Fox-McCloud
54f59b9899
Pass II
2015-07-09 19:51:40 -04:00
Fox-McCloud
0dbea7621f
The Great Del() Cull of 2015
2015-07-09 02:48:34 -04:00
Spacemanspark
bb8dadb56b
Squishing commits
2015-04-11 14:46:15 -05:00
DJSnapshot
be6f4b74a8
Updates to gun targeting UI. Fixes #5710
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Conflicts:
code/_onclick/hud/human.dm
code/modules/client/preferences_toggles.dm
2014-07-24 18:36:52 -04:00
d3athrow
f8bee9a356
Fixes nonhumans getting stuck in walk mode after being targetted
2014-01-07 18:14:49 -05:00
ZomgPonies
78f14f11cc
New vending machine, enabling Ian clothes, bug fixes, map update
2013-09-28 01:38:18 -04:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Chinsky
4749d6016d
Made syringe gun work with aiming system.
2013-06-01 08:23:38 +04:00
Chinsky
793f472a4f
Should fix quite a few of false positives on gun targeting.
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Allows mob to click on turfs with empty hand.
2013-06-01 04:11:16 +04:00
Chinsky
1a51aefaac
Fixes #2922
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Putting gun away now properly lowers aim.
Prevents gun from going off if it's not in active hand.
2013-06-01 04:05:33 +04:00
Chinsky
81a432930b
Bit of refactoring.
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Moved gun icons adding/deletion in separate procs.
Moved dropping aim in separate procs.
Moved gun empty clicking in separate proc because all the copypaste.
Fixed issues with aim mode HUD icons not being updated in some cases.
Now toggling mode cancels aim properly.
Fixed type in firing message.
2013-03-08 02:56:55 +04:00
Chinsky
5a916019de
Refactored and moved targeting code around a little.
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Refactored suicide and point blank shooting code to use their projectiles properties instead of huge chain of conditions with arbitrary values.
2013-03-07 00:44:28 +04:00