Void suit has a slight reduction in their slow down (making their speed on par with syndicate suits).
Rig suits are now more resistant to fire, and as the captain's armor's slowdown number.
Meson scanners had a -2 modifier to dark vision, I don't know if it was on purpose or not, but I reset the night vision to a zero modifier (-2 means you can't even see what's on your own tile in the dark, 0 modifier means no change from normal human night vision).
Santa suit no longer has a slow down, suit storage can carry everything. Not a big deal, but it is handy in sandbox mode (which I'm still working on, I'm just not good at making it less shit of a mode).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2075 316c924e-a436-60f5-8080-3fe189b3f50e
Forgot to add the bioprotection to the actual radiation suits.
Bedsheets actually use the bedsheet item icon now.
Tracking implant ID's work again.
Certain Critters can be harvested by the chef's knives for meat.
Renamed a few critter files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2053 316c924e-a436-60f5-8080-3fe189b3f50e