- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
Third virus transmission type, only transmits through blood injection.
Contacting infected blood will _NOT_ transmit the disease, only through
getting infected blood into your blood will the disease be transmitted.
Opens up a whole new ballgame for targeted viruses, along with disabled
mutations. Antagonist and Security-Buffing Virologists unite!
1) Viruses no longer mutate in mobs.
2) Fixed a runtime error with IS_SYNTHETIC check in activate()
3) Antibody Analyzer has a green sprite, to make it easier to
distinguish from the Health Analyzer
- Implements use logging (attack log-like var list) to machinery,
viewable in VV, can be used within any machine.
- The virus incubator in virology logs whenever somebody transfers a
virus to a blood sample, as well as that virus' symptoms.
Pain symptoms, and more antidepressant producing viruses. Made a change
to the most powerful antidepressant, to make it break their mind more
often if over 5 units, to simulate overdosing of this potent chemical
Revert "Made hyperzine same color as salt, because HAHA"
This reverts commit b23b5b62d9.
Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
Revert "Made hyperzine harder to make properly."
This reverts commit 489cdf0096.
Removes Benazine
Revert "Nerfs for OD"
This reverts commit 4b94406efb.
Revert "Hyperzine fix"
This reverts commit d6702496f9.
Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
Revert "Made Cyanide more deadly, added OD to Hyperzine"
This reverts commit 1cb87e07cf.
Viruses are properly transferred to spilled blood now.
Antigens prevent from infection properly.
Lowered frequency of blood puddle virus check to cut down on processing.
Conflicts:
code/game/turfs/simulated.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
Also cleans up attackby while we're at it.
Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/computer/arcade.dm
code/game/supplyshuttle.dm
code/modules/mining/mine_items.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/research/research_shuttle.dm
code/modules/research/server.dm