Zuhayr
0ddab372bf
Added glass to the engineering module.
2014-07-18 07:38:30 -04:00
Zuhayr
3098c80f9c
Fixed some bugs, did some testing, moved some procs around for robot functionality.
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Conflicts:
code/modules/mob/living/silicon/robot/robot.dm
2014-07-18 07:38:11 -04:00
ZomgPonies
ff2557eb91
Compile fix
2014-07-18 07:35:22 -04:00
Zuhayr
0436cd3e48
Added paperwork handler, clerical gripper, some other tweaks.
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Conflicts:
code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:34:12 -04:00
Zuhayr
8ae76446b7
Temp commit with robot module work
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Conflicts:
icons/mob/head.dmi
2014-07-18 07:32:09 -04:00
Zuhayr
bdfc7ef719
Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
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Conflicts:
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:30:54 -04:00
Zuhayr
5a8aada05d
Fixes bug with drone Bump() check
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They can now use teleporters, hand tele portals and the disposals chute.
2014-07-18 06:49:42 -04:00
Rob Nelson
f7b516a5ab
Shit catches on fire now
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Conflicts:
code/ZAS/Fire.dm
code/game/objects/items/weapons/storage/bible.dm
code/game/objects/items/weapons/storage/boxes.dm
code/modules/mob/living/living_defines.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photography.dm
code/setup.dm
2014-07-18 06:32:15 -04:00
Rob Nelson
8fbfd7ccd1
Ready_DNA not called in human new() when humans are spawned.
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2014-07-18 06:13:10 -04:00
ZomgPonies
4ad8b741a2
Turned remote talk into a spell and optimized it, giving it it's action button
2014-07-18 02:38:53 -04:00
VampyrBytes
b3f396bfff
Fixes inventory bug
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Fixes the bug where you couldn't interact with someone's inventory when
they were on top of a structure, such as a table
2014-07-17 05:48:59 +01:00
ZomgPonies
c654029821
New genetic defects MUAHAHAHAA
2014-07-17 05:36:30 -04:00
Heredth
ded49a5af9
Update whisper.dm
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Conflicts:
code/modules/mob/living/carbon/human/whisper.dm
2014-07-17 05:29:17 -04:00
ZomgPonies
81c643924d
Icons for most genetic powers.
2014-07-17 02:57:36 -04:00
ZomgPonies
371fd82f54
Merge pull request #294 from VampyrBytes/master
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Replaced Monkeyized() with working method
2014-07-17 01:35:32 -04:00
MrPerson
7a554f2be9
Make dead people stop jittering
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Fixes #3690
2014-07-16 16:47:22 -04:00
mwerezak
0b61e8e646
Limits hearing sounds in a vacuum
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Conflicts:
code/modules/mob/living/say.dm
2014-07-16 10:09:51 -04:00
mwerezak
9af839f34b
Thrown sharp objects no longer always embed
2014-07-16 10:06:40 -04:00
mwerezak
8644045eac
Moves human specific hitby code to human_defense
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 10:06:22 -04:00
mwerezak
b36ce010ad
Bad indentation causing robot modules to embed
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-07-16 10:04:34 -04:00
mwerezak
be448d9c73
Thrown momentum no longer depends on fingerprints
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 09:56:00 -04:00
mwerezak
a07b7a5ce3
Thrown items can be targeted, has miss chance...
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...based on distance, similar to projectiles.
Conflicts:
code/defines/obj.dm
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/vending.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/games/cards.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
mwerezak
ee3b362f8e
Adds miss chance and shield checks to thrown atoms
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Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.
Conflicts:
code/game/atoms.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:42:11 -04:00
mwerezak
da7ae3c049
Moves turf collision handling into living_defense
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 09:38:36 -04:00
mwerezak
5760510183
Fixes melee attacks using area effect armour values
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def_zone is normally not set when attacking with a melee weapon, and the
melee armour check didn't use target_zone for some reason.
