- You can now edit variables for clients. You however can't mass-edit them.
- Common variables are displayed on top of the view variables menu. Screenshot shows examples of mobs, objects and datums.
Screenthot: http://www.kamletos.si/view_var_lost_count1.PNG
- Fixed the problem where long type paths ruined everything forever in view vars.
Screenshot: http://www.kamletos.si/view_var_lost_count2.PNG
- Added an option to the spawn object/mob/turf screens which lets you pick whether you want the item to spawn under your mob or in the object you have marked. You can only spawn stuff in objects of type /atom.
Screenshot: http://www.kamletos.si/spawn_objects.PNG
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2280 316c924e-a436-60f5-8080-3fe189b3f50e
- You can now set the dir and name variables for newly spawned objects, turfs or mobs in the game-panel menu.
- Dirs are:
- 1: north
- 2: south
- 4: east
- 8: west
For the rest:
- northeast = north + east = 1 + 4 = 5
legal values: 1, 2, 4, 8, 5, 6, 9, 10
Leave the name space blank to keep the default name.
If you assign a custom name for a mob, it will also be set as the real_name, meaning it will stick.
Coder note:
Names and dirs are both assigned after initialization, so they're not respected during New()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1933 316c924e-a436-60f5-8080-3fe189b3f50e