* death to the OGG
* lint
* adresses issues
* nukes shells
* sounds should still stop even if you muted someone
* Update code/modules/admin/verbs/playsound.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
* deconflict
* as mentioned
* minortypomoment
* i prefer this wording
* updates catches and moves admin logging.fixes span
* fixes another weird edge case with muting admins
* 516 support
* linters?
* further idiot proofing
* typescript player update
* more typescript player updates
---------
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Can pick paraplegic in character menu, will start floored+wheelchaired
* Why won't you show up on scanners
* Forgot the description.
* Got the scanners to show Paraplegia!
* block off some roles from paraplegics
* Use stance instead of the floored trait for paraplegic
* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()
* Add DNA injectors for paraplegia
* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps
* Can pick paraplegic in character menu, will start floored+wheelchaired
* Why won't you show up on scanners
* Forgot the description.
* Got the scanners to show Paraplegia!
* block off some roles from paraplegics
* Use stance instead of the floored trait for paraplegic
* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()
* Add DNA injectors for paraplegia
* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps
* whoops.
* TGUI.
* How did I miss that in testing
* Add the point interaction that nuggets get to armless paraplegics
* Update code/modules/mob/living/carbon/human/human_organs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
---------
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* add: slimify icon proc, clamps L in HSL.
fix: skin tones, corrupted character slots, species subtype accessories, and spawning without the proper DNA set.
character creator fixes.
reduces the eye strain from super bright slime people :pain:
* fix
* Port /tg/ move manager, drift and jetpack components.
* don't add go through newtonian movement if not moved to a turf
* various cleans for blood drifts and mob speed
* fix slow meteors
* why on fuck's earth aren't speedbikes vehicles
* style lint
* also wtf
* okay i'm an idiot
* fix meaty ore speed and blood decal double stepping
* fix not unbuckling pulled object occupants
* don't bother dealing with immovable rods just yet
* exclude bubblegum and vetus from move manager for now
* fix issues related to null weightless blood icons
* reset blood icon state properly
* fuck it, we'll deal with mobs when basic mobs happen
* break infinite loop in decal splat
* Nct ID
* Preferences, job creation, access and other stuff
* Sprites, defines, hidden job pref and other stuff!
* Missed a comma
* Sprites updated, clothing code, outfit and id
* Fix a small oops
* Data chip + Sechud icon
* Offstation, access, datachip code, ticket autoresponse and a lot of other stuff.
* Typo, spritesheet fixingg and icon color
* Telebaton removed, not allowed to scan ERT IDs, blacklisted some access
* Applies suggestion
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Applying Suggestions!
* Forgot to increase the number of slots, oops
* Added a few items that I forgot, applying suggestions.
* Fix check fail?
* Mapping Tools/Icons.
* Office added to all maps, a few modifications to fit.
* Adds ACCESS_TRAINER to who needs it.
* Fixing check fails.
* NCT Beret obj are now where they're supposed to be
* Suggestion
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Sprites fix + NCT flag
* Code Suggestion
* Sprite update
* Suggestions
* Diagoras Office, conflict fix.
* Day 1 fixes, suggestions.
* bundle rebuild
* Fixing a few issues.
* Mapping review + Suggestions
* Fixed check fail.
* Conflict fix + You shouldn't be able to insert the NCT chip into an id console
* Fix map conflicts
* Plasmaman icons and Kidan icon fix
* Conflict fix?
* A few changes following feedback.
* Small description changed, as per requested feedback.
* Suggestions/Fix
* Forgot some mapping issues
* Suggestions
* Fixed?
* Fix linters
* More fixes
* aaaaaaaaaaa
* Christa's reviews
* Naming stuff
---------
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* refactor: Rename all non-snake_case types (not procs or vars (yet)).
* completely dynamic update script
* might help to include the data
* update aa's scuffed python
* oh
* set script PR number
* run updatepaths again
* Add other table updates with JSON columns
* bump SQL version
* just fucking end my life
* move JSON data
* IT WORKS UP UNTIL THIS POINT
* Consolidates SLOT_FLAG and SLOT_HUD into one
* Remove cover_both_ears
* SLOT_HUD to ITEM_SLOT
* Remove clothing_trait changes for the time being
* Remove accidental copy-paste
* Re-add no-slip var
* More failure to copy-paste correctly
* Leftover flag
* Combine left and right slot flags where possible
* UNGOOF MY DEFINES, PHAND IS NOT A THING
* Minor spacing changes
* Some more fixes from merge
* Seperates ITEM SLOT AMOUNT into two defines
* ON SECOND THOUGHT LETS NOT DO THAT.
* Addresses Contra's review
* Thank you GREP
* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES
* Added a comment to the bitmasks in clothing defines
* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY
* These are for a seperate PR.
* Magboot fixes
* Requested changes
* Re-add accidental removal
* Wrong flags
* Update code/__DEFINES/clothing_defines.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>
* Requested changes
* Merge fixes
* Fix double headset
* Fixes multiple accessories
---------
Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* add option to disable end of round sound
* fix sleep position
* add EOR sound to enable/disable preferences
* invert logic so that existing players don't mute the sound
* fix inconsistent mute/hear variable
---------
Co-authored-by: pwbokie <pmerkamp@butler.edu>
* Give Paramedic a medical beret
* Change path of Wardens' beret
* Give HOS and Warden loadout berets
* removes Barber from Service Armbands
* Gives Captain Procedure Armband
They are technically a Head of Procedure
* Gives Explorer Cargo Armband
* Gives Geneticist Research and Medical berets
* Gives Geneticist Research and Medical armbands
* Gives Virologist Medical armband
* Gives Detective Security beret
* Gives Shaft Miner Cargo beret
* Gives Explorer Cargo beret
* Gives Geneticist Research and Medical winter coats
* Gives CMO EMT armband
they can have EMT labcoat, they are trained professional, why not?
* Gives Geneticist Research and Medical bomber jackets
* Reopens runechat color tweak.
Fully changes how the runechat color works with human mobs.
- Ties Runechat color to DNA (unchangable via scramblers, or other methods like DNA modifying)
- Runechat color is now a preference based thing and can be changed at mirrors.
* Linter mint
* Comment for comment's sake + Rerun cerestation CI/UNIT test because mouse ate a cable.
* augh
* reverts toml
* Fixes a SQL query, good for final review.
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>