Commit Graph

32 Commits

Author SHA1 Message Date
moxian
9cd82461c1 Fix a bunch of random gc errors (#18551) 2022-07-25 09:57:34 +01:00
Vi3trice
f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
KalevTait
bdf50ea894 Code Readability - Machinery (#18153)
* machinery

* comment change as per suggestion

Co-authored-by: moxian <moxian@users.noreply.github.com>

* added always_gib var to recycler as per recomendation

Co-authored-by: moxian <moxian@users.noreply.github.com>
2022-07-05 15:38:47 +02:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
AffectedArc07
54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
SteelSlayer
5e9b50b669 Merge remote-tracking branch 'upstream/master' into air-injector-link-fix 2020-10-17 11:38:41 -05:00
variableundefined
18b87f0332 Fixes exterior door not highlighting processing properly, rename files for clarity 2020-10-14 12:42:56 -04:00
variableundefined
2c099b0649 Update backend code addressing Affected Concerns 2020-10-13 17:12:04 -04:00
variableundefined
da9d1102e8 [TGUI] Airlock Controller -> TGUI, Remove Advanced Airlock Controller
It works
2020-10-13 02:05:13 -04:00
SteelSlayer
ea004bddcf copy and paste be gone 2020-10-11 13:16:10 -05:00
SteelSlayer
59680db186 CRLF to LF 2020-03-18 12:56:15 -05:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
SteelSlayer
2bf7c04794 Makes radio signals update properly when you change their host machine's frequency
Update machinery.dm
2019-12-31 22:58:37 -06:00
Fox McCloud
788f1926fb though-our-bodies-be-ravaged 2019-09-15 19:49:52 -04:00
AffectedArc07
ff78ff1a9c SScommunications 2019-04-21 20:12:14 +01:00
Purpose
037f215d16 updates vars to use the defines 2018-09-16 01:22:57 +01:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud
129e1f66f7 GC radio stuffs 2018-04-14 13:44:26 -04:00
Crazylemon64
20eee9064c Fixes init on various things, as well as allowing the
map loader to safely load templates mid-run
2016-07-07 23:52:44 -07:00
Markolie
eea1921897 Lets ghosts access nuclear bombs and airlock controllers 2015-08-14 04:41:43 +02:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
ZomgPonies
5c79a9a065 Small object manipulation stuff 2015-05-26 14:00:20 -04:00
ZomgPonies
e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
Markolie
c89e3ac1eb Revert "Revert "Emergency communications hotfix""
This reverts commit 3ea36839a8.
2015-02-20 17:59:07 +01:00
mwerezak
3033668671 Adds multi-airlock docking controller
Conflicts:
	code/game/machinery/embedded_controller/docking_program.dm
2014-06-26 07:31:07 -04:00
mwerezak
64edd31d67 Generalizes embedded program
Conflicts:
	code/game/machinery/embedded_controller/embedded_controller_base.dm
2014-06-14 03:51:17 -04:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
vageyenaman@gmail.com
d29e3be8d4 Removes poo. XSI and co. weren't very fond of it, and the last thing I would do is make them uncomfortable and challenge their leadership by keeping poo in.
An experimental lagfix, which removes a couple THOUSAND unnecessary machines from the machine processing list. Please report any unresponsive machinery (as result of this commit) as HIGH PRIORITY issues. I'm not quite sure how much lag this will kill, but I'm confident that it will be at least slightly noticeable.

More work on step_triggers. The escape shuttle should no longer blast things forever and give them infinite momentum.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3370 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 03:53:38 +00:00
rastaf.zero@gmail.com
2530b5b995 Air alarms improved. New functions are:
- mass control all air machines in area (5 modes)
 - adjustable alarm thresholds
 - air alarm in server room now is preset to treat temperature 80 K as okay.
EMP now affects bots internal cameras.
Fixed problem with AI clicking on mulebot.
Some fixes for welding with unlit welder, mostly cosmetic.
Airlock controller (as in EVA) now react to commands faster.
Access controller (was in engineering and virology in past) was speeded up too. One is installed into Incinerator to demonstrate that now it isn't fucking slow.
Airlock in toxin mixing room now have pump, so airlock can work properly.
Added some intercoms to medbay lobby.
Doors now won't lag due do mapmakers mistakes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1187 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-14 19:21:02 +00:00
rastaf.zero@gmail.com
05fa76963e Added primitive optimization to radio code.
Lag reduced by approx 30% (0.5 seconds of total 1.5 on my system).
Some air alarms on the map copypasted from toxins one, with its special settings.
Added list of used frequencies and HOW IT WORKS section to communications.dm. Sorry for some engrish.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@895 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-21 19:20:17 +00:00
n3ophyt3@gmail.com
bd9819c272 Made items that get unbloodied update their icon during the unbloodying, so you can tell how much you used your gun between getting blood on it and cleaning it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@791 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 17:08:33 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00