19 You need an agressive grip to table now, as well as being within one tile of the table (to nerf teletabling).
Teleport only runs once at the beginning of the round, hopefully reducing the lag in wizard rounds.
Wizards can't telepot back to their shuttle to afk now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@707 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 11:02:10 +00:00
noisomehollow@lycos.com
386efd1797 Added sounds to aliens hitting glass and grilles.
Added sounds to alien hisses and roars.
Face huggers now do half the damage with their leap.
New alien hud icons: walk/run, health, and spit intent.
Few icon wips.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@706 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 08:44:13 +00:00
noisomehollow@lycos.com
e7d0657470 Minor refinement to aliens attacking mechs text.
Changed the ambiance track(s) for engine control. There are now 4 possible tracks.
Admins can now spawn pulse rifles.
Cleaned up some more pulse rifle code.
Monkeys should not properly be able to pick up guns but not fire them outside of monkey mode.
Added sounds to biting.
Larva can no longer roar.
Aliens now have hissing sound effects. Currently unused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@704 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-26 07:11:13 +00:00
hunterluthi
6c636ee4d9 -Added dexalin pills.
-Added oxygen deprivation kit. 
-Added O2 kit to med supply crate from QM.
-Added O2 kit to medbay.
-Added O2 kit to emergency lockers. 
-Changed spawn chances and what items spawn in emergency lockers to something more sensible.
-Changed barman's top hat to allow small items to be stored within.
-Decreased emergency oxygen tank contents to ~100. Can be undone if people get really pissy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@702 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-26 02:32:45 +00:00
noisomehollow@lycos.com
7d0ad606e4 Fixed a light issue in Security Maintenance (thanks to muskets).
Update to Bridge.
More updates to CentCom. Added doors (elevator sprite) to CentCom but they are inaccessible at the moment.
Added new weapon sounds: blaster, laser, pulse, wave, emitter, and one for the marauder canon. Not all are used at the moment.
New sounds for the energy sword on and off states (they're unlicensed, I promise).
Added/changed alien attack sounds.
Added some more messages for aliens attacking mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@700 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-25 08:30:40 +00:00
hunterluthi
97f7b78dd4 Updating PDAs to include a built-in clock function. Everybody can now keep track of the round (somewhat) by using that. Works on 24 hour time, starting at 12 noon.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@696 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 07:45:54 +00:00
noisomehollow@lycos.com
c3c3e7791c Pulse Rifles are now more robust, doing excellent melee damage.
Restricted monkeys from picking up guns since that code didn't seem to work/runtime error.
Commented out boardgame since it was crashing.
More work on CentCom.
Fixed aliens receiving two messages when interacting with other aliens.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@695 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 07:12:36 +00:00
noisomehollow@lycos.com
41cd0a67b7 Alium changes:
Aliens are now scary. Be careful of all those friendly xenos running about.
Scythe-like arms can now seriously injure you if they get an opportunity.
Spit now costs 50 plasma instead of 25. It works like a taser (no more homing spit). The effect is the same as the old spit but instead of fire loss, it deals toxin damage. Riot shields can still block spit 50% of the time. 
Spit overloads (stuns) a cyborg's receptor circuit for 5 seconds, dealing 10 fire damage.
Spit has a new projectile icon.
Aliens can now properly attack monkeys, dealing heavy damage.
Can now interact with other aliens via attack. Larva cannot interact as such. Currently bugged where two similar messages show up on interaction. Will be fixed asap.
Slightly higher damage to cyborgs. Aliens can now caress cyborgs with their scythe-like arms.
Slightly higher damage to exosuits.
Invisibility now works for 15 seconds instead of 30.
Resin wall now costs 100 plasma instead of 200.
Face huggers now have 10 health instead of 25. There is also a 30% chance of not being paralyzed after a facehugger leap. The paralysis itself lasts half as long.
Aliens can now break glass, grills, and tables, and light fixtures without using acid. 
Adult aliens can now also climb over tables/racks.
Fixed the acid verb not properly showing up.
Fixed stab/disarm never properly showing up.
Larva now get a verb to hide under tables as the old code didn't work.
More alien emote fixes. Larva should now properly be gender neutral.

