Commit Graph

7 Commits

Author SHA1 Message Date
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
FalseIncarnate
7ac2826037 Claw Game Fixes
Fixes #2795
- Game will now close if you wander away from the machine
- Cannot use the game while laying down/dead
- Game can now be closed like a normal window, and will behave properly
when doing so
- Dropped prizes will actually visibly fall before the game over screen
appears
- Claw game will now properly use machine processing for power and such

Also some code adjustments to help make it more organized or something.
- Seriously though, it does clean some stuff up and removes a redundant
variable
2015-12-10 06:21:46 -05:00
FalseIncarnate
6dfbd8f260 Claw Games!
Adds claw games, the absolute most-infuriating arcade game known to
mankind.
- Uses new fancy HTML5 / Javascript code stuff
- Is buildable!
- Science can produce the board with programming 2
- Requires a matter bin, manipulator, some cables, and a sheet of glass
- Costs money!
- Accepts cash or ID swipes, 15 credits per play token
- Dispenses prizeballs!
- Open them for a random plushie, carp plushie, or action figure!
- Two sets of sprites, thanks to FoS and Stephanov

Notes for the coders / future:
This provides a basic example for introducing new HTML5 / Javascript
arcade games, as well as a base type machine to use for such games.
While this may seem silly, this proves that we are not doom to have to
tolerate only the battle game and Orion Trail forever, and can even make
our own games for the arcade.
2015-12-09 00:37:30 -05:00
FalseIncarnate
4afec741fd Claw Game progress 2
Claw game is now playable from within SS13

- still need to code and test win-functionality
- still need to code prize ball and circuit board
2015-12-07 23:28:02 -05:00
FalseIncarnate
bc5faea093 Claw Game progress
Errors resulting from Prize.js currently.

- still using the original images, need to switch those out
- need to remove unneeded code/commented attempts
- need to code win-functionality (close game, give prize)
- need to code in prize orbs, arcade circuit items
2015-12-06 02:26:12 -05:00