Commit Graph

45 Commits

Author SHA1 Message Date
RangerYote
013d912f15 Atmos Update 'Charles' DPV Deletion (#22663)
* Atmos Update 'Charles' DPV Deletion

* i forgor

* Mr Rizzlectric kill him
2023-10-14 20:38:52 +02:00
S34N
a65706a368 Fixes missing stacks, wonky ORM icons (#20717)
* oh god why

* lol TGUI rebuild
2023-03-26 13:16:21 +01:00
S34N
802408a923 Cere-station [100% free lag edition] (#19951)
* change da world

* compile, thanks

* Update cere.dmm

* Update cere.dmm

* ready for test

* use the proper name please

its CERE not ceres.

* stops shuttle from forcibly docking with podbay

* things are now different

Landmark update for job spawns.
More hardsuits in EVA, engi, and atmos.
Disaster counters properly added.
Vault is now more spooky.
Gamma armoury moved to below gulag shuttle.
Sleeping rooms replaced with arcade and swimming pool.
Captains ERP nest deleted.
Tcomms now looks like it was designed by a functional human being.
Mining doesn't need a weird glass box.
Shuffled docking ports at arrivals.
Windows are now reinforced windows.
Mr changs has arrived.

* disposals functions now

* now with 50% more air

* gamma armoury doesn't attempt to become one with gulag shuttle

* disposals net is airless, vault is enclosed in some rock

* standard number of escape pods

* slight fixes

* more bugfixes

* lighting fixes

* divided hallways, added psych office, more cams

* fire alarms, shutters, and fixes

* temporary DME edit to set cere as default map

* fixed shuttle runtime

* this compiles and runs locally, please CI

* fixes hidden double pipe

* more double pipes

* more vents and scrubbers, morgue body delivery

* tweaks to secbot pathing

* various QoL changes

* Medbay expansion, med+arrival maints expansion.

* the definitive air alarm update, and more!

* Departmental emergency EVA suits, signage, tweaks.

* 2 Cryodorms added (oops). Asteroid sound updates.

* Borg cryo, shutters correctly rotated.

* Supply shuttle edit. I like joining the map queue.

* minor fixes, grav gen isolation.

* minor fixes

* Disposal fixes, lighting adjustment

* SabreML feedback changes

* More minor fixes

* More fixes

* NSS Farragus

* (most) floors turn into asteroid sand, not spess

* reverted random file edit, fixed mr teeny

* minor fixes

* big bombs can breach asteroid areas

* Asteroid plating exists, did you know? I do now!

* camera network pass

* walls become sand too on destruction

* lighting pass

* implements feedback, dramatically reduces ores

* yeets ores entirely, sci break room added

* roundstart pads, more solars, bigger departures

* runtimes

* mining resistant rock

* variable names are important

* AoE KA doesnt affect rocks

* actually fix AoE stuff

* now with 1000% more bats

* no sandy cables, a brig exit chute, more head ssu

* mech drills are not pickaxes

* proc rename, perma window, faster sapce bridges

* Brig rework

* robotics changes

* More sci edits

* Rotayshun changes

* dme edit

* Delete cerestation.dm

begone, thot

* temp edit so it loads cere as default

* merge conflicts begone

* decal purge

* map repipe

* removes under-wall pipe adapters

* shuffled maint areas

* dirt purge

* longest bridge rework

* fixes

* PPI feedback

* kitchen does, in fact, need air

* permabrig tweaks

* restores cc changes

* merge part 2

* tag purge

* secret clown HQ got me shook

* SQUASHENING

* solar shuffle

* directional consoles

* remove TM edits due to rotation

* merge conflict part 2

* pod pilot deletion

* cold rock, window tint fixes, etc.

* further red rocks

* further tweaks

* more standardising

* robotics redo

* carpet time

* CI update for cere

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* more squash, corridor cam removal, etc.

* light switches

* minor fixes

* temp cere default

* FOODCART!

* fixes

* no airless no more

* space_hall

* compat pass 1

* make it work

* more changes

* slimmening

* air alarm tweak

* TM commit

* ci tests

* final CI changes?

