The situation has only been made worse by the addition of yet more bees!
Adds the brand new botanist traitor item: BRIEFCASE FULL OF BEES!
- Just your average briefcase by looks, but don't be fooled, this
briefcase contains Syndicate-bred bees intent on ruining days.
- Botanist-only traitor item, 10 TC
- On use, it actually ANNOUNCES ITSELF to the station with a
station-wide intercomm broadcast of DR. BEES!
- The sound clip has a cooldown. Releasing the bees does not.
- Comes loaded with 10 bees, releasing up to 5 bees per use
- Inject blood into the briefcase to train the bees still inside (not
ones already released) to NOT attack the donor(s)
- There is no way to put bees back into the case, but rumors abound of a
reagent that can replicate syndi-bees. How strange...
Refactors bee code a bit, and makes normal bees less murder-y
- Fixes#4306
Adds new bee type: Syndi-bee
- Never returns home
- Never pollinates
- More health and slightly more damage
- Normal bees: 10 hp, 1 damage. Syndi-bees: 25 hp, 5 damage
- Always injects Flurosulphiric acid into its victims... EVEN THOSE IN
HARDSUITS
Before it wouldn't update skin colour or eye colour, and ended up breaking the sprite such that C.M.A wouldn't have an effect on it after.
Now it works perfectly fine, C.M.A works just fine too before and after
STAGE 2: Refactors Morph
So you change gender first and thus can actually access male beard styles, then you choose hair style and hair colour, then beard style and beard colour, then skin tone or body colour at the very end.
STAGE 3
Adds Head Accessory, Head Accessory colour, marking style and body accessory to Morph and C.M.A.
It runtimed because when there was
/mob/living/carbon/human/vulpkanin/New(var/new_loc)
>>>>>var/obj/item/organ/external/head/H = get_organ("head")
>>>>>H.h_style = "Bald"
>>>>>..(new_loc, "Vulpkanin")
in human/human.dm, it'd error out because the mob doesn't have those
organs at this point-- so I just moved the definition of what hair/head
accessory styles these basic default mobs get to the species definition,
where it'll accomplish the same thing as it used to while still using
the head-hair system appropriately
Fixes#4071
Warden, officers, and pod pilot spawn with the taser in their bag.
Head of Security spawns with egun in the bag.
Brig physician spawns with pen light in their bag.
Also made other species pod pilots spawn with the taser in their bomber
jacket, since it now can hold it, and is more consistent with the rest
of the officers
🆑 pinatacolada
fix: Plasmamen security now spawn with their suit slot items in their
bags
tweak: Pod pilots spawn with taser in the suit slot
/🆑