Zuhayr
6302573ed3
Fixes #4223
...
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 07:00:58 -05:00
Zuhayr
56e71df462
Generalized yank_out_object().
2014-02-10 06:53:25 -05:00
Loganbacca
c58f30564f
Fixed shrapnel embedding
...
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-02-10 06:53:09 -05:00
Rob Nelson
5ce97a7d25
More DNA fixes.
2014-02-07 20:56:21 -05:00
Rob Nelson
c86063c271
Fix genetics spells not working. GG for not using panel variable, nerds.
2014-02-06 23:52:20 -05:00
ZomgPonies
52f7f84999
Diona fix
2014-02-06 23:51:34 -05:00
SamCroswell
bd26d1b0b7
Various Pulse Rifle Fixes
2014-02-06 23:10:02 -05:00
ZomgPonies
96c45dd6a4
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-02-06 03:23:43 -05:00
ZomgPonies
30741408d8
Merge pull request #147 from Fox-McCloud/Blood-Loss-Rebalance
...
Blood loss rebalance
2014-02-06 03:23:28 -05:00
ZomgPonies
05feddb2db
Merge pull request #146 from SamCroswell/master
...
Ported 'Add Reagents' Verb for VV from /TG/
2014-02-06 03:23:17 -05:00
SamCroswell
7442282b08
Ninja and DS Mass Driver fixes
2014-02-05 23:02:44 -05:00
Segrain
bde40bd95e
Surgery tracking.
2014-02-05 22:54:51 -05:00
ZomgPonies
95a0c8f7e3
compile fix
2014-02-05 22:53:46 -05:00
Ccomp5950
27b4fa0001
Mouse Attack_Logs disabled. Admins rejoice.
...
No more mice in disposals spamming the hell out of admins everytime someone flushes items.
Conflicts:
code/modules/mob/living/living_defense.dm
2014-02-05 22:53:24 -05:00
Fox-McCloud
73e3773ccb
Blood Loss Rebalance
...
Makes the middle blood loss stage have slightly different flavortext.
Makes the final stage seem more cumulative of the prior's effects and
removes the silly toxin damage.
2014-02-04 08:29:02 -05:00
ZomgPonies
74c3c6e83b
compile fix
2014-02-04 03:09:04 -05:00
Rob Nelson
75a5337996
Try using backpack for failed item storage first.
...
Conflicts:
code/modules/mob/mob.dm
2014-02-04 03:08:37 -05:00
ZomgPonies
77417edf6e
Revert "New fonts work first iteration"
...
This reverts commit 172a4dfc51 .
2014-02-04 02:47:14 -05:00
ZomgPonies
f6fd5b4fd9
Fix blood runtime
2014-02-04 00:54:25 -05:00
ZomgPonies
172a4dfc51
New fonts work first iteration
2014-02-04 00:54:24 -05:00
ZomgPonies
3cedb27fe6
Bugfixes
2014-02-03 18:33:05 -05:00
Loganbacca
1c38b32ee4
Broken heart fix
...
Code was using a switch with variables in it. This doesn't work.
Replaced it with an if..else sequence.
Thanks to the guys from Paradise for finding this.
Note: this only fixes literal heart problems, it won't do anything for relationship issues.
Conflicts:
code/modules/organs/blood.dm
2014-02-03 01:24:35 -05:00
Fox-McCloud
4cd875c88a
Various Tweaks and Fixes
...
Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
2014-02-02 06:27:13 -05:00
RKF45
e7e7001aae
New preferences
...
Conflicts:
code/modules/mob/new_player/preferences_setup.dm
2014-02-02 01:58:16 -05:00
Zuhayr
1910e1054d
Indentation fix.
2014-02-02 00:45:23 -05:00
Zuhayr
0bfa853e76
Fixed some cocked up checks for alien var.
2014-02-02 00:45:01 -05:00
Zuhayr
656eaddbd3
Added some limited support for alien reagent reactions.
...
Conflicts:
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-02-02 00:44:44 -05:00
ZomgPonies
564c7bd6ac
Fixing up alien reagents
2014-02-02 00:35:51 -05:00
Rob Nelson
f77a0e147b
Golem runes use a different method for signing up.
...
Conflicts:
code/modules/mob/living/carbon/metroid/metroid.dm
html/changelog.html
2014-02-01 21:28:17 -05:00
ZomgPonies
e7136ba6b6
Fix cable coil healing synth limb burn
2014-02-01 21:24:54 -05:00
Rob Nelson
17cb2faa3d
GC stats
2014-02-01 21:08:30 -05:00
Rob Nelson
dff30f497c
Fix borgs and pAIs not being able to use common.
...
Conflicts:
code/modules/mob/living/say.dm
2014-02-01 21:07:14 -05:00
Rob Nelson
65792246c5
Allow borgs to fake talking on common, and support wires on more mobs.
2014-02-01 21:04:30 -05:00
ZomgPonies
d7194e7ca0
Merge pull request #143 from SamCroswell/master
...
Ninja HUD/Messneger Update
2014-02-01 16:48:45 -08:00
SamCroswell
3b515d1899
Ninja HUD Implemented, Thanks Wisewill!
2014-02-01 19:36:00 -05:00
RKF45
02f177ca48
Diona roasts needs cooperation for acid
2014-02-01 19:22:40 -05:00
RKF45
c69ddf76ec
Reintroducing the dough-based cooking system.
...
Conflicts:
code/modules/food/recipes_microwave.dm
code/modules/reagents/reagent_containers/food/snacks.dm
icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
Loganbacca
c8f868669c
Tail rendering fix
...
Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 19:05:28 -05:00
Loganbacca
7918053159
Cleaned collar rendering code
...
Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:05:12 -05:00
Loganbacca
695726b36f
Suit collars
...
Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm
Trenchcoats are go!
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:03:39 -05:00
Ccomp5950
706214f57c
Deadchat sanitized so players can't use HTML.
2014-02-01 18:40:27 -05:00
Loganbacca
6f655a1686
Added underwear rendering to character setup screen
...
Also culled unused underwear names from global_lists.dm
Conflicts:
code/modules/mob/new_player/preferences_setup.dm
2014-02-01 18:34:49 -05:00
Ergovisavi
311528762c
Walking mushrooms will inherit some of the original properties of the food item that they were spawned from.
...
Walking shrooms with ckeys will not gain levels, unlike wild ones, to keep things from getting silly.
2014-02-01 05:30:44 -05:00
Ergovisavi
56c703ed6f
Expanded on walking mushroom fights. Walking mushrooms now all have different colored caps, and you can save them from being eaten by feeding them a mushroom so they can live to fight another day.
...
Conflicts:
icons/mob/animal.dmi
2014-02-01 05:30:23 -05:00
Ergovisavi
f85ac1af63
Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
...
Conflicts:
baystation12.dme
code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
ZomgPonies
883420c665
Fixed decapitated being still alive
2014-02-01 05:01:15 -05:00
Rob Nelson
438e84c301
Different method of pAI/Posibrain recruiting.
...
Conflicts:
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/living/silicon/pai/recruit.dm
html/changelog.html
2014-02-01 03:00:26 -05:00
ZomgPonies
94e3a312cb
Merge pull request #141 from alex-gh/vending_event_rebalanced
...
Lowered the vending machine explosion radius, added lag mitigation
2014-01-31 19:26:39 -08:00
ZomgPonies
5e6b366ce4
Merge pull request #142 from alex-gh/dynamic_event_tweak
...
Dynamic event tweaks
2014-01-31 19:26:28 -08:00
ZomgPonies
c9b19f5f24
Fix skeleton flags
2014-01-31 22:26:10 -05:00