Commit Graph

965 Commits

Author SHA1 Message Date
tigercat2000 732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
TheDZD 5e2d7920c7 Merge pull request #4713 from DaveTheHeadcrab/engineer_workboots
Engineer Workboots
2016-06-22 14:03:04 -04:00
KasparoVy 3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
SamCroswell 3e25608535 Engineer Workboots 2016-06-18 22:08:59 -04:00
DaveTheHeadcrab 0c12ef1c0a Security Armor Update (#4660)
* Revert "scanner icon"

This reverts commit 86a7b5cf4f.

* Sec Armor Update
2016-06-17 11:17:56 -04:00
TheDZD f40287f5b8 Knight and riot armor tweaks (#4672) 2016-06-16 03:47:20 -04:00
TheDZD 01f0738e11 Fixes camera assemblies and orange shoes not respecting NODROP (#4654)
* Fixes camera assemblies not respecting NODROP

* Shoes fix
2016-06-13 01:39:26 -04:00
Isaac Erwin 8c37ba7ba1 Fixes the charcoal suit's description
The tie is blue, not red. Literally unplayable.
2016-06-12 04:05:16 -04:00
Fox McCloud 695cde670a Merge pull request #4515 from TheDZD/why-did-i-try-doing-this-again
Major Gun Refactor
2016-06-08 22:49:10 -04:00
Fox-McCloud 39509e54af Fixes Laser Armor 2016-06-04 00:50:18 -04:00
Tastyfish 57abc28c73 Fixes holsters and potentially other accessories with action buttons 2016-06-01 20:30:57 -04:00
TheDZD c51e6674cb Of powergloves and pedantry 2016-06-01 17:09:16 -04:00
TheDZD f7d4cbe108 Fixes paths, snipers, turrets, mechas, some other things. 2016-05-31 22:50:59 -04:00
TheDZD 8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD 6f8e027296 Merge pull request #4505 from Fox-McCloud/holy-weapons
Ports TG's Holy Weapons
2016-05-29 20:48:35 -04:00
Fox-McCloud 78437d5e46 Ports TG's Holy Weapons 2016-05-26 23:38:31 -04:00
Tigercat2000 50fce53b8c Clean up the horrific mess of 6bae633 through 468944f
CODE STYLE MATTERS
2016-05-25 15:27:00 -07:00
HugoLuman e4a3f3a4b4 Merge branch 'master' of https://github.com/QuinnAggeler/Paradise into disguise 2016-05-16 19:00:26 -07:00
HugoLuman 1ff24812c1 Refactors examine code to make disguising a humanoid's species possible with s string specified in clothing item definitions. Cardborg disguises now say their wearer is "a high-tech robot!" when they are examined.
Also, makes ABSTRACT flagged gear invisible on examination.

Signed-off-by: HugoLuman <qaggeler@uci.edu>
2016-05-16 18:59:17 -07:00
KasparoVy 13003fe351 Merge branch 'temp2' into temp 2016-05-10 00:10:15 -04:00
Mieszko Jędrzejczak 805c81f3ab smh, vox 2016-05-07 19:37:33 +02:00
Mieszko Jędrzejczak b43116ca87 Mumbles 2016-05-07 19:18:18 +02:00
Mieszko Jędrzejczak 62637145c5 *insert coherent commit description here* 2016-05-07 17:18:46 +02:00
Mieszko Jędrzejczak 91d3757944 Rebalanced, unsnowflaked 2016-05-07 17:02:03 +02:00
Mieszko Jędrzejczak 48888c891c Tape gags for all 2016-05-07 15:02:38 +02:00
Fox McCloud c70c8d9c39 Merge pull request #4304 from Aurorablade/JustTraitorThings
Crazy Fethas Traitor Emporium of Horrors
2016-05-04 01:22:13 -04:00
Aurorablade dbc65dc7ec tweaks on feedback 2016-04-30 16:04:56 -04:00
KasparoVy f95655419c Refactors Hair so it's on the Head + Adds a Vox Hairstyle + Adjusts Vox Hairstyle Names for Consistency -- PASS 1
Also fixes a typo or two.

