Commit Graph

2 Commits

Author SHA1 Message Date
Ryan
7c3cd86f14 APC & Machinery Refactor + Local Powernets (#19991)
* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-01-30 22:28:10 +00:00
Crazylemon64
5b0eedcee5 Refactors buildmode into submodules, and adds an "atmos" buildmode
Also makes the mode selection interface far less tedious/painful

Adds unsimulated turf overriding, and admin logging

Temporary commit for storing the sdql buildmode

Adds extra documentation

also requires a path to be selected for "advanced" and "fill" modes, now

Spaces out mode switch buttons nicer

removes need for debug rights to do a fill with mob paths

Adds a bunch of extra fancy paths

Fox Changes pt 1

Backports /tg/station changes

Fixes a double-tap issue with dclick handling of certain mobs

Also no longer shows the "selection canceled" if you haven't selected a
region for the buildmode that supports region selection

Updates buildmode stuff
2018-10-07 20:54:40 -07:00