* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
- Added 4 new HUD styles
- Humans recreate their hud if they change their UI pref mid-game
- Refactored how objects are added to the client screen
- HUD's are now handled by subtype and mob/proc/create_mob_hud()
- HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
- Mobs only create/destroy their HUD when necessary, not every Login()
- Destroyed aim-mode, it didn't work and I couldn't make it work.
- Renamed all of the screen1_x.dmi files to screen_x.dmi
- Removed screen1.dmi, screen_gen.dmi now handles generic icons.
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Santa has refused to deliver presents to the NSS Cyberiad for an unknown
reason.
Meanwhile, a distress beacon is received from the North Pole, on an
unencrypted Syndicate frequency. Apparently, Christmas Eve was anything
but a silent night.
A rogue operative seems to have infiltrated the North Pole and attempted
to coerce Santa into removing him from the Naughty List, but his plans
may have backfired. Santa has finally snapped, and must be put down in
order for the crew to receive their gifts this year.
The gateway has been reconfigured to lock onto the general location of
the distress signal, and will not lock on to any other destinations
until after Christmas has passed. Be warned, however, that the frozen
north is far from hospitable, and a variety of dangers await you beyond
the safety of the blast doors.
This mission will offer some new challenges, and is designed to be
undertaken by a squad of players. Will your team be able to put Father
Christmas to rest and rescue the presents, or will you meet your demise
in the freezing tundra?
This commit changes every 'world.log <<' message with a loggable proc-
log_to_dd().
This is adjustable in the config; If LOG_WORLD_OUTPUT is present, all
things sent to world.log will show up in the standard /data/logs/ logs.
These logs will contain the following (in order):
Timestamp
"DD_OUTPUT:"
The message.
The config option for this, by default, is turned off.
This commit modifies metastation to actually be playable on our code
Squashed Commits:
- [META] Fixes emergency shuttle being stuck
- Toxins Mixing fix: chamber floor > engine
- Adds research outpost + Chem lab to routpost
- Add vox raider ship, fix pods and a few shuttle zones.
- Remove step_x so TRAVIS likes it
- Finish spawn points, add telepad.
- Replace showroom with NT-rep/Blueshield Office
Don't worry, the nuke keg is in the meeting room.
- Convert art storage to barber shop, place artvend in tool storage
- Buncha medbay tweaks, 2nd surgery table, body scanners, fixed sleepers,
minor balance changes.
- Add Mr. Changs to dorms
- Update meta to latest paracode
- Fix punpun
- Atmos volume pumps, atmos control console
- Add chicken statue to Mr. Chang's (*cry), Bar smartfridge
- Fix mr. changs statue and chairs
- Add togglable polarized windows to surgery, so surgeons can prevent seeing
other surgery procedures if necessary
- Actually add atmos control comp
- Hydro trays are no longer dirt
- Fix brig windoors
- Fix escape shuttle sleepers
This commit updates the map system to -tg- standards. All stations are
defined under _maps/, and all .dmm files go under _maps/map_files/.
Currently, only the NCS Cyberiad is setup under the system.
Misc changes:
- World Status contains the map name
- dm.sh script will allow automatic map changing between restarts.
- _globalvars folder starting to take shape, not everything is migrated
there yet.