HMBGERDO
fbe49dabbc
Fixing blood spreading too much during surgery ( #26266 )
...
* bloody blood
* ehhhh
* here too
* bloodwrite fix
* a
* review changes
* max blood amount to argument
* Update code/game/atoms.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_defense.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* tab
---------
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-15 23:51:48 +00:00
PopeDaveThe3th
52db63784e
Adds 3 new light crates ( #26449 )
...
* adds 3 illumination crates
* adds more glowsticks to premium box
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
---------
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-08-14 14:40:52 +00:00
Aylong
d9927eb62a
Fix ore picking with bag ( #26488 )
...
* No comments...
* Update code/game/objects/items/stacks/stack.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Aylong <69762909+AyIong@users.noreply.github.com >
---------
Signed-off-by: Aylong <69762909+AyIong@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-13 15:10:16 +00:00
Burzah
c434f08f4f
Replaces info class with notice and purges info ( #26421 )
2024-08-13 09:46:58 +00:00
Charlie Nolan
73332ea101
Add an admin-spawn-only syndicate scanner ( #26434 )
...
* Add admin-spawn-only syndicate scanner.
* Add cooldown and sound on hit.
* Vars cooldown time.
* Update code/game/objects/items/devices/traitordevices.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com >
* Update code/game/objects/items/devices/traitordevices.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com >
* Code quality.
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com >
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-13 09:46:35 +00:00
Aylong
e1ce7b9572
Fix stack merge & return lost code ( #26483 )
...
* Fix stack merge & return lost code
* What is `S` and `O`?
* Comment
* Update code/game/objects/items/stacks/stack_recipe.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-13 01:24:49 +00:00
DGamerL
e61b21d7d1
Fixes ores runtiming when being picked up ( #26479 )
2024-08-12 19:14:46 +00:00
Aylong
11d98a0e44
[TGUI] Stack Craft 3: Rebirth ( #26443 )
...
* Initial commit
* Back to JS (Skill Issue & lazyness)
* Update UI please
* No need that
* Uhhh... documentation?
2024-08-12 17:32:30 +00:00
CRUNCH
3fd9106d5a
Tidies up grenades. ( #26083 )
...
* Clean up grenades
* Update clusterbuster.dm
* Update grenade.dm
* Update flashbang.dm
* Update grenade.dm
* Update frag.dm
* Update code/game/objects/items/weapons/grenades/frag.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/game/objects/items/weapons/grenades/ghettobomb.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* update
* Update code/game/objects/items/weapons/grenades/frag.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* update
* update
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update grenade.dm
* Update code/game/objects/items/weapons/grenades/frag.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* extra var
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-09 01:06:23 +00:00
PollardTheDragon
2d94ff16f4
Getting Medieval - Breach Cleaver ( #26298 )
...
* Securiblade, Sheaths
* Snakesfang and Cleaver
* Crates and Armory
* Origin Tech Fix
* Chargers can now accept securiblades
* Clan Cleaver is now Breach Cleaver
* Armor Checking
* Comment and description fixes
* State comment
* More Comments
* Contains list fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Breacher sword hates doors
* Tab indentation
* Breacher Armor Buff - Status Effect while wielding
* Breach Cleaver Sounds - courtesy of Stoniest
* Snakesfang Codersprites
* Define Fix
* Breach Cleaver - Icon Codersprites
* Breach Cleaver Codersprites
* Gave help-intent attack on cleaver an animation
* Reduced sound intensity of wielded harm
* Moved variables below inherits
* Buff spacing, guard clause
* Improved examine
* Guard clauses the secsword powercell
* Sword mode defines
* Added undefs
* Spacing
* Securiblade loreful examine_more
* Examine_More for all swords
* Grammar
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Moved defines, added auto-docs, grammar
* Fixed secsword recharging
* Secsword burn function fix
* Cleaver Armor Buff Fix
* Fix to buff
* Securiblade burn fix, stamina charge reduction fix
* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed
* Fixes securiblade EMP oversight
* Snakesfang can parry now
* Spelling
* Removed define indents
* Early returns
* A whole lot of fixes. Qdels the cell on delete.
* stun_delay proc doc
* Update code/datums/uplink_items/uplink_general.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Merged IF statements, relocated inits
* Armor change
* Remove null in cell variable
* Ifs to Switch
* Revert "Armor change"
This reverts commit 6b61e33433 .
