Removes the purple hair flower pin, as this is my fluff item.
@Tigercat2000 is moving the sprite to the correct folder then he's available.
:CL: Regen
rscdel: Removes the purple hair flower pin from loadout and general player access, because this is a fluff item.
/:CL:
make environment_smash into bitflags
add obj_damage for simple animals
make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system
adds examining objects to roughly check damage
more obj_defense.dm procs
tables can be attacked with items, glass tables have a narsie_act()
fixes, changes to make it compile
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
can butcher with any sharp item on harm intent
simple_animal/attacked_by()
moved var/foldable to box level
some fixes with attack code
updated slime code, can now mousedrop as a slime to feed on mobs
adds sound to simple_animal/attackby
updates attack and defense code
adds missing sounds to some items, code cleanup, lowered volume for some sounds (from /tg/)
hitsound and attack_verb updates, weapons given hitsound on New() according to damage type
This commit ports the StonedMC from /tg/station, intended to replace the
Process Scheduler from goon. Currently, they exist simultaneously, as
it's very difficult to port our 22 processes to the SMC all at once.
Instead, we can make them work together until everything is converted
over at a later point, and then take the old PS out back and put a
couple of rounds into it's deformed skull.
Primary benefits of this new process controller include: Other people
that can actually maintain it, unlike the PS, pre-world-init
initialization for subsystems, ease of ports from /tg/station13, and
potential performance improvement (to be seen).