General changes:
Devouring time has been extended so it takes 10 seconds for all mobs. You must remain still (and the target), to devour someone.
Hulks can break through grills a lot faster than before.
Added smoothwall shuttle code by Urist (and icons by Rolfero).
Added a new dmi for gimmick items. Moved a few gimmick items there.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@694 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-24 03:13:33 +00:00
rastaf.zero@gmail.com
90b9654061 Massive singularity fix:
-engine won't get unlimited floor tiles from reinforced floor and thus won't grow constantly;
-collectors can receive energy from several sings;
-various graphic glitches fixed;
-released singularity can now be catched. In theory.
-singularity cannot be killed by small/far explosion;
-containment field cannot be exploded at all;
-fields and singularity now are immune to blob;
-messages improved;
-machinery fingerprints handling fixed;
-engines 3*3 sings must work now;
-emitters (and some other machines) now really uses power;
-collector arrays and controllers now requires engine access;
-powerful singularity now deal more radiation damage, but you can hide behind walls;
-improved generator's sprites
Miscellaneous: 
-cell chargers now actually consumes power;
-fixed examine verb for tanks;
-fixed airlocks won't opens automatically in rare cases;
-beer now don't instakill plants;
-vents and scrubbers now requires and uses power;
-more user-friendly canisters interface;
Optimizations:
-brig doors now causes lesser cpu load;
-small optimizations and code cleanup for some atmos machinery;



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@691 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-23 03:31:13 +00:00
noisomehollow@lycos.com
d681b03581 Adjustments to alien acid. Aliens should no longer see invalid targets as one of their acid options when using the verb. Right clicking should give the invalid target message when appropriate.
Made a bunch of other things acid proof. Bullets, lasers, runes, etc.
Aliens should no longer emote as male when they are gender neuter. Or maybe plural, who knows.
Tweaked respawn character verb. Hopefully it'll work on the live server now.
Minor Strike Team fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@689 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-22 02:54:52 +00:00
musketstgstation@gmail.com
f66add805b HTML is now stripped from book and paper text entry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@687 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 23:51:20 +00:00
rastaf.zero@gmail.com
fd5517e944 Acid fix from Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@686 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 16:35:48 +00:00
daelith.rhedynfre
3938b34f66 -NEW TRAITOR ITEM: BINARY TRANSLATOR
-Lets wearer talk over, and access robot talk. Looks like a standard headset. Put it on your ear, :s to talk, same as otherwise. Normal radio also still works
-Moved the location of a sprite in storage.dmi
-Tweaked the magivend slightly

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@683 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 09:46:14 +00:00
noisomehollow@lycos.com
7c122ab3cb Changelong:
More tweaks to death commandos.
More work on CentCom.
Fixed turret control issue for AI.
Station blueprints now spawn in CE's locker.
Power control modules placed on the map.
More shield generator stuff by Barhandar: shield walls and shield wall generators now respect bullets and they (bullets) have chance to get past the shield. This also means you can power shield generators through emitters but it takes two to make a generator stable.
Misc map changes.
Re-check gimmick closets so they no longer spawn empty.
Added a new admin button under Special Verbs. Allows to easily respawn a player (as an assistant) if their original body was gibbed. Currently doesn't set player preferences. WIP.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@675 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-20 00:33:10 +00:00
n3ophyt3@gmail.com
2b33e966d1 Bugfixes for those explodies I made for noize
You can now only plant them on items you are next to
  The item has to stay within one tile of you during the entire process
  You can no longer plant them on shuttle or unsimulated turfs, as these are apparently not meant to ever be damaged in any way short of a badmin using the Delete verb

