Commit Graph

402 Commits

Author SHA1 Message Date
vageyenaman@gmail.com
c8ae96e1d7 Photocopiers now copy paper names too.
Some ambient code work.

Made a distinction between binary translator radios and syndicate/traitor radios. Nuke Ops start with traitor radios, traitor uplinks spawn binary translator radios.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2998 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-28 18:29:59 +00:00
petethegoat@gmail.com
79f42f5a6c Lattice is now removed when you create plating or floor, from Donkieyo.
Monkeys now take damage in crit, and cyborgs now have a supervisor defined, from Nodrak.
Removed borg RCD sparks, as per Donkieyo's suggestion.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2988 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-27 01:17:48 +00:00
quartz235@gmail.com
b3f7865754 moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
petethegoat@gmail.com
27f6d55151 Added photocopiers.
I'll probably do some more work on them, but they're basically finished.
Copiers are in cargo, the lawyer's office, and the heads meeting room.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2979 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-21 01:15:56 +00:00
petethegoat@gmail.com
fa01234c5f New pen stuff.
Removed some doubled lattice near the escape arm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2977 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-19 21:06:45 +00:00
VivianFoxfoot@gmail.com
340ee75481 Fixes the clusterbang so it actually shoots out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2952 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-14 03:34:10 +00:00
VivianFoxfoot@gmail.com
553f56566f Readds the clusterbang.
Eye damage over 20 units now causes permanent vision impairment, 
Eye damage over 30 units now causes permanent welder-vision.  
Eye damage is treated by Imidazoline or eye surgery.  Full blindness still only treatable by eye surgery. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2951 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-13 17:53:41 +00:00
VivianFoxfoot@gmail.com
7ffdec48bf Fixes fire extinguishers in space, removes empty hand requirement, which wasn't supposed to be committed. My bad.
Adds the ability for door buttons to both close the doors they're attached to, and also a framework for controlling their other functions like idscan/bolts.
Adds a secure safe to the HoS's office and a new flashbang grenade!  
Secure safes can now hold 8 weight units of stuff by default.  
Adds a reply function to the comm. console prayers as well as a confirmation button on BSA.  


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2946 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-13 02:15:22 +00:00
polyxenitopalidou@gmail.com
091936f0b5 •Softcaps, flippable
•Improved bodybags, also changed sprites. Scream at me if you don't like them, I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this

•You can find the unused newscaster sprite of my new project in terminals.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2928 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 17:44:32 +00:00
uporotiy
85157b5a68 Steel renamed to plasteel.
Having more than 100 burn damage and being dead now makes you a husk.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 21:02:56 +00:00
quartz235@gmail.com
3769ce0998 - Welding shards while on top of a stack of glass (with less than 50 sheets) now adds the produced glass to the stack.
- Some runtime fixes

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2919 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-06 21:45:49 +00:00
mport2004@gmail.com
2ea375091e Renamed the prisoner computer's file to prisoner and added a sanity check.
The singularity is now able to eat things like signs and chameleon projectors' projections.
A few other misc runtime fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2916 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-05 05:26:13 +00:00
trubblebass@gmail.com
4d1d38d5f3 - Fixed Issue 293
It now correctly reads 15 Units.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2915 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-04 20:39:46 +00:00
mport2004@gmail.com
b5944308c7 Moved most of the computer defines into the proper code file.
Moved a few of the computers into their own files.
Security records now shows rank on the browse screen.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2909 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-03 21:16:48 +00:00
VivianFoxfoot@gmail.com
bf56fc6e99 Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
The server master log now records attacks / emotes / PDA messages, as well as timestamping.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2899 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 08:42:44 +00:00
quartz235@gmail.com
e0b19c9ce3 Fixed issue 287, 290, 291
-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it

Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2898 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 07:57:37 +00:00
vageyenaman@gmail.com
cfba741fa2 Added two new variables, "canstun" and "canweaken". They can be modified in runtime to prevent mobs from ever being weakened and stunned by tasers/batons/electrified doors.
Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc.


Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2886 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 22:50:38 +00:00
mport2004@gmail.com
ec0cd3b973 Moved a batch of unchecked and a few unused files into the unused folder.
Remember if your scrolling though the list and something is unchecked it should almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2868 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 16:43:41 +00:00
petethegoat@gmail.com
b20e4b5fd5 Removed the 418 revolver ammo, on account of it being useless and confusing.
Added basic stats-tracking for traitor items.
Added corner-conveyors to the mining station~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2839 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 17:30:52 +00:00
petethegoat@gmail.com
b9c3f9ce65 Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2829 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 04:19:18 +00:00
petethegoat@gmail.com
24df02ec4a You can now fit basic pipes directly into wall girders.
You probably won't notice this, but it makes things slightly easier for atmos techs.

Several instances of ReplaceWithFloor changed to ReplaceWithPlating- the floor tiles under walls were annoying me. RCDs now create plating instead of floor also.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2786 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 21:09:04 +00:00
VivianFoxfoot@gmail.com
0e310200fc Cyborgs now get a message that their parent AI has had their laws modified. (For Kor)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2778 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 08:31:17 +00:00
vageyenaman@gmail.com
af26ab1c2e Fix for metroids dealing clone damage when they melee attack. Some other fixes too that I can't remember.
Added logs for smoke.

Nerfed metroid magic.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2776 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 03:07:36 +00:00
vageyenaman@gmail.com
bbed525019 Santa's toy bag!
Fixed some miscellaneous stuff to prevent round-start crashing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2758 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 07:04:55 +00:00
uporotiy
98ea8045ad Upped noslip shoes cost to 3 - they're situational, but they're very powerful in the situation they're used in and it's not that hard to facilitate.
Captains can't be traitors anymore. This is a placeholder, friday I'll redo that a bit - probably so that captains don't get any traitor equipment (they already have all the everything else for that) and that they can't get steal objectives (re: they already have everything).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2752 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-20 19:22:21 +00:00
quartz235@gmail.com
fc005237c1 MAN I AM JUST SO MANY KINDS OF DERP TODAY
uploaded an old item.dm, this should be the right one (should be meaning it is because i just made super sure)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2712 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 03:19:56 +00:00
quartz235@gmail.com
9acbbe7f1f Fixing a derp in r2704
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2711 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 02:57:55 +00:00
quartz235@gmail.com
19b78328f3 Fix for issue 246
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2705 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 21:37:42 +00:00
Xenusicelon
419f25c3df Fix for Issue 245 by Quarxink
http://code.google.com/p/tgstation13/issues/detail?id=245#c0

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2704 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 21:04:20 +00:00
uporotiy
3f5b76aff0 Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 16:38:46 +00:00
kortgstation@gmail.com
523100876a Removed all the Xcom sprites/code
Removed the gigyas sprite
Removed the Vriska sprite
Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2676 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 22:48:09 +00:00
rockdtben
024d1b074a -Removed a proc that does nothing anymore.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 12:38:05 +00:00
ryantennessee@yahoo.com
98abc51b5a "Now warns admins when people spray polyacid/space lube (Done for Quarxink)" -- credit to Polymorph
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2657 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 04:08:12 +00:00
baloh.matevz@gmail.com
cb19629c18 Wrenches no longer spawn with a random pixel offset to the right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2628 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 14:39:19 +00:00
uhangi@gmail.com
44c0cfc46d -Adding pepper spray for security officers.
-Fixed a storage bug for chemsprayers and space cleaner

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2618 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 22:42:18 +00:00
LastBattaWolf@hotmail.com
430cca3300 (GIVE POLYBLUE COMMIT ALREADY) Headrevs can no longer be borged, and revs who get borged are dereved.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2614 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 19:55:01 +00:00
uhangi@gmail.com
58b573ceec Committing grenade fix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2610 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 10:17:13 +00:00
LastBattaWolf@hotmail.com
145625b699 Cleaned up some more sounds and prepped ambistat.ogg and ambibar.ogg for their future as title music
(For PolyBlue) Flashbangs now affect people in lockers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2608 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 08:45:39 +00:00
petethegoat@gmail.com
ea9302e213 My side of the Christmas update.
Removed the RCD's ability to take down r-walls.
Updated the changelog.

