Commit Graph

144 Commits

Author SHA1 Message Date
Fox-McCloud
54f59b9899 Pass II 2015-07-09 19:51:40 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Tigercat2000
3a45d52fe0 Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use
CanAtmosPass instead of manually setting the turf to no-atmos-passing
2015-07-06 09:20:39 -07:00
Tigercat2000
29c59bd51b Add check for antags in msg_admin_attack
This commit first adds a new helper proc labeled isAntag(), as well as
adding a check for antags for every instance of msg_admin_attack().

Goals of this commit:
 - Make admin ATTACK: logs indicate if attacker is an antagonist.

Note; High probability of merge conflicts, 47 files changed.
2015-04-12 08:41:53 -07:00
ZomgPonies
91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
Fox-McCloud
d1932c0f64 [Goonchem] Transition to Goonchem 2015-03-27 05:41:45 -04:00
ZomgPonies
bfb1969279 Merge pull request #592 from Fox-McCloud/mindslave-loyalties
Mindslave, Loyalty, and Knockdown fixes.
2015-03-19 01:41:51 -04:00
Fox-McCloud
d0a09c8126 Mindslave, Loyalty, and Knockdown fixes. 2015-03-17 14:01:36 -04:00
Fox-McCloud
9fef88f347 Implant Cleanup 2015-03-17 06:30:54 -04:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
DZD
fbd9c367c0 NODROP flag addition & handling
- Purges canremove
- Implements functionality for NODROP flag, replaces canremove
- Refactors mob inventory unequipping.
2015-02-18 13:22:41 -05:00
Fox-McCloud
e23841c46f Rebalance Stamina 2015-01-05 06:53:48 -05:00
Markolie
bd11c78235 Replace every instance of NanoTrasen with Nanotrasen. 2014-11-29 21:01:29 +01:00
Fox-McCloud
261157cb58 AI, PDA, and Other changes 2014-11-26 01:18:49 -05:00
Markolie
30c1960fe8 Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes 2014-11-23 07:52:38 +01:00
Fox-McCloud
dd200af4bf Nuke Ops Rework Phase 2 2014-11-05 06:56:46 -05:00
Fox-McCloud
650c9a3e3c Nuke Ops Rework Phase 1 2014-11-03 23:45:00 -05:00
Fox-McCloud
e0059bbf46 Implant Fix 2014-10-25 22:47:09 -04:00
Fox-McCloud
8c1f6431e6 Tweaks and Fixes and Major Map Changed
More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
ChuckTheSheep
7491cd7b65 TC use count appears on round end
Conflicts:
	code/datums/uplink_item.dm
	code/game/objects/items/devices/uplinks.dm

Adds Icons and purchase list

Conflicts:
	code/datums/uplink_item.dm
	code/game/gamemodes/traitor/traitor.dm
	code/stylesheet.dm

CSS is hard

Conflicts:
	code/game/gamemodes/traitor/traitor.dm

Mah Indents

Made Purchase Log Text rather than List

Conflicts:
	code/game/objects/items/devices/uplinks.dm

Moved images to top "survived" line

Conflicts:
	code/game/objects/items/devices/uplinks.dm

Boxes show contents

Nuke Ops Group Shaming

Conflicts:
	code/game/gamemodes/nuclear/nuclear.dm

Uses compiled list for uplinks

Conflicts:
	code/game/objects/items/devices/uplinks.dm
2014-05-30 20:28:35 +02:00
ZomgPonies
581376e191 Nuke ops fixes 2014-05-26 17:57:39 -04:00
Ccomp5950
143016dd07 Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/modules/mob/living/living.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/datums/mind.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00
d3athrow
49c11d1c9e compile fuck 2014-04-29 13:27:06 -04:00
d3athrow
9951896b71 Can't greytide implant yourself 2014-04-29 13:26:45 -04:00
alex-gh
521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Aryn
072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Ccomp5950
1e5514e27e Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-03-10 08:07:29 -04:00
alex-gh
c0d4c2c8f7 re-added death alarm implanters 2014-03-02 09:17:49 +01:00
ZomgPonies
7a87ee111f Compile fixes 2014-02-28 19:09:24 -05:00
Rob Nelson
c7774b3a41 Fully fixed compressed-matter implanter. Tested. (GitHub #526)
Conflicts:
	code/game/objects/items/weapons/implants/implanter.dm
2014-02-28 19:06:39 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Zuhayr
8c5ad54e0f Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
Conflicts:
	code/game/objects/items/weapons/implants/implant.dm
	code/modules/admin/verbs/vox_raiders.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
alex-gh
6e0f7ac0be Made explosive implants use a random phrase instead of preset one 2013-12-23 08:01:49 +01:00
alex-gh
75ecb51cbb Blueshield closets are now their own type of closet. Added boxes of death alarm implants. 2013-11-04 22:38:08 +01:00
ZomgPonies
f421f8ca75 deadman implanter 2013-10-15 16:28:18 -04:00
ZomgPonies
74eab5cd98 Atmo updates 2013-10-14 01:28:18 -04:00
ZomgPonies
b0aff645a3 Massive traitor item overhaul 2013-09-23 05:41:53 -04:00
ZomgPonies
640e38ce23 Massive code fix to get the codebase ready to compile in BYOND 500 2013-09-15 23:58:16 -04:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Erthilo
3fbdc99079 Standardises logging. All attack logs now print in main logs. Added stripping and syringe logging. Added Jump commands to most attack logs. 2013-08-28 03:33:04 +01:00
Erthilo
9d1bbb16d0 Adds explosive implant admin messages, and jump button for explosions. 2013-08-12 12:34:13 +01:00
Zuhayr
375437a6cf Changelog merge. I hate the changelog. 2013-08-12 11:20:41 -07:00
Segrain
935a7f30ea Typo fix. 2013-08-11 09:22:20 +03:00
Zuhayr
8c3c26e2e8 Added cortical stacks for vox survival objective. 2013-07-29 06:36:55 -07:00
Chinsky
29b1ef1c63 Derp, forgot main part of explosive implant EMP code and changelog. 2013-02-23 00:41:20 +04:00
Chinsky
b208a953d0 Made EMP less instarape switch for Nuke Team.
Instead of 50% chance to go off, it goes like that
30% Nothing happens
70% Malfunction:
    50% Tear off limb / big wound
    50% Bad malfunction:
      50% BOOM
      50% meltdown, won't activate ever

Which takes it from 50% to 17.5%
2013-02-23 00:09:05 +04:00
Chinsky
fa1d81fbae Fixed derp.
Compile errors because I am retarded.
2013-02-20 10:38:36 +04:00
Chinsky
41f09299c9 Compressed implant item now will be put in hands instead of the floor. 2013-02-20 09:17:41 +04:00
Chinsky
eb03e35296 Fixes issue #2384
Uplink now spawns proper implanters.
Fixed missing icon for compressed matter implant.
2013-02-20 09:15:27 +04:00