Commit Graph

170 Commits

Author SHA1 Message Date
Markolie
7dbd45857a Fix cult sacrifice objective 2015-07-26 06:06:04 +02:00
Fox-McCloud
f5ce957f33 qdel pass II 2015-07-11 02:10:31 -04:00
Tigercat2000
3a45d52fe0 Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use
CanAtmosPass instead of manually setting the turf to no-atmos-passing
2015-07-06 09:20:39 -07:00
Fox-McCloud
ada66fabd4 Update II 2015-06-18 17:47:52 -04:00
Krausus
1389f0eb9b A couple istype->ishuman replacements 2015-06-10 11:02:54 -04:00
Krausus
222215880c Fixes traitor panel "undressing" organs 2015-06-10 10:44:35 -04:00
Krausus
d7260c87b9 Fixes admins disabling shadowlings/thralls
Fixes the Shadowling Hivemind language being entirely deleted and
shadowling abilities not being removed
2015-05-30 03:23:47 -04:00
Fox-McCloud
5d3e837b4a Mob Refactor+Update and Pet Collars 2015-05-28 00:20:25 -04:00
ZomgPonies
1935a82afe 2/3 of port done 2015-05-25 19:48:13 -04:00
ZomgPonies
f2d03e93c2 First 1/3 of port done. 2015-05-25 17:59:30 -04:00
Fox-McCloud
904c4c62c9 Removes Speciesist Objective 2015-05-23 03:25:44 -04:00
Incoming
1bbff5abfe All modes now choose their antagonists before they choose jobs.
A new mind attached list, restricted_roles, will keep incompatible jobsout of rotation.

Players who would otherwise qualify to play as a protected role will spawn
as the most wanted not protected role they qualify for if they are an
onstation antagonist. If they don't qualify for any job in this way
depending on preferences they will either spawn as an assistant or a random
job (which also makes sure they don't end up in an incompatible job).

Note this doesn't impact late join antagonists or mulligan antagonists.
Roundstart only.
2015-05-13 06:14:00 -07:00
AnturK
568d289a67 Generic Action\Action Button System
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
DZD
a769b4fc39 Shadowling fixes
- Fixes shadowling thralls not showing up on Check Antagonists.
- Also adds vampire thralls to Check Antagonists
- Fixes shadowlings not turning off hardsuit helmet lights.
- Fixes transforming into a shadowling dropping organs.
- Adds job such as blueshield, NT rep, and pod pilot to the list of jobs
that cannot be shadowlings.
- Remove ascended shadowling commune, transfers the shadowling's
languages to the ascendant instead.
- Fixes intercept not being sent to the station on shadowling rounds.
2015-05-05 21:44:44 -04:00
DZD
7e99d67587 Fixes runtimes
YES YES!
2015-05-03 16:58:32 -04:00
DZD
139f928a2e Changes, hellish runtimes
- Shadowling hivemind is a language
- Fixes shadowling HUD
- Changes to gamemode to allow for testing.
- Creates runtimes because BYOND is shit.
2015-04-29 19:28:42 -04:00
DZD
e916de60a1 Ports tgstation/-tg-station#8927.
And fixes a few other things.
2015-04-23 12:25:18 -04:00
DZD
00035a51f0 It compiles!
- Makes shadowlings compile, require snowflaking of a few things to the
human Life() proc due to how Bay species works.
- Renames monkeyizing var to notransform, as that's effectively what it
was used for, to prevent transformation. (/tg/ port)
2015-04-12 19:54:45 -04:00
DZD
0ab3a54fcb Copy-Paste Port of /tg/station's Shadowlings
Ports tgstation/-tg-station#8157

This won't compile, needs to be bugfixed and tested. The only reason I
am PRing  this right now is so that we don't have multiple people
working on the same thing.