Slight update to stack construction in preparation for buildable light fixtures.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2602 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 03:14:07 +00:00
ryantennessee@yahoo.com
2883e40c19 Added additional transfer amount options to the medborg's inoprov and anti-tox vials.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2579 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-30 06:49:40 +00:00
vageyenaman@gmail.com
1d255c8f8e Changelings can no longer have their DNA modified at all through any means (except adminfuckery perhaps). Sorry, you can't clone changelings now through UI+SE abuse! Borg them instead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2566 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 03:41:45 +00:00
kortgstation@gmail.com
e3d8fe0b78 Husks can be borged again (if traitors have to hide bodies to avoid being tattled on by a clone, changelings can deal with it as well. You can change faces as well if you'e really worried about being caught)
Changeling genome requirement lowered from 8-12 to 6-12 (APPROVED BY MUSKETS COME AT ME URIST)

Regen stasis now heals cloneloss (in case you suffer a metroid accident)

Added a "summon creature swarm" spell for later use in cult.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2565 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 23:25:56 +00:00
petethegoat@gmail.com
2190408f0f Massively improved trashbags. PICK UP EVERYTHING! Fixed issue 209.
Slightly improved mops, and got rid of the "X attacks the blood with the mop!" message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2557 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 15:58:50 +00:00
rockdtben
1de1be054d Implemented more getters/setters for damage system. 2
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2556 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 13:33:18 +00:00
kortgstation@gmail.com
38c25cbbe7 Re-added PALADIN to the upload because people were complaining (corporate is still there though)
Fixed corporate having null origin tech

Fixed the desc on the science goggles fuck you superxpdude dont touch my shitty gimmick items without asking

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2541 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-22 11:11:58 +00:00
petethegoat@gmail.com
7830c037c8 Fixed issue 194.
Added proper atmos tech jumpsuit, engineering jumpsuit, and rad suit inhands.
Adjusted some other inhands, including a fixed yellow suit inhand.
Added vey's proper stun baton onbelt sprites.

Changed the security flavoured EOD closet to a regular one. (reasoning being that the Sec version looked terrible)
Fixed the intercom in the bar.
Adjusted EVA to be slightly less messy.

Made the welding mask toggle position on attack_self().

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2514 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-11 17:43:40 +00:00
petethegoat@gmail.com
f9adadbd03 Map fix for the interrogation room, so it actually has a screen again.
Fix for nuke uplinks not having hacked AI modules or revolvers available. (Thanks, Mport)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2481 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 12:51:31 +00:00
mport2004@gmail.com
ec507d8277 Anything that used the updateappearance proc will no longer update hair/beards. The things that use it are DNA changes, Cloned mobs, Changlings. The proc was runtiming due code on lines 234 and 246, I looked into it a bit but don't currently know how to fix it. The proc is currently commented out so at least the skin color/body updates properly.
Thanks to Exadv1 the reagent checking code for chem got a nice performance tweak.
Minor text change to the steal ai objective.
Few runtimes/nullchecks fixed.
HoS does not spawn with a flash, Warden does not spawn with a taser, Security officers now spawn with a flash.
Wizarditis has been uncommented and nerffed quite a bit.
Moved most of the suits over to the clothing module folder.
Force 0 items won't damage humans.
The two lockboxes have been readded to the armory.
The brigs extra large power cell has been cut in half. (still twice as large as normal apcs)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2480 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 12:14:39 +00:00
petethegoat@gmail.com
c122bee94b You can now store C4 in whatever, without blowing yourself up.
Changed the armoury layout a bit, Sec got two more riot suits, and lost two empty lockboxes.
Changed the medical room in Sec to an interrogation room! Credit to Smoke Carter for the design.
As a result, Mr Fixit has been powered off and returned to the armoury. Deploying him every round is likely to be a good idea.

Feedback is always welcome, especially from Sec Officers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2462 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:05:29 +00:00
petethegoat@gmail.com
2f84e522cb Stunglove overhaul: part two- gloves now lose all insulation when you wire them up.
Sleepypens have been removed!
Paralysis pens have been slightly nerfed, but look like regular pens.
Changed uplink implants to give five crystals instead of four.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2447 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 18:44:31 +00:00