* Better Ifs to Switch
* Removes roundstart armory blade, increases crate cost to 550
* Removed extraneous loc check, removed extraneous link cell proc
* Added null check to secsword/emp_act
* Added clear_cell proc to replace duplicate icon updates and cell nulls
* No vars in proc argument
* Properly nulls cell. Fixes cell sabotage for sword
* JustTheCleaver
* Forgot about the recharger
* Logic Change - Combined two Ifs
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removed extraneous permit var
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Early returns on object attacks
* Fixed missing cleaver sheath
* Fixed comment format
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removed extraneous line
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* cleaving_armor_boost variable standardization
* Added intent and effects to attack logs
* Added notice to description span for antags
* Made the armor buff into a var
* Replaced get_dir(src, get_step away(H, src) with user.src
* Fixed stat check
* AP Changes
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-09 01:03:47 +00:00
DGamerL
3a0d6860a6
Makes dry mops insert properly into the janicart ( #26427 )
...
* Makes dry mops insert properly into the janicart
* Oops
2024-08-08 00:40:54 +00:00
Aylong
77a1a3494f
Fix invisible rolling paper pack ( #26419 )
2024-08-07 13:27:34 +00:00
CRUNCH
2c1fcbd7da
Merges the Hug Module With the Cyborg Gripper ( #26007 )
...
* Hugs
* Update cyborg_gripper.dm
* Update cyborg_gripper.dm
* Update cyborg_gripper.dm
* AGHHH!
* Update code/game/objects/items/robot/cyborg_gripper.dm
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update cyborg_gripper.dm
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Update robot_upgrades.dm
* Update cyborg_gripper.dm
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update robot_modules.dm
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/game/objects/items/robot/cyborg_gripper.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-07 13:07:36 +00:00
Migratingcocofruit
a0308e048a
Fixes medical grippers not being usable in surgery ( #26311 )
...
* Fixes medical grippers not being usable in surgery
* Adds a new trait for tools that behave like an open hand in surgery. uses that instead of a typecheck.
2024-08-07 00:02:03 +00:00
CRUNCH
bccf624639
Adjusts IPC Adrenals to be Like Regular Adrenals - Robotic Equality Update! ( #25903 )
...
* Robot equality!
* Update medicine.dm
* e
* Update drugs.dm
* normalise drugs
* normalises medicine
* Update medicine.dm
* Update medicine.dm
* Update medicine.dm
* Update code/modules/reagents/chemistry/reagents/medicine.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* update based on suggestions
* Update medicine.dm
* Update medicine.dm
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-08-05 18:27:37 +00:00
1080pCat
2d48d02ad7
Fixes the B-RPED trying to upgrade machinery that dont have stock parts ( #26400 )
2024-08-05 18:26:46 +00:00
CRUNCH
7e09585464
Gives Most High-Risk Items Extended Descriptions ( #25630 )
...
* LORE!
* MORE LORE!
* Update code/modules/hydroponics/gene_modder.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update krav_maga.dm
* Update code/game/objects/items/weapons/cards_ids.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update nuclearbomb.dm
* Apply suggestions from code review
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* NAD
* Update teleportation.dm
* Update armor_suits.dm
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Update robot_upgrades.dm
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update documents.dm
* Update magboots.dm
* very minor edits.
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* update
* Update armor_suits.dm
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* format
* Update code/modules/hydroponics/gene_modder.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update defib.dm
* Update armor_suits.dm
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-04 08:05:38 +00:00
PollardTheDragon
88fbe41208
Allows Job and Species specific items to roll discounts ( #25915 )
...
* Job and Species Discounts
* Condensed procs
* No His Grace discounts
* Better crates, no discounts for 10 TC or lower
* Removes extraneous bits
* Removed excess null, fixed out-of-scope discount floor change
* Documentation, null check, and a lot of snakes
* Reworked logic of where it does job/species checks
* Curly brackets begone
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Curly brackets begone pt2
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removed for loops in job-species checks
* No freebies
* Early continues
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-08-04 08:01:35 +00:00
DGamerL
a21b962ee6
Flash refactor and rebalance ( #25852 )
...
* Flash refactor and rebalance
* Maps
* Update code/game/objects/items/devices/flash.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/devices/flash.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Contra review
* Update code/game/objects/items/devices/flash.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Lewc Review
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-08-04 07:55:17 +00:00
DGamerL
4787bf65e0
Refactors janitorialcart/attackby and removes a very duplicated proc on mops, lightreplacers and more ( #26255 )
...