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@674 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-20 00:20:15 +00:00
crazyclonetheninja
3764953090 Barhandar's code. New shotgun ammo, misc fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@673 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 22:45:17 +00:00
morikou@gmail.com
799c2dcd36 Updates: The Reckoning
* Carp are delicious! Slice them open with a kitchen knife, and you get carp fillets.
* Carp gib when hit by meteors. WHen gibbed or exploded, they leave behind meat as well. Pulse rifles can also gib them.
* Fixed lizardman emotes.
* New cake sprites by matty406 (carrot cake my edit of his cheese and regular cake).
* Shuttle can be called in Malf and Revolution modes. HOwever, it'll automatically return after a random duration. The message when the shuttle is recalled due to this is identical to when it's recalled by a player.
* Shuttle cannot be called while it is returning to CentCom.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@672 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 22:29:05 +00:00
rastaf.zero@gmail.com
c1f1b6365d Now disassembling of bed/chair will release bucked person.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@671 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 13:50:15 +00:00
rastaf.zero@gmail.com
f2c2a3b8c1 APC building and disassembling (/obj/item/weapon/module/power_control needs to be placed on map or spawned by admin or removed from existing APC, other components are easily accessible)
APC emagged/broken and wires_exposed icons was swapped, fixed.
APC hacking now can properly shock you
Added station blueprints!
* now possible to rename areas
* now possible to create new bays
* space now haven't free power supply
Blueprints aren't placed on map yet.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@670 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 12:09:37 +00:00
noisomehollow@lycos.com
1a5a2ba826 More updates to death commandos. Their shuttle should now work, along with other fixes. They are complete at this time.
Updated icons for plastic explosives.
Replaced one of the Construction sites with a Xenobiology lab on request. It is a temporary location and is mostly for roleplay. There will NOT be a job associated with it.
Added Barhandar's updated shieldgen stuff.
Copied icons to stationobjs.dmi for future shieldgen update.
Misc changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@666 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 02:39:56 +00:00
morikou@gmail.com
5d59ca4397 Misc Fixes update:
* Carp stun rate reduced from 20% to 5%
* Elite Carp stun rate reduced from 100% to 40%
* Elite Carp spawn rate (during carp even) reduced from 5% to 1% (since even one will fuck shit up).
* Carp will attack robots if attacked first.
* Sec bots now react properly to pulse weaponry.
* Mulebot now doesn't throw out run-time errors when shot while it isn't carrying anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@664 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 01:16:26 +00:00
n3ophyt3@gmail.com
9656ef5738 Helps if you upload the new file
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@663 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 00:08:11 +00:00
n3ophyt3@gmail.com
10d382258f Made some "tactical" explosives for Noize
Use it on itself to set the timer length (defaults to 10 seconds)
  Can be applied to floors, walls, monkeys, whatever
  Whatever it is applied to suffers a max-severity ex_act()(turf turns to space, objects are destroyed, mobs gib), aside from walls, which are simply busted down to not even girder
  Minimal damage to everything else in range, as with a PDA bomb
  Fits in your pocket for convenient carry
  Replaces the piss-weak syndiebombs for anyone with a syndicate uplink, comes in 2-packs

Low-severity explosions do not have a 100% chance of knocking walls down to girders anymore.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@662 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 23:55:20 +00:00
n3ophyt3@gmail.com
ad248c0604 The AI core intercoms no longer pick up speech other than that of their related AI, to prevent micspam when the core is breached.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@661 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 19:28:12 +00:00
morikou@gmail.com
cac1fdb477 Prisoner Management Update:
* New Implant: Chem. Insert up to 10 units of chemicals into implant with a syringe (while still in implant case) and then can use a prisoner management console to trigger 1, 5, or 10 units of the chemical to be injected into the implanted subject. Once all the chemicals are used up, the implant disables itself.
* Prisoner Management Console can now detect the approximate location of prisoners with tracking implants in them. It gives slightly more useful information then the tracker but isn't portable.
* AI cannot access Prisoner Management Console (unless malf/XISC).
* Prisoner Management Console re-added to Armory (It no longer can trigger explosive implants). Play nice or else you'll get your toys taken away from you.