* squash. squeeze, optimise

* wall vent

* disposals fix, more squeezing

* bugfixes

* false walls

* bedroom culling

* edits and fixes

* tweaks

* changes

* det window

* further tweaks

* Revert "TM commit"

This reverts commit 9e8814937f.

* More TM only changes reverted

* fixes smoothing with falsewalls

* denth changes

* the airlockenning

* cicicici

* CICICICI

* further tweaks

* further tweaks

* reverts weird sand behaviour code from ages ago

* oops

* universal adapter my beloathed

* nanomap moment

* webmap

* cere nanomap

* feedback updates

* updates

* airlock tweaks

* vents and tweaks

* solars moment

* triple APC fix

* south of where?

* airlock helpers

* disposal flap purge

* outpost monitor with actual real networks?

* tweakeroni

* fixes

* fixes

* tweaks

* fixes

* medbay improvements

* power and flaps

* changes

* aa changes

* fixes

* more fixeronies

* fixes!

* reversed

* chemicals

* chem tweaks

* fixes

* shuttle fixes

* holopad pass

* editseditsedits

* lightslightslights

* door

* /obj/machinery/computer/security/telescreen/entertainment

* sonic underground

* actual sonic reference

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Tsrc

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2023-01-17 22:23:09 +00:00
Deniz
a272267193 TGUI ORM MACHINE - Alloys Images (#19113)
* ORM improved alloy name

* capital letter

* Add images to "Alloys" on ORM

* FML-main part done

* Few changes

* Recipe and Descriptions

* Forgot this. widens the ORM

* quick fix

* Slight alignment fix. New images on PR

* TGUI merge conflict and tiny alignment

* diff line endings!

* added ;

* Holes and stuff

* merge conflict fix, hopefully

* SMELT moved

* Alignment and tgui bundle

* Merge Conflict fix

* Update to master + tgui bundle

* TGUI Bundle

* TGUI BUNDLE

Co-authored-by: Henri23729 <iki-hs@hotmail.com>
2022-10-25 23:48:53 +01:00
AffectedArc07
b6ed587e01 Removes asset logging (#16051) 2021-05-25 19:14:57 -04:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
dearmochi
f09ba21ef7 [TGUI] Exosuit Fabricator (#14964)
* [TGUI] Exosuit Fabricator

* Ensure backwards compatibility for older maps

* Address AA

* Address SteelSlayer

* please work

* tgui_ -> ui_
2020-12-04 19:50:56 +00:00
AffectedArc07
984ac231e0 Nano Is Dead 2020-11-21 09:46:50 +00:00
dearmochi
3613057b9d [TGUI] Safe (#14952)
* [TGUI] Safe

* Address AA, content list scrollbar
2020-11-21 09:04:46 +00:00
mochi
5e74a76362 Merge branch 'master' into my-nanomaps-cant-be-this-cute 2020-09-17 22:20:49 +02:00
mochi
888ac72650 Refactor NanoMaps, TGUI Crew Monitor 2020-09-17 22:18:57 +02:00
mochi
36481c3c02 Import from #13766 2020-07-29 18:03:22 +02:00
mochi
3f7d088c99 TGUI Medical: Cloning Console 2020-07-11 16:50:32 +02:00
AffectedArc07
58aa86cb9f TGUI-V3 (#13310)
* I need that gitignore file

* Temp Commit - DOES NOT COMPILE

* THE SHIT WORKS

* Readme change

* Disposal Unit --> TGUI

* mmmm yes CI which may not actually work

* New GitIgnore

* ITS TGUI-NEXT BABY

* Doc update

* CI tweak

* Chmod

* And again

* *sigh*

* Lets appreciate the irony of me failing CI stages

* 0/1 --> True/False

* Fixes some update nonsense

* CI Update

* Lets try this

* What about this maybe

* NVM is hurting me

* I swear to god

* A little bit of validation in my life

* V3 BABYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

* Fixes

* Fixes NaN appearing for a few frames when UIs open

* Fixes + Crew Monitor

* Corn + Steel + Mochi Fixes

* Forgot this

* Fixes from stylemistake

* Code Change

* Adds logout proc

* Offline implications + Resizeable crew monitor

* Change locate() to locateUID()

