Commit Graph

324 Commits

Author SHA1 Message Date
Crazylemon64
6a7f7394a8 Ports over the status effect unification 2016-10-23 15:45:35 -07:00
Fox-McCloud
4df07bd3c3 Power Gloves Sound Fix 2016-10-11 11:51:59 -04:00
Krausus
d64bf46f12 Topic UID finishing touches 2016-09-08 13:07:14 -04:00
TheDZD
f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
Crazylemon64
4ee7254e0f Compiles now 2016-08-23 18:03:48 -07:00
Crazylemon64
b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
Crazylemon64
3cd911552b Let's find out why you're not allowed to examine when inside something 2016-08-18 13:23:19 -07:00
TheDZD
db3a13a1d1 Merge pull request #5453 from Crazylemon64/ipc_surgery_fix
Makes IPC surgery much more reliable.
2016-08-17 20:15:53 -04:00
Crazylemon64
7d2983b4bf Makes IPC surgery much more reliable, object insertion surgery
works better now, and `can_use` is actually called now.
2016-08-14 18:12:23 -07:00
Crazylemon64
6a620fcdf3 Alt click now works quickly and only deactivates when alt clicking
distant tiles
2016-08-13 22:56:43 -07:00
TheDZD
e944f176d6 Merge pull request #5418 from Fox-McCloud/malf-ai-rework
Malf AI Rework
2016-08-12 18:30:41 -04:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
Fox-McCloud
41a74fb865 Malf AI Rework 2016-08-11 05:16:06 -04:00
TheDZD
d018389a12 Merge pull request #5312 from Fox-McCloud/destroy-them-all
Fixes Two Destroys
2016-08-03 23:28:43 -04:00
Fox-McCloud
892d796ca3 Fixes Two Destroys 2016-08-03 19:25:53 -04:00
Krausus
65627091b3 Optimizes and adds missing limbs to health dolls 2016-08-03 18:38:37 -04:00
Krausus
dba8af8ab5 Removes dels and unused code that contains dels 2016-08-02 01:33:19 -04:00
Tigercat2000
288af9f92c Revert "Merge pull request #4739 from monster860/vg-parallax"
This reverts commit 451c934379, reversing
changes made to 64f26d999f.

Conflicts:
	SQL/paradise_schema.sql
	SQL/paradise_schema_prefixed.sql
2016-07-28 15:48:27 -07:00
TheDZD
75a8ac632c Merge pull request #5203 from Krausus/SpookyAdminClicks
Adds Admin Ghost Click Shortcuts
2016-07-28 17:09:21 -04:00
Krausus
56f6b3a14e Adds multi-mob warning to admin click shortcuts
Also, cleans up admin_mob_info code a bit
2016-07-28 17:02:46 -04:00
monster860
b2cb87edc9 Merge branch 'master' into vg-parallax 2016-07-28 16:45:10 -04:00
Krausus
16500f0f27 Adds admin ghost click shortcuts
Also refactors extra mob info code into its own proc.
2016-07-25 23:16:21 -04:00
TheDZD
7fa74a1d1e Re-adds PDA slot 2016-07-21 13:04:02 -04:00
Fox McCloud
ceced8c832 Merge pull request #5095 from tigercat2000/ACTION_BUTTONS
Action Button Update
2016-07-19 23:40:51 -04:00
Krausus
44938178ce Fixes doubled attack calls on simple animals
These weren't actually causing double damage, but were doubling sounds
and attack logs

Butchering was refactored into a separate proc for convenience
2016-07-19 22:40:56 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
SamCroswell
0466499f86 Personal Crafting - Initial Commit 2016-07-15 16:25:37 -04:00
SamCroswell
e139f81412 PDA Slot Removal + PDA ID Changes 2016-07-15 00:54:14 -04:00
Fox-McCloud
2a3ccf3729 Cyborg Upgrade Additions and Refactor 2016-07-11 06:16:44 -04:00
Fox McCloud
7fad1c9479 Merge pull request #4976 from monster860/alert_fix
Fixes #4974
2016-07-10 15:38:33 -04:00
monster860
dfcb4ce1d1 Fixes alerts 2016-07-10 15:30:36 -04:00
monster860
009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860
da14ffbd79 Line nutes 2016-07-08 14:53:15 -04:00
monster860
94c1a4e08e Merge branch 'master' into vg-parallax 2016-07-08 14:51:30 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
monster860
311d68f520 adds trange, comments out define for vars 2016-06-30 19:39:52 -04:00
monster860
b0d1af7f12 Fine, be picky about what kinds of comments I can put. 2016-06-30 15:59:32 -04:00
monster860
bd3d3b1d9c Remove smoothing for now 2016-06-30 15:37:09 -04:00
monster860
802f73519e Allow silicons to shift-click to examine (#4772)
* Allow silicons to shift-click to examine

* Allow borgs to shift-click too

* Fuck this
2016-06-26 13:57:04 -04:00
monster860
da68b76154 Trange isn't a thing anymore... 2016-06-22 14:57:25 -04:00
monster860
51503af97e line notes 2016-06-22 14:36:23 -04:00
monster860
399a700285 Parallax Smoothing 2016-06-22 14:22:26 -04:00
monster860
be37311cb9 Fixes the opacity problem 2016-06-21 15:46:40 -04:00
monster860
120e470458 Ports /vg/ parallax 2016-06-21 14:58:49 -04:00
TheDZD
2ff50cab66 Fixes a Thing (#4723)
* Thanks @tigercat2000

* BYOND does not have 510.1347 for Linux yet
2016-06-19 14:27:52 -04:00
TheDZD
36aaa78b76 Merge pull request #4610 from monster860/ui_plane
Puts UI on it's own plane
2016-06-19 13:38:01 -04:00
monster860
3295020088 Merge branch 'master' into ui_plane 2016-06-19 12:38:00 -04:00
KasparoVy
3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
Fox McCloud
695cde670a Merge pull request #4515 from TheDZD/why-did-i-try-doing-this-again
Major Gun Refactor
2016-06-08 22:49:10 -04:00