Commit Graph

13433 Commits

Author SHA1 Message Date
SamCroswell
72f4607fad Added new eye-replacement glasses
These aren't intended for everyday use, I plan to incorporate them into
future events.
2014-07-19 02:17:20 -04:00
Rob Nelson
92ac21bbf6 Add "can" to VOX vocab
Conflicts:
	tools/vox/voxwords.txt
2014-07-13 16:07:00 -04:00
d3athrow
6a61b78d98 Spacepod enhancements
Added damage to spacepods as well as damage overlays.
Started a framework to allow more than 1 weapon system per spacepod.
Pods turn into fireworks when they reach 0 integrity.

Conflicts:
	code/WorkInProgress/pomf/spacepods/spacepods.dm
	html/changelog.html
2014-07-13 16:05:53 -04:00
d3athrow
6be6347a1f Glowing computers to start
Conflicts:
	code/game/machinery/computer/power.dm
2014-07-13 16:03:12 -04:00
ZomgPonies
c1bbd0d51f Moar work on janicart overhaul 2014-07-13 15:52:59 -04:00
ZomgPonies
2ba308bdb0 Start work in janicart replacement train 2014-07-13 15:52:50 -04:00
Menshin
bd6b5a6870 Refined the implementation of the AStar algorithm :
*Reorganised and commented used procs for better visibility/maintenance
*Redid the PriorityQueue class
*Changed the euclidian distance to the byond one (so that we don't calculate float and square root when it's not necessary)
*Made the AStar algorithm use the closed list instead of just filling it
*Some optimization in the open list sorting : last entered is first in case of f ties, slightly less tiles are checked now
*Changes the order directions are checked when adding adjacents turfs to make for more 'realistic' path (read less 'drunk pathing' with lots of diagonals)
*Fixed some turfs densities not being check for diagonal movement
*Closed firedoors are now correctly seens as blocked by the algorithm
*Cleanbots now only moves in cardinal directions, like other bots.
*Updated the info text at the beginning of the file a bit
*Absolutely unrelated : simplified the turf.Bless() proc

Conflicts:
	code/__HELPERS/unsorted.dm
	code/defines/procs/AStar.dm
	code/game/machinery/bots/bots.dm
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/turfs/turf.dm
2014-07-13 15:50:15 -04:00
Kelenius
8b6bd9dca5 usr -> user
Conflicts:
	code/_onclick/hud/screen_objects.dm
	code/game/objects/items/devices/PDA/PDA.dm
2014-07-13 15:25:11 -04:00
Kelenius
a552662bec Now uses isturf 2014-07-13 15:21:12 -04:00
Kelenius
a0609d0ce7 Two fixes
Double click made non-snowflake, cancel camera exploit patched
2014-07-13 15:20:53 -04:00
Kelenius
b6c6138c44 Gives the AI a hud
Conflicts:
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/screen_objects.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/say.dm
	code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
igalan
0c4e47f4fd Removed commented out useless crap.
Conflicts:
	code/defines/obj/weapon.dm
2014-07-13 09:09:14 -04:00
igalan
7940e3d6db Syntiflesh is defined twice, both as a food/snack and obj/item/weapon. The first one is edible while the second one is not.
This PR comments out the non-edible one and replaces any reference of it to the edible one.