* Change div --> box
2020-06-30 03:51:36 -04:00
Ty-Omaha
e691ea2b36 Paper Letterhead (#13155)
* fax letterhead 1

need to add correct paperbins on map and resize logos

* tweaks

* syndicate paper on syndicate base

* code improvements
2020-03-21 17:17:03 -06:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
SteelSlayer
4878d60a31 Atmos QoL updates 2019-07-31 00:53:54 -04:00
Fox McCloud
d61bbe807d [Goonchem] Pills, Bottles, Patches, and Pillbottles 2019-03-17 21:30:10 -04:00
Aurorablade
238b73121f Asset logging 2019-03-14 00:42:17 -04:00
B.A.L
998ecc0634 Magistrate Stamp 2019-01-13 16:44:39 -07:00
tigercat2000
9fb54c4c82 Asset Cache speed (tgstation/tgstation#35003 + more) 2018-11-15 12:18:00 -08:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
Ty-Omaha
5994cab9a9 spacing 2018-08-28 16:05:39 -04:00
Ty-Omaha
40abccc8c5 Nt rep stamp 2018-08-28 14:41:57 -04:00
Crazy Lemon
384fe93d33 Merge pull request #8975 from Citinited/rpd-refactor
RPD refactor
2018-07-16 14:22:38 -07:00
Citinited
29c6e6d69b A bunch of refactoring; RPD runtimes if a forbidden pipe is attempted to be dispensed; names loose disposals pipes 2018-07-16 00:23:03 +01:00
Alffd
0a6f13163d Fix UI gifs not being in asset cache/loading in header 2018-06-21 19:04:55 -04:00
Citinited
d86fc10b3f Removes a random continue 2017-06-24 08:56:29 +01:00
Citinited
b67d589c85 Some more tweaks
Let's remove some redundant things and simplify some others
2017-06-02 22:40:33 +01:00
Citinited
1e6866ab1f Asset-cache now deals with RPD icon generation; addresses feedback from PR
Addresses feedback from PJB, Crazylemon, and others, moves the icon
generation to asset-cache.dm, some minor improvement to the nanoUI
2017-05-29 21:50:12 +01:00
davipatury
bfc130dafb Base. 2017-02-19 21:54:46 -03:00
FalseIncarnate
dd26a99a26 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into pogo 2016-09-06 05:28:43 -04:00
FalseIncarnate
78d311d20a Nano-Mob Hunter GO! WIP commit 2016-09-03 02:25:53 -04:00
KasparoVy
0b77f70ef0 Fixes a couple bugs, resolves some issues, re-adds a few more bottle choices. 2016-08-27 23:42:31 -04:00
IcyV
be223511b9 A few more tweaks and updates.
Most of this can be attributed to KasparoVv
2016-08-27 07:46:39 -07:00
KasparoVy
6efd9efdfe bottle filler icon handling and nanoui fixes 2016-08-27 04:02:11 -04:00
monster860
717bdf79c0 ChemMaster fixes 2016-07-13 19:15:03 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Matt
8f4fd998a9 Fixes and prizes 2016-04-19 22:05:43 +02:00
Matt
0b0ce96ddb Adds SpessChess! 2016-04-16 19:44:55 +02:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tigercat2000
0971ef903b NanoUI Improvements Part 2: SEE ESS ESS 2016-01-01 12:51:08 -08:00
Tigercat2000
423ef23e18 Beginnings of NanoGulp 2015-12-24 11:26:37 -08:00
Tigercat2000
3d71483372 /vg/ / -tg- asset_cache
Port of -tg-'s port of /vg/'s asset cache
Funny thing is, this actually replaces an old version of /vg/'s asset
cache we already had
IT'S A PORT OF A PORT REPLACING A PORT
POOOOOOOOOOOOOORTCEPTION

Basically, gets rid of the 30-40 second interface lag when you first join,
via *mumblemumble* MAGIC!

Also moves a few nano files around.
2015-12-12 21:25:04 -08:00