Commit Graph

3307 Commits

Author SHA1 Message Date
Fox McCloud
78cb60f160 Fixes Some Sounds Having Reverb (#15602)
* Fixes Some Sounds Having Reverb

* typeless
2021-02-24 09:34:34 +00:00
Fox McCloud
64064019d8 Adds Sound Environments: Reverb and Echo (#15378) 2021-02-23 11:52:34 +00:00
Fox McCloud
02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
Fox McCloud
bdc69a5635 Unifies Atmos Files to One Location (#15542)
* Unifies Atmos Files to One Location

* owned files update

* *scream
2021-02-16 22:13:47 +00:00
Fox McCloud
aa86510c54 Turf Refactor, Part 1: Purging /turf/simulated/shuttle (#15454)
* Turf Refactor, Part 1: Purging /turf/simulated/shuttle

* everything but shuttle templates

* it is done

* titanium airlocks

* correcting multi-turfs
2021-02-07 11:06:55 +00:00
Fox McCloud
fbc2e5c18b Cleans up Gas Mixture (#15441)
* Cleans up Gas Mixture

* double checking for toxins is dumb
2021-02-06 21:52:01 +00:00
AffectedArc07
95e4bf87c7 Fixes and improves TGS revision info (#15283)
* Initial Commit

* Fixes this

* Try this

* Apply suggestions from code review

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2021-02-04 11:07:20 -05:00
Fox McCloud
8947e97f3b Refactors Electrocution and Tesla Zapping (#15357)
* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla

* forgot this one

* fixes and styling

* last tidbits hopefully

* machine frames

* use flags

* styling
2021-02-03 20:52:03 +00:00
dearmochi
7b1ddc9c81 Makes the Contractor Kit a 20 TC uplink purchase (#15284)
* Makes the Contractor Kit a 20 TC uplink purchase

Increases Blackout cooldown to 45 minutes
Adds logging on target extraction

* Removes clear TP topic

* Non-traitors can no longer purchase the kit

* Update locate()

* Prevents vampires and changelings from buying

* remove spess

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-02-03 15:48:00 +00:00
AffectedArc07
4476e4b589 Message tweaks 2021-02-03 10:19:37 +00:00
AffectedArc07
2cf27df7a2 Fixes TGS event handler 2021-02-03 10:04:44 +00:00
Fox McCloud
82f1d2ce59 Improves Geiger Counters; Allows Toggle (#15366)
* Improves Geiger Counters; Allows Toggle

* no arg

* spelling

* tweaks
2021-01-30 23:22:21 +00:00
Fox McCloud
003a1f7cba Tank Refactor; Breathing Retool (#15371)
* Tank Refactor Breathing Retool

* missed maps and doc

* just in case
2021-01-28 20:57:37 +00:00
Fox McCloud
8122fa0a67 Merge pull request #15347 from AffectedArc07/map-standardisation-v3
[READY] The big kahuna - Map Standardisation
2021-01-27 13:39:44 -05:00
Fox McCloud
9acfb07290 Implements N2O Decomposition (#15349)
* Implements N2O Decomposition

* line ending

* 🔪
2021-01-27 17:37:32 +00:00
AffectedArc07
28ca87ef31 Delta Standardisation 2021-01-25 13:06:08 +00:00
Fox McCloud
de795c4e31 Radiation Refactor (#15331)
* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
2021-01-24 22:03:13 +00:00
FreeStylaLT
573520fc1e Changes HoS outfit and adds an assistant outfit for Plasmamen (#15316) 2021-01-24 13:36:54 +00:00
Fox McCloud
bcc496edcd Supermatter Update (#15291)
* Supermatter Update

* tweaks and updates

* mapping it in

* tweaks and fixes

* one last thing

* final touches

* what? NO
2021-01-23 20:47:54 +00:00
Farie82
86f47be99f Stops the cryo sleepers from putting items into null space. Fixing the pinpointer runtime. Fix recall items from being wacky in some cases (#15261)
* Stops the cryo sleepers from putting items into null space

* Fixes summonitem edge case

* Typecache and proper handling of the item removal in cryodorms

* Remove item_got_removed call due to signal. Steel review

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
2021-01-10 20:35:14 +00:00
TDSSS
5cf7b37e95 more roundstart law variance (#15157) 2021-01-10 20:21:14 +00:00
Fox McCloud
8b3b967247 Starvation No Longer Impacts SSDs (#15225) 2021-01-07 11:21:07 +00:00
dearmochi
6be5468342 Fixes cell-less APC causing TGUI BSOD on Power Monitor (#15196)
* Fixes cell-less APC causing TGUI BSOD on Power Monitor

* Clean code ™
2020-12-28 10:20:37 +00:00
AffectedArc07
8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
Kyep
3f6b7de694 Pinpointer runtime fixes (#15162)
* Fixes pinpointer.dm runtimes

* more pinpointer stuff

* fixes a crew.dm:37 runtime as well

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-12-21 09:47:37 +00:00
TDSSS
1687fbce7a stupid ash storms (#13962) 2020-12-16 15:26:26 -05:00
Farie82
e66c91c7c4 Remove soulhook. Fix cloning with mind transfer. Fix drone join (#15002) 2020-12-16 15:13:13 -05:00
Qwertytoforty
09c125ff4d Adds the handheld syndicate teleporter (#14934)
* Start of this coding adventure

* Makes it work BETTER

* MORE BETTER. LESS GIBBING IN SPACE

* BOH interactions

* PR ready-ish

* Better checks, doesnt work in mechs

* Re-adds the windowpainter

* Boxes it, mashes it, sticks it in a microwave

* Revert "fixes merge conflicts pls?"