* Wohooo refactor
* Whoops
* Adds unequip
* Fixes
* Update code/game/objects/items/weapons/mop.dm
Co-authored-by: Adrer <erwin@lombok.demon.nl >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/mop.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Adrer <erwin@lombok.demon.nl >
2024-08-02 18:08:06 +00:00
Qwertytoforty
4d2171d41e
[s] fixes that one baton bug again ( #26365 )
2024-08-01 15:06:00 +00:00
DGamerL
44671e31e8
Adds: The C-Foam launcher ( #25738 )
...
* The start
* Getting a bit further
* Slight ammo casing update
* Istype helper and foam blockage
* Adds status effect
* Foam blockage and status effect fixes
* Autolathe ammo + stun
* aaaaaaaa
* Adds uplink item
* Actual slowdown
* Makes attacking a bit faster again
* Ammo increase to 12
* Sirryan review
* Adds sprites - almost working
* Lots of fixes + mineral doors
* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
HMBGERDO
5234b6386b
Revert attacked_by changes ( #26330 )
...
* t checkout master
Revert "Fixing fulton pack not working (#26153 )"
This reverts commit 67353fd62a .
* Revert "Cult magic attacks and attacks on stun mark can now be blocked by shields (#25771 )"
This reverts commit 9ea58e1e33 .
* Revert "[s] Stunbaton no longer triggers shields twice (#26197 )"
This reverts commit cd88b3de88 .
2024-07-31 10:00:00 +00:00
1080pCat
f84f09b0f2
Corrects the price comments for alot of the syndicate bundles ( #26293 )
...
* Corrects the price comments for the bundles
* contra review
* Update code/game/objects/items/weapons/storage/uplink_kits.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 16:19:44 +00:00
Luc
165b9416be
Adds firecrackers and decoy grenades ( #25923 )
...
* boom boom pow
* a few more sounds
* Add different forms to uplink and prize counter
* new and improved
* Fuse sound or not
* it's now a box and works properly.
* Reviews
* Minor tweaks
* static list
* ope
* adjacency checks
* angry
2024-07-30 13:58:49 +00:00
Luc
495afc5e60
Moves almost all wrench checks in attackby to wrench_act() ( #25687 )
...
* wrench a bunch of acts
* atmospherics
* some last few things
* last iswrench changes for anything that isn't construction
* Update code/game/machinery/pipe/pipe_construction.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* thank you dgamer
* oopsie daisy
* tests and addresses some introduced bugs
* proper testing
* proper ci
* Update code/game/objects/structures/fluff.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/structures/fluff.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* thank you burza 🙏
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/recycling/disposal-construction.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-07-30 13:51:00 +00:00
PollardTheDragon
521c43e2aa
Getting Medieval - Snakesfang ( #26296 )
...
* Securiblade, Sheaths
* Snakesfang and Cleaver
* Crates and Armory
* Origin Tech Fix
* Chargers can now accept securiblades
* Clan Cleaver is now Breach Cleaver
* Armor Checking
* Comment and description fixes
* State comment
* More Comments
* Contains list fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Breacher sword hates doors
* Tab indentation
* Breacher Armor Buff - Status Effect while wielding
* Breach Cleaver Sounds - courtesy of Stoniest
* Snakesfang Codersprites
* Define Fix
* Breach Cleaver - Icon Codersprites
* Breach Cleaver Codersprites
* Gave help-intent attack on cleaver an animation
* Reduced sound intensity of wielded harm
* Moved variables below inherits
* Buff spacing, guard clause
* Improved examine
* Guard clauses the secsword powercell
* Sword mode defines
* Added undefs
* Spacing
* Securiblade loreful examine_more
* Examine_More for all swords
* Grammar
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Moved defines, added auto-docs, grammar
* Fixed secsword recharging
* Secsword burn function fix
* Cleaver Armor Buff Fix
* Fix to buff
* Securiblade burn fix, stamina charge reduction fix
* Breach Cleaver - Wielding sprite consistency, fixed sheath orientation when unsheathed
* Fixes securiblade EMP oversight
* Snakesfang can parry now
* Spelling
* Removed define indents
* Early returns
* A whole lot of fixes. Qdels the cell on delete.