BORK BORK update:
* Re-did ChemMaster. Now it allows you transfer reagents in and out of a buffer. You can then turn the contents of the buffer into either a pill or a bottle. When removing reagents from the buffer, you can either delete them entirely or return them to the beaker. However, removing the beaker clears the contents of the buffer (so no mixing inside the ChemMaster!). CondiMaster Neo is almost identical to the ChemMaster except it only makes condiment bottles (no pills).
* Milk now being handled like the other reagents (as intended). Remember: 5 units of milk = 1 cup.
* Soymilk interchangable with regular milk in microwave recipes. (again, 5 units = 1 cup)
* Xenomeatbread! 3 xeno meat, 3 cheese, 3 flour. Extra Heretical!
* Monkey related food items renamed to generic meat (since I'm adding animals, I really don't want to add a new food items for every single new animal).
* Cola removed from fridge. Thematically appropriate but it just clutters it up (especially since there are vending machines all over the damn place).
* Faggots removed from meat locker. Instead, a small amount of meat spawns in there.
* Carp processes modified. Code is a littles cleaner (lawl) and the random pathing a a little cleaner as well.

Badmin Update:
* By request, Admins can now trigger radiation event.
* Confirmation warning on admin-triggered carp event.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@660 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 18:18:14 +00:00
n3ophyt3@gmail.com
a478d31530 Submitted by Barhandar:
A shield generator thingy. To my knowledge, it's basically like containment field generators that block movement instead of zapping the fuck out of you, can't contain singularities, and don't require emitters to keep powered.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@658 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 08:23:59 +00:00
n3ophyt3@gmail.com
8fd1e7d1a8 Since everyone else seems to be doing it, made my own personal badmin button.
Currently, all it does is enable a round to start with three AIs instead of just 1.
    Must be triggered before round start, obviously.

Related to badmin button, in the event of multiple active AIs on the station, latejoiners are only announced by one AI, picked at random.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@657 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:54:56 +00:00
noisomehollow@lycos.com
fb67bec217 Added a new admin command under the fun tab for Coder and Host.
Fixed a communication console bug that prevented the shuttle from *not* being called in the first 10 minutes of the game.
Updated clothing code. Swat armor slows you down less and provides for large suit storage. Ninja suit speeds one up and provides syndicate-like suit storage.
Re-added and modified pulse rifle code and icon.
Some misc modifications.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@650 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 22:16:39 +00:00
n3ophyt3@gmail.com
d83868e9ab Made ion storms more robust
Ion laws are now listed before all other laws, making them the kings of law priority
  AIs can have multiple Ion laws
  They are still resettable as normal

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@648 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 16:52:57 +00:00
crazyclonetheninja
c29f74a1e6 You can no longer change your suit sensor level after you're dead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@644 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 07:26:20 +00:00
crazyclonetheninja
44fa91047d PDA ranks now use an existing var instead of a new one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@639 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 07:03:07 +00:00
n3ophyt3@gmail.com
f10af06a6b Monkeys can now be stungloved
Cyborgs got a makeover
  Standard model now gets an energy sword when emagged
  Engineering model
    RCDs now run on cell charge for engyborgs
    Emagged engyborgs get the functional equivalent of stungloves
  Security model gets a laser when emagged
  Janitor model 
    Spraybottle contents slowly refill at the cost of cell charge
    Emagged janitors get a spraybottle full of space lube
  Brobot
    Bottle contents slowly refill at the cost of cell charge
    Emagged brobots get a bottle of Mickey Finn's Special Brew

Traitor/malf AIs can 'emag' their borgs with the robotics terminal (subject to removal/conversion to malf module should it prove hilariously overpowered)
  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@634 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:11:49 +00:00
crazyclonetheninja
b0e5a3208b PDAs now show rank. To update your rank, just click on the PDA with your ID card. Note, the name needs to be the same as the one the PDA started with.
Spare PDAs readded to map.

Bugfix for shotguns. Once again, by Barhandar.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@633 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 01:13:43 +00:00
crazyclonetheninja
da12856ecb Admins can now edit shotguns to fire unlimited bullets. This, and the previous shotgun update, were coded by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@632 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 00:30:45 +00:00
crazyclonetheninja
7e655d1c96 Shotguns now use a list for ammo instead of 8 vars.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@629 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:50:28 +00:00
n3ophyt3@gmail.com
239fb74dcb Suits only slow you down when not in space, as before
Magboots now slow you down while active

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@627 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 17:49:42 +00:00
Rygzengrho
4c9fdbecaa Fixed double "the" typo/bug when trying to place bulky item into the backpack.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@625 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 12:05:17 +00:00