Commit Graph

3998 Commits

Author SHA1 Message Date
Zuhayr
0ddab372bf Added glass to the engineering module. 2014-07-18 07:38:30 -04:00
Zuhayr
3098c80f9c Fixed some bugs, did some testing, moved some procs around for robot functionality.
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2014-07-18 07:38:11 -04:00
ZomgPonies
ff2557eb91 Compile fix 2014-07-18 07:35:22 -04:00
Zuhayr
0436cd3e48 Added paperwork handler, clerical gripper, some other tweaks.
Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:34:12 -04:00
Zuhayr
8ae76446b7 Temp commit with robot module work
Conflicts:
	icons/mob/head.dmi
2014-07-18 07:32:09 -04:00
Zuhayr
bdfc7ef719 Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:30:54 -04:00
Zuhayr
5a8aada05d Fixes bug with drone Bump() check
They can now use teleporters, hand tele portals and the disposals chute.
2014-07-18 06:49:42 -04:00
Rob Nelson
f7b516a5ab Shit catches on fire now
Conflicts:
	code/ZAS/Fire.dm
	code/game/objects/items/weapons/storage/bible.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/modules/mob/living/living_defines.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photography.dm
	code/setup.dm
2014-07-18 06:32:15 -04:00
Rob Nelson
8fbfd7ccd1 Ready_DNA not called in human new() when humans are spawned.
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2014-07-18 06:13:10 -04:00
ZomgPonies
4ad8b741a2 Turned remote talk into a spell and optimized it, giving it it's action button 2014-07-18 02:38:53 -04:00
VampyrBytes
b3f396bfff Fixes inventory bug
Fixes the bug where you couldn't interact with someone's inventory when
they were on top of a structure, such as a table
2014-07-17 05:48:59 +01:00
ZomgPonies
c654029821 New genetic defects MUAHAHAHAA 2014-07-17 05:36:30 -04:00
Heredth
ded49a5af9 Update whisper.dm
Conflicts:
	code/modules/mob/living/carbon/human/whisper.dm
2014-07-17 05:29:17 -04:00
ZomgPonies
81c643924d Icons for most genetic powers. 2014-07-17 02:57:36 -04:00
ZomgPonies
371fd82f54 Merge pull request #294 from VampyrBytes/master
Replaced Monkeyized() with working method
2014-07-17 01:35:32 -04:00
MrPerson
7a554f2be9 Make dead people stop jittering
Fixes #3690
2014-07-16 16:47:22 -04:00
mwerezak
0b61e8e646 Limits hearing sounds in a vacuum
Conflicts:
	code/modules/mob/living/say.dm
2014-07-16 10:09:51 -04:00
mwerezak
9af839f34b Thrown sharp objects no longer always embed 2014-07-16 10:06:40 -04:00
mwerezak
8644045eac Moves human specific hitby code to human_defense
Conflicts:
	code/modules/mob/living/living_defense.dm
2014-07-16 10:06:22 -04:00
mwerezak
b36ce010ad Bad indentation causing robot modules to embed
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-07-16 10:04:34 -04:00
mwerezak
be448d9c73 Thrown momentum no longer depends on fingerprints
Conflicts:
	code/modules/mob/living/living_defense.dm
2014-07-16 09:56:00 -04:00
mwerezak
a07b7a5ce3 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.

Conflicts:
	code/defines/obj.dm
	code/game/machinery/kitchen/smartfridge.dm
	code/game/machinery/vending.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/games/cards.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
mwerezak
ee3b362f8e Adds miss chance and shield checks to thrown atoms
Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.

Conflicts:
	code/game/atoms.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/living_defense.dm
2014-07-16 09:42:11 -04:00
mwerezak
da7ae3c049 Moves turf collision handling into living_defense
Conflicts:
	code/modules/mob/living/living_defense.dm
2014-07-16 09:38:36 -04:00
mwerezak
5760510183 Fixes melee attacks using area effect armour values
def_zone is normally not set when attacking with a melee weapon, and the
melee armour check didn't use target_zone for some reason.
2014-07-16 09:37:11 -04:00
mwerezak
e2b4e43a9c Fixes suits being punctured by projectiles when...
...fully blocked by a shield.

Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-07-16 09:36:50 -04:00
Neerti
dd6f54ed47 fun fact: This took 6 hours because bay uses different say().
fun fact: I'm never porting say-related stuff from bay.

Conflicts:
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/radio/headset.dm
	code/modules/mob/living/say.dm
	code/modules/mob/living/silicon/ai/ai.dm
2014-07-16 09:27:12 -04:00
ZomgPonies
aafa11712a Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed! 2014-07-16 00:53:08 -04:00
ZomgPonies
ccb425bd44 Preperation for spell action buttons 2014-07-15 11:20:43 -04:00
VampyrBytes
3ea5e2dda5 Replaced Monkeyized() with working method
commented out old monkeyized() that was causing the ghosting problems
and put a new one in that sends it through the safe method of
monkeyizing. Tested with all currently used monkeyize() calls so won't
break stuff
2014-07-15 15:32:37 +01:00
ZomgPonies
88098da3c7 Object verb removal crew 2014-07-15 08:47:43 -04:00
Kelenius
c54b9e3626 Slime update
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/metroid/death.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/say.dm
	code/modules/mob/transform_procs.dm
	code/modules/reagents/Chemistry-Recipes.dm
	maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Zuhayr
938dc70803 Fixes #5485
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-07-14 03:31:51 -04:00
Zuhayr
4bda0095ca Fixes #5531 2014-07-14 03:27:15 -04:00
Zuhayr
9d3d1c9ea1 Fixes #5508
Conflicts:
	code/modules/organs/organ_external.dm
2014-07-14 03:26:56 -04:00
Zuhayr
c91d3895f9 Fixes #5573 2014-07-14 03:23:53 -04:00
d3athrow
6a61b78d98 Spacepod enhancements
Added damage to spacepods as well as damage overlays.
Started a framework to allow more than 1 weapon system per spacepod.
Pods turn into fireworks when they reach 0 integrity.

Conflicts:
	code/WorkInProgress/pomf/spacepods/spacepods.dm
	html/changelog.html
2014-07-13 16:05:53 -04:00
Kelenius
a552662bec Now uses isturf 2014-07-13 15:21:12 -04:00
Kelenius
a0609d0ce7 Two fixes
Double click made non-snowflake, cancel camera exploit patched
2014-07-13 15:20:53 -04:00
Kelenius
b6c6138c44 Gives the AI a hud
Conflicts:
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/screen_objects.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/say.dm
	code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
Walter0o
800169feab adjusts examine for w_class 1 yankability
Conflicts:
	code/modules/mob/living/carbon/human/examine.dm
2014-07-13 09:02:33 -04:00
ZomgPonies
b0edf2cc0b Small fix 2014-07-13 09:01:47 -04:00
Walter0o
e5cb01f6fb shrapnel check for human get_visible_implants() 2014-07-13 08:59:51 -04:00
mwerezak
44e2f8acf2 Fixes human internal organs list
Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/blood.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Chinsky
0df1dabf75 Adds overmap system and examples of it's usage.
Unticked, as it disables space edge transition.

Conflicts:
	code/modules/mob/mob_movement.dm
2014-07-13 08:21:26 -04:00
ZomgPonies
ffd2c1ce42 Minor change 2014-07-13 07:43:32 -04:00
Hubblenaut
aed68c1c2c Fixes canmove updating wrongly on movable chairs
Conflicts:
	code/modules/mob/mob.dm
2014-07-13 07:27:47 -04:00
ZomgPonies
2bb72d378b Movement fix 2014-07-13 07:06:11 -04:00
Hubblenaut
4375357b23 Fixes wrong person getting movement penalty 2014-07-13 06:56:06 -04:00
Hubblenaut
740c54328b Minor code cleanup
Conflicts:
	code/modules/mob/mob_movement.dm
2014-07-13 06:55:47 -04:00