Commit Graph

18 Commits

Author SHA1 Message Date
DGamerL
4c976a6e01 Splits up item_inhands.dmi (#22584)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Fixes jackhammer and glass shard

* Fixes toy Chainsaw

* Update code/game/objects/items/toys.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Fixes edagger hopefully

* Henri review

* Oops

* First this gone, and now the pain

* Should all be fixed now

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-01 11:47:25 +01:00
GDN
50a73339b2 powered crossbow fixes (#20256) 2023-01-20 19:18:21 -05:00
moxian
e946c0b537 Switch guns and grenades over to /Initialize (#18332) 2022-07-24 11:44:42 +02:00
Vi3trice
f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
KalevTait
3bd7952ffb guns (#18237) 2022-07-08 09:18:54 +02:00
Fox McCloud
b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
SteelSlayer
faeb575c14 forcemove 2020-05-03 20:54:59 -05:00
SteelSlayer
e79ca9fcac crossbow cell fix 2020-05-02 22:18:30 -05:00
farie82
0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Arkatos1
fdd2ca94d4 added get_cell() proc to remaining items using cells 2019-05-18 23:52:18 +02:00
Diegoflores31
ec630e9fee Update Crossbow.Dm
A little bit more damage to the makeshift bolt than before 

Before 8 ==> now 10 (like floor tile)
2019-01-27 01:35:26 -05:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox-McCloud
e1cc7e1431 Merge remote-tracking branch 'upstream/master' into so-edgey 2017-07-01 20:17:16 -04:00
Fox-McCloud
05a24da2e8 The Most Non-Edgey PR Ever 2017-07-01 19:48:43 -04:00
Fox-McCloud
04b9394d34 last tweaks 2017-07-01 01:44:02 -04:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
TheDZD
f17f4ccdeb Crossbows and piescannons 2016-06-02 22:17:19 -04:00