Commit Graph

12 Commits

Author SHA1 Message Date
tigercat2000 732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
Twinmold93 bf2d74d80e Spacepod Fix - Equipment Modules (#4637)
* Spacepod Fix - Equipment Modules

Changes the installed_module variable in equipment to a list, allowing
the rest of the code to read it correctly.  Now when equipment is added
and removed from the pod, it updates properly. Also adds any equipment
the pod starts with to the list.

Fixes the issues in:
https://github.com/ParadiseSS13/Paradise/issues/4599

* Changes List Call

Changes:
equipment_system.installed_modules = new/list()
to
equipment_system.installed_modules = list()

* Properly Placement for List Defined

Removes the definition of the variable as list() from spacepod.dm to
equipment.dm, clearing up a little of size from the total code.

* Removes shot_from

Removes the shot_from lines from the code.
2016-06-11 12:22:34 -04:00
TheDZD a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
IK3I 0dce120cf6 Implements Code Suggestions 2016-05-26 02:39:32 -05:00
IK3I c7eb997a5a Fixes some items not being craftable 2016-05-17 01:37:21 -05:00
IK3I 007278a815 Adds pod lock busters
The CE and the Armory now have specialized drills for stubborn pod
flying criminals.
2016-05-14 22:07:23 -05:00
IK3I b169615080 Final changes of the refactor
A couple bug fixes might be needed, but it /should/ be ready for live.
2016-05-14 19:50:07 -05:00
IK3I b3169f18ea Cargo and Occupant Refactor with some cleaning
Various code optimizations and bug fixes
New cargo systems to make storage useful and test with
Secondary cargo system is now the slot that your chair or loot box can
go in
2016-05-11 18:20:04 -05:00
IK3I f0520a2ed4 The first playable version of the Refactor
Pods are single seat because nothing is in to expand max_occupants yet.
Everything else works as intended however and there don't appear to be
any runtimes in my testing.
2016-05-08 18:37:27 -05:00
IK3I f63328262f Completes Stage One of Occupant Refactor
Occupants are now members of a list with a maximum size and a special
associative tag for pilots. Gating the verbs and testing is still
needed.
2016-05-08 04:24:48 -05:00
IK3I 6d8c7f6777 Cleans references to Occupant2
Prepares for list based occupancy
2016-05-07 15:59:24 -05:00
IK3I 8104a69a51 Moves pod code to modules where it belongs. 2016-05-07 15:59:01 -05:00