Fixes the reagent grinder machines not properly grinding tomato into
ketchup and rice into rice
Updates botany code to use qdel over del to help alleviate potential lag
from del calls
Removes the PanDEMIC 2200 board from Tech Storage and the Circuit
Imprinter, as the computer it builds has been commented out for a long
time. Also deletes the commented out code (over 250 lines of commented
out code deleted)
Fixes a runtime preventing Diona Nymphs from eating weeds and regaining
nutrition
Fixes fruit attacks checking for "hurt" when they should check for
"harm".
- You can now smack people with fruit on harm intent. If the plant has
TRAIT_STINGS, it will inject them with it's chemicals
- You can now crush a fruit in your hand on harm intent to destroy it
(will not leave trash like banana peels!). This will trigger the same
effects that throwing the fruit would have, except without needing to
throw it.
- Use this to activate that smoke-screen tobacco you spent all round
mutating, or to make a quick escape with your bluespace tomato!
Since we still have psilocybin. removing it from the check entirely was
unnecessary. Fruit with Psilocybin, LSD, or Space Drugs will now all
properly display the "hallucinogenic" descriptor.
Fixes checks for old chems to use ones for new chems. Some of these
chemicals currently aren't in any fruits (like juices) but may appear
once we expand the chem list for random seeds.
Will update the descriptions to account for new chems at such time that
goof's PR is finished if he doesn't include it.
Fixes watermelon slices being empty.
Potatoes, carrots, and watermelons will now properly transfer their
reagents to the new slices when chopped/sliced, divided evenly across
the total number of slices.
Watermelons create 5 slices, carrots and potatoes only create 1 (since
they are a plate/pile of fries/sticks).
- Ports https://github.com/Baystation12/Baystation12/pull/9184 from
Baystation
- Prevents deconstruction of soil and invisible soil
- Fixes#1011
- Adds a verb to eject tanks from hydroponics trays if one is inserted
- Don't think anyone has actually done this, but it has been possible
for a LONG time and will be more useful once I get the atmos portion of
botany working
- Fixes grown items not leaving behind their trash
- Notably banana peels and corn cobs. Clowns and hillbillies rejoice!
- Adds 15% chance for a watermelon to leave behind a pack of it's seeds
when eaten.
- Slicing watermelon will not produce seeds ever
- Replaces the Janitorial ERT members' plant-b-gone sprays with new
Telescopic Scythes!
- Can be collapsed to fit on a belt or fit in pockets/bags
- While collapsed, it loses a large amount of it's damage, is not
considered sharp or as having an edge, and cannot cut vines like a
normal scythe. Extended ones are functionally identical to normal
scythes
- Extending and collapsing a telescopic scythe has some awesome sounds
from Freesound.org
Largely a port of https://github.com/Baystation12/Baystation12/pull/8038
(Credit to Zuhayr for his hard work on botany)
Breakdown of the port:
- Plant traits have been expanded drastically
- You want a bio-luminescent tomato that explodes into a cloud of acid
when thrown or stepped on? Or maybe a corn vine that entangles people
and injects them with mannitol and it's harvests that can be used as a
battery? Totally possible.
- Adds new random seeds! Replaces the egg-plant seed in the exotic seeds
crate from cargo with 2 of these.
- Literally random, they have randomly generated stats, chemicals, and
traits. Great for researching, and/or wasting cargo's supply points.
- Plant analyzers can now print off the last scan they recorded, meaning
you can distribute copies of the report to validate your claims of
having the dankest weed on station.
- Potatoes, carrots, watermelons, soybeans, and pumpkins can all be
sliced/diced/carved with ANY sharp object, such as knives, hatchets,
glass shards, and e-swords.
- This should give the chef a bit more room to make it look like he
actually is doing the work by slicing up fries by hand. The processor
still also works.
- New reagent: Wood Pulp
- Currently has no use in recipes, but any plant with this reagent in it
can be chopped into planks with a hatchet. Did someone order some
Ambrosia Deus planks?
- Also, vines with woodpulp are dense. You have been warned.
Now onto the stuff I did in addition to the stuff from Bay.
- Fixed typos where plasma was mistakenly called "phoron" in the port.
(Sorry bay)
- Replaced bay's botany mutation chances with our tiered mutation
system.
- Re-re-added tobacco, space tobacco, tea aspera, tea astra, coffee
arabica, and coffee robusta.
- Re-enabled the rolling of joints
- Made it possible to hand-roll cigarettes from tobacco / space tobacco.
(A requested / promised addition)
- Just like with joints, it will inherit any chems in the tobacco, has
the same reagent capacity as a joint, but looks and smokes like a cig
(lasts as long as the cigarettes) with a different name/description to
differentiate it from pre-made cigs.
- Corn can now be juiced in the grinder, in addition to grinding it.
Grinding corn will result in it's contained reagents (like corn starch),
while juicing corn will result in corn oil.
- Re-added the additional plant analyzer information when scanning trays
(displays age, weed level, etc)
Also cleaned up the recipes_microwave.dm file, removing the commented
out recipes that were distributed to the other machines during the
Kitchen Overhaul. Shortens the file a bit and makes it more readable.
I probably forgot stuff, so I will add things as I remember them / they
get pointed out.