Give Atmos-traitors a unique 10TC axe to buy.
This axe starts with a single charge and can gain more charges over time
by destroying windows and grilles. Each grille or window destroyed has a
4% chance of giving another charge to the axe. On a charged hit the axe
will hit for 30 brute and 30 burn. It will otherwise function as a
normal fireaxe if out of charges.

Sprites courtesy of Fullofskittles
🆑 IcyV
add: Adds a unique axe for Atmos-traitors
/🆑
1) Only Plasma Fire and N2O Knockout grenades exist now.
2) Both types now use the clusterbuster mechanic, rather than new
ZAS-like spread code, to distribute their gasses. This means their
spread is slower, but they can potentially cover more area.
3) You only get one of each type of grenade in a kit.
4) Massive refactor and elimination of code.
- Refactored multiple bits of saycode to be less eyeburning code
- Radios now properly report special channel messages (binary, hivemind)
- Animals with no speak list no longer show unfiltered messages to
everyone.
- Fun part:
- Improves handling of headsets for the two ear system.
- The right headset will now be talked into if the left headset
reports that it is unable to send the message on the chosen
channel/mode.
- This means that instead of having to swap headsets around, wearing
a headset on either ear will grant you access to all of it's
channels.
- The left headset will take priority, which really only affects when
it's set to a non-standard frequency.
- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)