* stun_delay proc doc
* Update code/datums/uplink_items/uplink_general.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Merged IF statements, relocated inits
* Armor change
* Remove null in cell variable
* Ifs to Switch
* Revert "Armor change"
This reverts commit 6b61e33433 .
* Better Ifs to Switch
* Removes roundstart armory blade, increases crate cost to 550
* Removed extraneous loc check, removed extraneous link cell proc
* Added null check to secsword/emp_act
* Added clear_cell proc to replace duplicate icon updates and cell nulls
* No vars in proc argument
* Properly nulls cell. Fixes cell sabotage for sword
* Just the Snakesfang
* Appearance update
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Appearance update
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/game/objects/items/weapons/melee/melee_misc.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-30 13:46:44 +00:00
DGamerL
b497e4c925
Removes a lot of redefined procs ( #26186 )
...
* aaaaaaaaaaaaaaa
* Forgor
* Adds missing /proc/
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 13:19:32 +00:00
Spaghetti-bit
cbeedfca9f
Parrying Refactor, Adding Parrying to Select Two-handed Weapons: Parry This You Filthy Casual! ( #26043 )
...
* Refactors parrying and how parrying is handled. Also gives most of the melee wizard weapons parrying as well as most two handed weapons.
* Forgor the blood spear :)
* Renames `special_parry_condition` to `requires_two_hands`
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Update code/datums/components/parry.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* applies suggestion from @lewcc
* Removes the two handed requirement from cult spear as per @Qwerty's request
* Apply suggestions from code review (1/2) from hal
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Apply suggestions from code review (2/2)
* ...accidentally removed an icon in `energy_melee_weapons.dm` when I deconflicted stuff. 💀 ready for review.
* Again, variable added back during deconflict. issues resolved.
* Update code/game/objects/items/weapons/shields.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2024-07-30 12:33:02 +00:00
Spaghetti-bit
c804705c59
Falsebottom Briefcase now shoots the weapon within the false bottom of the briefcase ( #26317 )
...
* Agent007
* Unintended change reverted.
* Different coding practices my beloathed.
* Stuck in the C# mines.
2024-07-30 12:32:39 +00:00
Migratingcocofruit
fde4125a14
Fixes crafting multiples of recipes in a sublist ( #26315 )
...
* Fixes crafting multiples of recipes in a sublist
* Reduces some As
* missed one
* But wait there is more.
I think I got them all now.
2024-07-30 12:32:32 +00:00
Migratingcocofruit
34c3465e0a
Changes the reagent scanner to show blood species. Removes the word blood from species descriptors ( #26309 )
2024-07-29 15:07:02 +00:00
Faron
dc9c38186d
Fixes invisible TTV tanks ( #26307 )
...
* Update transfer_valve.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update transfer_valve.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
---------
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
2024-07-29 15:04:04 +00:00
DGamerL
098b13bb33
Removes the empty type of /snacks ( #26010 )
...
* Aaaaa it works
* Add updatepaths
* Add unsaved files
* MATTTTT
* Fixes casino
* Fix
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-29 14:46:04 +00:00
Adrer
304e265e45
Firefighter backpack once again generates metal foam ( #26282 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-07-26 14:30:23 +00:00
CRUNCH
a8c9e14c9a
Refactors the Attackby Proc of 40 Machines (Mostly Concerning the RPED) and RPED Afterattack ( #26257 )
...
* Refactor wooo!
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-26 14:30:05 +00:00
AffectedArc07
f639e2cc1c
Completely bans sleep from Initialize and LateInitialize ( #25801 )
...
* GOD DAMN I WAS COOKING
* Makes portal less dumb
2024-07-26 13:57:10 +00:00
Qwertytoforty
26f28cb7e7
A new space ruin, the telecommunications satellite? [100% done, ready for final review] ( #25820 )
...
* THE WORK, IT GOES AND SO IT GOES
* darker yet darker
* more changes
* Almost done, let's post the pr and have some dev people test it out.
* update comment
* small change
* pushing , then we address changes
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* more progress
* final bar lines
* aditional tweaks
* Update telecomns_returns.dmm
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* sirian changes
* emp weakness, light changes
* no runtimes, shoot borgs
* sorry for all the commits just update to master thanks
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* fixes
* fixes pathing. Voices
* removes always spawn
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* more changes
* requested string change
* Update code/modules/awaymissions/mission_code/ruins/telecomns.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* lewcs final changes
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-07-25 18:26:14 +00:00
DGamerL
a04ac32b09
Makes our codebase 1641 ready ( #26151 )
...