TO DO: FULLY TEST AND SWEEP FOR BUGS, ERRORS AND RUNTIMES
2016-04-30 08:12:41 -04:00
Fox McCloud e34fa95fae Merge pull request #4187 from QuinnAggeler/Paradise-drask
New race, the Drask
2016-04-29 19:40:45 -04:00
Aurorablade 7e405427aa changess 2016-04-29 02:09:05 -04:00
Fox McCloud b743ae0ac2 Merge pull request #4315 from IK3I/No-Drop-Holster-Fix
Prevents Holstering of No-Drop items
2016-04-28 20:23:24 -04:00
IK3I ec4ba9f5f6 Prevents Holstering of No-Drop items 2016-04-28 18:00:44 -05:00
Fox McCloud 8892def83c Merge pull request #4289 from pinatacolada/pman
Plasma security now spawn with their gun in the bag
2016-04-28 18:39:41 -04:00
Aurorablade 7a99d8fe74 Crazy Fethas Traitor Emporium of Horrors 2016-04-27 19:09:21 -04:00
pinatacolada e961d51472 removes judge dred 2016-04-27 01:39:29 +01:00
HugoLuman 5915619c4d Merge branch 'master' of https://github.com/QuinnAggeler/Paradise into Paradise-drask
# Conflicts:
#	icons/mob/human_face.dmi
2016-04-26 17:32:04 -07:00
TheDZD 18a63c788d Merge pull request #4267 from tigercat2000/CRAZY_HUDS_AMIRITE
-tg- HUD styles
2016-04-25 19:57:59 -04:00
TheDZD f69ff5f30a Merge pull request #4264 from Fox-McCloud/mining-crate
Updates Mining Loot Crates
2016-04-22 23:57:32 -04:00
TheDZD 7990a25cf0 Merge pull request #4255 from Fox-McCloud/how-revolutionary
Updates Revolution
2016-04-22 23:57:03 -04:00
Tigercat2000 66416ae5ec Merge remote-tracking branch 'upstream/master' into CRAZY_HUDS_AMIRITE
Conflicts:
	code/game/gamemodes/vampire/hud.dm
2016-04-21 20:31:58 -07:00
Tigercat2000 0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
Fox-McCloud ab16128e7c Updates Mining Loot Crates 2016-04-21 21:37:13 -04:00
Fox-McCloud 3dd9a6d744 Updates Revolution 2016-04-21 06:36:35 -04:00
Tigercat2000 1a53464a1c Make toggle_piece more robust 2016-04-20 16:02:07 -07:00
Tigercat2000 9917906834 RIGsuit fixes
- Replaced /proc/toggle_seals with /proc/unseal and /proc/seal
- You can no longer retract anything but the helmet after you seal the
  suit (what the fuck was the point of having the seal if it does nothing
  but make it latch onto your back)
- Clicking on parts and popping them off shouldn't be a thing anymore
  (hopefully)
- Rewrote some of the nasty toggle_piece code.
2016-04-20 15:40:16 -07:00
HugoLuman 18aaaa9366 Resolves conflict in interface/stylesheet.dm
The new stylecolor for Abductors used the same line as the Drask's

Signed-off-by: HugoLuman <qaggeler@uci.edu>
2016-04-20 14:44:24 -07:00
HugoLuman 03323686d4 Drask files
Signed-off-by: HugoLuman <qaggeler@uci.edu>
2016-04-12 19:00:29 -07:00
pinatacolada b9b0b3d58f Fixes #4181 2016-04-12 16:06:27 +01:00
Fox McCloud ea9489db70 Merge pull request #4115 from tigercat2000/alt_appearances_remmie
Alternate Appearance system
2016-04-08 21:18:25 -04:00