@ZomgPonies This will require PROBABILITY SHADOWLING # to be added to
game_options.txt, and will likely require SQL database additions for the
BE_SHADOWLING antag preference.
2015-04-12 13:15:40 -04:00
ZomgPonies
91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
ZomgPonies
bc900d678a Merge pull request #512 from Markolie/master
Fix player panel, other fixes
2015-03-04 10:23:36 -05:00
Markolie
6352d2abd9 Remove qdel from ghost images, clarify qdel debug, nanoUI runtime fix 2015-03-04 15:09:12 +01:00
SamCroswell
b8a9c902a1 Removes Space Ninjas 2015-03-02 19:05:44 -05:00
Markolie
3be7fb33e3 Remove duplicate antag obj 2015-02-28 18:15:22 +01:00
Markolie
20ac07de8d Bug fixes 2015-02-27 17:51:57 +01:00
ZomgPonies
710d60abda GC fixes 2015-02-25 10:58:56 -05:00
DZD
5e977cbfc9 Merge remote-tracking branch 'upstream/master' into changeling 2015-02-20 19:05:25 -05:00
Markolie
9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
DZD
2e848c2c37 Merge remote-tracking branch 'upstream/master' into changeling 2015-02-19 20:59:41 -05:00
DZD
fbd9c367c0 NODROP flag addition & handling
- Purges canremove
- Implements functionality for NODROP flag, replaces canremove
- Refactors mob inventory unequipping.
2015-02-18 13:22:41 -05:00
DZD
33b69df330 Objective bugfixes.
- Should fix the assigning of the identity theft objectives
- Fixes changelings greentexting identity theft when they shouldn't.
- Possibly fixes AI name issue with destroy objective.
2015-02-11 19:03:46 -05:00
DZD
4e93cc5203 Merge with upstream/maser 2015-02-09 18:22:19 -05:00
DZD
de9accc64d TG Changeling Port
This would've been multiple commits, but I kept forgetting to ACTUALLY
commit things. Changes logged in the PR.
2015-02-08 19:42:01 -05:00
Artorp
cc1f7a7301 Fixes artificer spell being removed 2015-02-08 23:54:52 +01:00
DZD
a48abebc43 Objective Finalization
- Adds destroy AI objective to traitor objective rotation.
- Adds maroon and destroy AI objectives to the traitor panel's "Add
Objectives" button.
2015-01-31 20:49:36 -05:00
Markolie
5c18855967 Additional sight options for ghosts, makes AI eye visible to ghosts 2015-01-30 16:47:09 +01:00
Markolie
8b10abf46d Syndiborg pinpointer, adds antag preferences and send back to lobby to player panel 2015-01-30 16:24:13 +01:00
Jeremy Liberman
a4196cb745 Add Vox Heist directive and call shuttle on completion of Directive X
Conflicts:
	baystation12.dme
	code/controllers/emergency_shuttle_controller.dm
	code/modules/mob/mob.dm
2014-08-06 23:12:24 +02:00
ZomgPonies
8bf4fc4418 More faction stuff for wizards 2014-07-20 03:52:40 -04:00
ZomgPonies
aafa11712a Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed! 2014-07-16 00:53:08 -04:00
ZomgPonies
399e4909d6 The death of assistants. Long live civilians! 2014-06-27 17:57:18 -04:00
ZomgPonies
fea9d8eda3 Switched verbs around, removed Fun tab, new Event tab for event coordinators 2014-06-21 04:37:50 -04:00
ZomgPonies
9d45361f9b 3rd nations commit, moved nations to datums to make things easier down the line. 2014-05-27 00:20:39 -04:00
jack-fractal
b1af8d1a6a fixing the traitor panel 'make cultist' function 2014-05-15 05:16:22 -04:00
SamCroswell
39670bf97a Ninja Greentext Fix 2014-05-03 20:52:07 -04:00
alex-gh
3132b7f277 Added speciesist objective 2014-03-24 08:54:40 +01:00
Ccomp5950
1e5514e27e Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-03-10 08:07:29 -04:00
ZomgPonies
d0ba2cd0e3 Efficiency: Joblist 2014-03-01 00:41:18 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Rob Nelson
1f30243a08 Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/objective.dm
	code/modules/mining/money_bag.dm
	code/modules/mining/ores_coins.dm
	html/changelog.html
2014-01-24 12:16:57 -05:00