This reverts commit 1dc5e390be, reversing
changes made to 3ec24935bd.

* Revert "Revert "fixes merge conflicts pls?""

This reverts commit 53106e10f5.

* RE ADDS EVERYTHING

* Thanks henk for helping

* Affecteds code review suggestions

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Deletes it before re-adding it

* Now adds it in

* Affecteds other request

* Update code/game/objects/items/devices/traitordevices.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Changes size, type casting, class, \n

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-12-16 15:03:23 -05:00
SabreML
08e6575504 Hopefully this works (#14948) 2020-12-16 15:02:58 -05:00
Farie82
8e386fcad8 Revert the workaround for byond version 1537. Bump min version for travis (#15118)
* Revert "Makes code 513.1537 compliant (#15093)"

This reverts commit 5ccbbf1192.

* bump version
2020-12-15 13:33:41 +00:00
AffectedArc07
8e264857c7 Removes more PR mistakes (#15112) 2020-12-14 11:47:23 -05:00
AffectedArc07
5ccbbf1192 Makes code 513.1537 compliant (#15093)
* Makes code 513.1537 compliant

* Apply suggestions from code review

Co-authored-by: Farie82 <joepvelden@hotmail.com>

Co-authored-by: Farie82 <joepvelden@hotmail.com>
2020-12-12 08:57:57 -05:00
dearmochi
5edee29a50 [READY] Syndicate Contractors (#14605)
* Syndicate Contractors initial PR

* Finalize initial version

DNP

Finalize initial version

* Baton now costs 6 Rep, show dead extraction penalty, fix scroll

* Reduce total TC, add zippo, balloon, icon tweaks

* Address moxian, AA and Farie

* Fix mode.txt

* oops

* Address Farie 2

* Tweak baton to work around stam crits, address SteelSlayer

* Address TM issues, TP menu

* Fix wrongly merged DME

* Tick contractor DM files again

* Remove step_y

* TC rewards always higher than preceding difficulty's reward

* Address Farie

* Remove extraction_turf from handle_target_return

* fix doc

* Merge part2

* Address AA again
2020-12-09 12:03:23 -05:00
SabreML
c5d66be971 Purified/Holy construct tweaks (#14845)
* Changes 'isAntag()' to check 'living' rather than 'carbon'

* Purified construct changes

Changes:

Only chaplains and other holy people can convert soulstones to purified soulstones,
Holy constructs are now tinted slightly blue, to make them stand out more from cult constructs,
Holy Artificers now spawn purified soulstones.

* Reverted blue tint
2020-12-09 11:21:20 -05:00
Farie82
1d644b9cc1 Clears the zeroth law if the sync says so (#15054) 2020-12-06 10:24:36 +00:00
dearmochi
0e15d69971 [TGUI] Ore Redemption Machine (#15016)
* [TGUI] Ore Redemption Machine

* small thing
2020-12-05 11:04:46 +00:00
AffectedArc07
4996ac3373 Merge remote-tracking branch 'ParadiseSS13/master' into nanoui-is-dead 2020-11-27 10:21:41 +00:00
Qwertytoforty
a7cb403bef Adds sunglasses crate (#14983) 2020-11-27 10:17:49 +00:00
AffectedArc07
44012814d0 Merge branch 'master' into nanoui-is-dead 2020-11-26 09:34:14 +00:00
AffectedArc07
e859088889 SSdiscord tweaks (#14899)
* SSdiscord tweaks

* Update code/modules/admin/verbs/adminhelp.dm
2020-11-26 00:01:43 -05:00
AffectedArc07
984e8b16d1 In-code server revision info (#14840)
* In-code server revision info

* Moxian tweaks
2020-11-24 10:48:02 -05:00
Qwertytoforty
8ef38ef8ef Same ammount of b o o l e t, half the cost! (#14817) 2020-11-24 14:50:09 +00:00
AffectedArc07
54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
AffectedArc07
984ac231e0 Nano Is Dead 2020-11-21 09:46:50 +00:00
Adrer
aeb6895d23 Suit storage unit wires now be accessible when electrocuted and hacked UV radiation properly destroys contents (#14912)
* Wires now work when electrocuted and UV deletes contents

* Minor fix attackby and attack_hand

* Minor spacing changes
2020-11-18 18:10:24 +00:00
Qwertytoforty
e6cd30ecb7 Messages admins when non antagonists purchase items from an uplink (#14877)
* Messages admins when non antagonists purchase items from an uplink

* Better logging, now with flw

* Update code/datums/uplink_item.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-11-17 15:30:32 +00:00
SabreML
c6fb656d5a Various fixes
Changes:

Cult rise/ascension works properly now,
Cult constructs now show as antagonists in admin logs,
Manifested cult ghosts are now properly deconverted before being dusted,
Admin culting someone during a non-cult round now works properly, and sets up cult objectives and thresholds (Hopefully, anyway)

Also removed a couple of unused procs
2020-11-08 17:38:00 +00:00
AffectedArc07
56752b0e78 SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND! (#14762)
* SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND!

* Cleanup

* HTTP Callback example

* Fixes rust instability

* More refactors

* This works

* The sanitizer (Now worth £3000)

* New configs + other stuff

* Lets give this a shot

* Farie changes

* Mentor support

* Farie fixes
2020-11-07 11:57:47 -05:00
AffectedArc07
f2b2625b06 Merge pull request #14814 from dearmochi/auto-highlight-codewords
Auto-highlight code words, add "View code words" secret
2020-11-07 09:27:18 +00:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00