Conflicts:
	code/defines/obj/weapon.dm
	maps/tgstation2.dmm
2014-07-13 09:07:36 -04:00
Walter0o
800169feab adjusts examine for w_class 1 yankability
Conflicts:
	code/modules/mob/living/carbon/human/examine.dm
2014-07-13 09:02:33 -04:00
ZomgPonies
b0edf2cc0b Small fix 2014-07-13 09:01:47 -04:00
Walter0o
e5cb01f6fb shrapnel check for human get_visible_implants() 2014-07-13 08:59:51 -04:00
Walter0o
955dfca291 removes sharpness from forks
too commonly available to enjoy the sharp bonus.
2014-07-13 08:59:41 -04:00
Walter0o
f5e1911a2e fixes #5449
missing variable updating lead to APCs stuck in green status during powersinks.
2014-07-13 08:59:25 -04:00
Walter0o
f28873a220 part 3 of fixing #5521 2014-07-13 08:59:08 -04:00
Walter0o
2230b2aff8 part 2 of fixing #5521 2014-07-13 08:58:58 -04:00
Walter0o
e00b5dfe2d part 1 of fixing #5521 2014-07-13 08:58:42 -04:00
Walter0o
0b37b40948 another laptop verb range fix 2014-07-13 08:58:29 -04:00
Walter0o
7845800555 fixes rangecheck on laptop verbs 2014-07-13 08:58:17 -04:00
Walter0o
9e8ebab189 fixes #5548
missing range check for Alt click on laptops
2014-07-13 08:58:06 -04:00
mwerezak
8ad91ea11c Fixes germ levels going below zero
Conflicts:
	code/modules/organs/organ_internal.dm
2014-07-13 08:53:53 -04:00
mwerezak
44e2f8acf2 Fixes human internal organs list
Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/blood.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
DJSnapshot
a76be6bf7c Nerf on sound distance. 2014-07-13 08:47:31 -04:00
Zuhayr
1079661a1e Reapplied scanners to map, stopped braces working on drill turfs with no resources.
Conflicts:
	maps/tgstation2.dmm
2014-07-13 08:45:03 -04:00
Zuhayr
333c3c8ae7 Mining rework. Added ore scanner, adjusted values for spawn, added debug verbs.
Conflicts:
	baystation12.dme
	code/modules/admin/admin_verbs.dm
	maps/tgstation2.dmm
2014-07-13 08:44:47 -04:00
Hubblenaut
447b5e3faf Fixes me being dumb with renaming variables 2014-07-13 08:34:38 -04:00
Hubblenaut
956706c7cf Fix: Painkillers stay in body for decent time
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:34:30 -04:00
Hubblenaut
776369d9ee Health Analyzer can read all types of beneficial medicine
Conflicts:
	code/game/objects/items/devices/scanners.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:32:14 -04:00
Chinsky
0e9c383312 Added proc to imitate movement of stars. Changes icon state and throws all unanchored items in space.
Added var denoting which direction is fore of the ship.
Adjusting speed now applies movement effect on ship's zlevel.

Added working engines system. Only defined type currently is thermal engine.
Acceleration is now based on total thrust and ship's mass.
Added engine control console.

Changed shuttle control console to use custom interface to pick destinations.
Shuttles can now go between any types of sectors, not just ship->sector.
Shuttles cannot return to base if they are too far on overmap.

Moved helm computer to NanoUI.
Helm computer now stores navigation data records instead of polling info from actual overmap objects every time.
Metaobjects now can define if sector is well known, in which case it will be automatically added to helm computer records on creation.
Can add and delete records.

Conflicts:
	icons/effects/effects.dmi
2014-07-13 08:23:09 -04:00
Chinsky
c9543e93e3 Added ship movement delay.
Made autopilot actually move ship towards destination.
2014-07-13 08:22:00 -04:00
Chinsky
fb6d321e5d Adds interface to the helm console. 2014-07-13 08:21:48 -04:00
Chinsky
6a39eb57ed Added small readme file for overmap system. 2014-07-13 08:21:37 -04:00
Chinsky
0df1dabf75 Adds overmap system and examples of it's usage.
Unticked, as it disables space edge transition.

Conflicts:
	code/modules/mob/mob_movement.dm
2014-07-13 08:21:26 -04:00
Chinsky
f9cda2ef9c Added system for overmap building.
-metaboject with zlevel info that should be placed on sector/ship zlevel
-overmap object that represents a map zlevel
-startup hook for building the overmap
2014-07-13 08:20:29 -04:00
mwerezak
76e9212ac8 Fixed wrong operator 2014-07-13 08:19:59 -04:00
mwerezak
2ff4a975f0 Sterilizine reduces germ_level on contact
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:19:50 -04:00
mwerezak
87e7c32959 Fixes advanced trauma kits claiming to disinfect but not doing so
Conflicts:
	code/game/objects/items/stacks/medical.dm
2014-07-13 08:18:16 -04:00
unknown
9a6e39fc58 Fixes missing length check before pick() 2014-07-13 08:17:03 -04:00
mwerezak
d3cdb25ef3 Increases cough rate for lung infections 2014-07-13 08:16:49 -04:00
mwerezak
ebfbf40724 Tweaks internal organ spread rate
Conflicts:
	code/modules/organs/organ_internal.dm
2014-07-13 08:16:32 -04:00
mwerezak
afaf623376 Makes minor wounds harder to infect 2014-07-13 08:13:21 -04:00
mwerezak
64ba9ab933 Fixes #5532 and increases the time required for organs to become infected from wounds
Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.

Conflicts:
	code/modules/organs/organ_internal.dm
	code/setup.dm
2014-07-13 08:13:02 -04:00
ZomgPonies
76276ace29 Cleaning out old unused code. 2014-07-13 08:10:44 -04:00
mwerezak
044399e6f0 Required spaceacillin levels no longer scale
The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
2014-07-13 07:43:57 -04:00
ZomgPonies
ffd2c1ce42 Minor change 2014-07-13 07:43:32 -04:00
mwerezak
54075aaceb Infected wounds show up more readily on the health scanner 2014-07-13 07:42:32 -04:00