* Makes our codebase 1641 ready
* Store variable
* Renames var
2024-07-22 09:32:48 +00:00
dj-34
d51c3cf478
Fix inventory hands clickable areas & confusing overlay ( #26212 )
...
* Remove confusing hand overlay
Co-Authored-By: Serge K Lebedev <hello@sergelebe.dev >
* Fix clickable areas of equipped items
Co-Authored-By: Serge K Lebedev <hello@sergelebe.dev >
---------
Co-authored-by: Serge K Lebedev <hello@sergelebe.dev >
2024-07-22 07:43:05 +00:00
CRUNCH
b057000cf5
Fixes Some Minor Typos in Mineral & Glass Lore ( #26235 )
...
* Kills you for a minor spelling mistake
* Update glass.dm
2024-07-22 07:41:19 +00:00
DGamerL
6c0163747c
Makes NODROP mops not get stuck in mop buckets ( #26250 )
...
* Cleans up the proc
* Update code/game/objects/structures/mop_bucket.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Faron review
* Proc refactor
* CI fixes
* Unnecessary check
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-20 16:27:53 +00:00
Luc
cb4d709c78
Fixes some extraneous spacing in some messages ( #26222 )
...
* clears a bunch of spaces
* oopsie daisy
* Update code/modules/food_and_drinks/food/customizables.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-20 00:15:21 +00:00
1080pCat
e32843e544
Fixes rigged batons runtiming on hit. and also fixes syringes ( #26223 )
2024-07-15 22:00:43 +00:00
DGamerL
e2e6dd50c3
Oops ( #26204 )
2024-07-11 03:33:15 +00:00
CRUNCH
e3d67c4f7d
Miscellaneous Code Tidying ( #26180 )
...
* Update items.dm
* Update welder.dm
* Update energy_melee_weapons.dm
* Update items.dm
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
2024-07-10 03:34:49 +00:00
BiancaWilkson
ec88636e6c
Cyborg Damage, Movement, and Power Overhaul ( #25252 )
...
* Adding defines
* More signals for external power
* Gets the reboot working
* renaming a proc
* config stuff
* Working on cyborg movement
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* IOSYS where'd you come from
* begon return 0
* VTEC caps slowdown
* Adjusting EMPs
* Funny arm is GONE
* Oh yeah regenerating stamina might be a good thing
* Forgot you could uninstall vtec
* icon machine broke
* Cell-less borgs can enter chargers to stay powered
* oh that was almost bad
* Fixes some logic
* its a surprise tool that will help us later
* Adjusting some numbers
* Adds a sound to go along with the text alarm
* dead things can still charge
* Another logic error
* Xenos too
* sorry linter
* fixes CL
* Slightly more slowdown on stam damage
* neurotoxin won't stun
* SOUNDS!
* 3 flashes to stun instead of 4
* Slightly longer stun
* SPEEDING UP BORGS JUST FOR THE TM SINCE CONFIG DONT WORK
* Keep borgs stunned forever
* Power loss is more dangerous
* Adds a stamina hud to borgs
* Cyborgs now heal up properly
* Removes an outdated comment
* Replacing parts works better now
* EMPs disable components for a brief time
* More missed rebalances
* When you forget to remove debug messages
* WHAT
* Cult magic works + borgs can be silenced
* 2 flashes to stun, flashes confuse now
* Update code/game/objects/items/devices/flash.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Abductors can stun borgs
* Watcher/cyro rays deal stam to brog
* Fixes a rounding error when healing borgs back to full HP
* Fixed span
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Fixed whitespace
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Guard clausify
* Indents a message
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/component.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* that's not what stat does
* No more hardcoded speed, don't TM this branch
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2024-07-09 17:44:50 +00:00
Qwertytoforty
cd88b3de88
[s] Stunbaton no longer triggers shields twice ( #26197 )
...
* [s] stunbaton no longer triggers shields twice
* renamed
2024-07-09 15:08:16 +00:00
DGamerL
4cf6595d12
Makes all playsounds use bools for vary ( #26183 )
...
* Makes all playsounds use `TRUE` for vary
* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
warriorstar-orion
62dc3d57dd
cleanup: Remove all unused accesses. ( #26146 )
...
* cleanup: Remove all unused accesses.
* Whoops, TCOMSAT is used, didn't read script correctly
2024-07-08 13:12:46 +00:00