2014-07-16 09:37:11 -04:00
mwerezak
e2b4e43a9c
Fixes suits being punctured by projectiles when...
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...fully blocked by a shield.
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-07-16 09:36:50 -04:00
Neerti
dd6f54ed47
fun fact: This took 6 hours because bay uses different say().
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fun fact: I'm never porting say-related stuff from bay.
Conflicts:
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/radio/headset.dm
code/modules/mob/living/say.dm
code/modules/mob/living/silicon/ai/ai.dm
2014-07-16 09:27:12 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
ZomgPonies
ccb425bd44
Preperation for spell action buttons
2014-07-15 11:20:43 -04:00
VampyrBytes
3ea5e2dda5
Replaced Monkeyized() with working method
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commented out old monkeyized() that was causing the ghosting problems
and put a new one in that sends it through the safe method of
monkeyizing. Tested with all currently used monkeyize() calls so won't
break stuff
2014-07-15 15:32:37 +01:00
ZomgPonies
88098da3c7
Object verb removal crew
2014-07-15 08:47:43 -04:00
Kelenius
c54b9e3626
Slime update
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Conflicts:
baystation12.dme
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/say.dm
code/modules/mob/transform_procs.dm
code/modules/reagents/Chemistry-Recipes.dm
maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Zuhayr
938dc70803
Fixes #5485
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-07-14 03:31:51 -04:00
Zuhayr
4bda0095ca
Fixes #5531
2014-07-14 03:27:15 -04:00
Zuhayr
9d3d1c9ea1
Fixes #5508
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Conflicts:
code/modules/organs/organ_external.dm
2014-07-14 03:26:56 -04:00
Zuhayr
c91d3895f9
Fixes #5573
2014-07-14 03:23:53 -04:00
d3athrow
6a61b78d98
Spacepod enhancements
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Added damage to spacepods as well as damage overlays.
Started a framework to allow more than 1 weapon system per spacepod.
Pods turn into fireworks when they reach 0 integrity.
Conflicts:
code/WorkInProgress/pomf/spacepods/spacepods.dm
html/changelog.html
2014-07-13 16:05:53 -04:00
Kelenius
a552662bec
Now uses isturf
2014-07-13 15:21:12 -04:00
Kelenius
a0609d0ce7
Two fixes
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Double click made non-snowflake, cancel camera exploit patched
2014-07-13 15:20:53 -04:00
Kelenius
b6c6138c44
Gives the AI a hud
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/other_mobs.dm
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/say.dm
code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
Walter0o
800169feab
adjusts examine for w_class 1 yankability
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Conflicts:
code/modules/mob/living/carbon/human/examine.dm
2014-07-13 09:02:33 -04:00
ZomgPonies
b0edf2cc0b
Small fix
2014-07-13 09:01:47 -04:00
Walter0o
e5cb01f6fb
shrapnel check for human get_visible_implants()
2014-07-13 08:59:51 -04:00
mwerezak
44e2f8acf2
Fixes human internal organs list
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Conflicts:
code/modules/events/organ_failure.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Chinsky
0df1dabf75
Adds overmap system and examples of it's usage.
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Unticked, as it disables space edge transition.
Conflicts:
code/modules/mob/mob_movement.dm
2014-07-13 08:21:26 -04:00
ZomgPonies
ffd2c1ce42
Minor change
2014-07-13 07:43:32 -04:00
Hubblenaut
aed68c1c2c
Fixes canmove updating wrongly on movable chairs
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Conflicts:
code/modules/mob/mob.dm
2014-07-13 07:27:47 -04:00
ZomgPonies
2bb72d378b
Movement fix
2014-07-13 07:06:11 -04:00
Hubblenaut
4375357b23
Fixes wrong person getting movement penalty
2014-07-13 06:56:06 -04:00
Hubblenaut
740c54328b
Minor code cleanup
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Conflicts:
code/modules/mob/mob_movement.dm
2014-07-13 06:55:47 -04:00