Changes the description of the L6 from 7.62 to 5.56 so it matches both
its ammo and magizine caliber.
Adds in paper_words sprites to head, and hands so when you have a paper
that is writen on, it can both be seen when holding and when wearing as
a hat.
Switched from using math to fit the icon's name to having the icon's
name fit the math, also changed the normal SMG's mag so it can also
updates properly.
-Adds a new icon for the toy tommy gun with a blue muzzle, so it doesn't
have to use the real tommy gun's icon or what is was using, nothing.
-fixes the rounding on the toy smg so it now doesn't have an invisable
magazine when loaded and displays the correct amount of ammo.
* Fixed the Riot foam icon
Adds the varable riot to both normal foam darts and adds some else if
statments to give both darts and modified darts the correct icon.
* Update ammo_casings.dm
* Update ammo_casings.dm
* Update ammo_casings.dm
* Fix for single shot stechkin
changes how the stechin updates it's magazine so the single shot
magazine doesn't go invisable.
* Revert "Fix for single shot stechkin"
This reverts commit 11974996c4.
* changed description
changes the discription and moves it one line down.
* adds variants of 10mm ammunition
you can shoot people with it
* ones which work
* third time's the charm
* adds the letter 'u'
* makes armor pen values more reasonable
* rebalanced AP
- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)