Commit Graph

143 Commits

Author SHA1 Message Date
variableundefined
d6f1b338fc Display the type(s) of selected antags an antag might be in player panel (#16735)
* Display the type(s) of selected antags an antag might be in player panel

* Remove an oops in DM_DOC, remove useless code in is_special_character and add DMDoc to it

* Clean up unnecessary ssticker check and improve doc

* Stylings fix
2021-10-07 16:47:28 +01:00
SteelSlayer
abb51524c1 blob FLW 2021-07-21 20:25:31 -05:00
Fox McCloud
fdc6ab2211 Damns Devils Gamemode to Hell (#15672)
* Damns Devils Gamemode to Hell

* Update config.txt
2021-03-07 12:00:02 +00:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
joep van der velden
286472229a Rename the var to be less confusing 2020-09-22 08:33:06 +02:00
joep van der velden
fa423ab9e6 Wrong param changed. Player panel fixed 2020-09-22 08:29:39 +02:00
farie82
1ffca6dfed Makes PMs work after the client reconnects (#14404) 2020-09-21 15:08:34 -04:00
Kyep
3018e1109e verb simplification 2020-08-10 14:59:29 -07:00
TDSSS
4deb4e7969 formatting change 2020-07-13 00:31:53 +02:00
TDSSS
35de1f63bc Added security counter to check antags panel 2020-07-08 14:28:04 +02:00
Fox McCloud
8852a9de58 Makes New Players GC 2020-07-01 10:45:42 -04:00
SteelSlayer
eaee4374f6 we got some apprenticeship up in here 2020-06-20 15:02:26 -05:00
AffectedArc07
8a71c695cc Patches a hole 2020-06-04 14:36:29 +01:00
Ty-Omaha
c2d76d037d Check antag improvements (#13209) 2020-04-11 16:05:57 -06:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
SteelSlayer
0e3a484c42 Fixes a bunch of things related to mindslaves (#12491) 2019-10-03 14:08:54 -04:00
AffectedArc07
510c210930 Merge 2019-05-09 17:06:35 +01:00
variableundefined
6e79364b65 Here we go again 2019-05-03 21:47:07 +08:00
AffectedArc07
ec790efeaa SSticker 2019-04-30 16:47:47 +01:00
joep van der velden
efcfbbcf2d Added checks now 2019-04-28 00:08:03 +02:00
joep van der velden
86c8cf0c8b PM's work again 2019-04-27 22:25:04 +02:00
variableundefined
86ea35c25b Merge pull request #11161 from Kyep/terrorspider_patch_post_newcrit
Terror Spider tweaks
2019-04-07 20:30:48 +08:00
Arkatos1
8669ea1716 Removed Dark Matter for real, improved descriptions and added Blob Overminds to Check Antagonists verb 2019-03-30 15:00:12 +01:00
Kyep
51c119660c add: shows admins details about growing eggs/spiders 2019-03-28 21:36:31 -07:00
Kyep
57d9b22675 Eventmob/specialrole v1.0 2019-03-08 02:08:24 -08:00
alex-gh
05e57e0970 Fixes devils not showing up in check antaganists. 2019-01-13 12:00:50 +01:00
Mars
984339ce42 Merge-conflict fix + check for null rather than type. 2018-10-12 18:59:54 +02:00
Mars
d9b60a7bfb Fix merge conflict 2018-10-09 09:41:37 +02:00
Desolate
4c062212ab refactors global lists. 2018-10-06 08:02:45 -05:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
variableundefined
bc22544919 Port Shuttle to StonedMC 2018-09-02 22:22:33 +08:00
Mars
6a77df8792 UID usage for a number of hrefs.
There should be only UID usage now for the hrefs: adminmoreinfo,
adminplayerobservefollow, adminplayeropts, vars, subtlemessage, traitor,
BlueSpaceArtillery, CentcommReply, SyndicateReply, adminspawncookie,
priv_msg, revive, follow.
2018-08-17 12:31:26 +02:00
Mars
4fa906951a Use of the flexible macro
Mostly regex to catch every \ref with the same formatting, with their
reference and display name.
2018-08-16 20:04:53 +02:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Kyep
e05357d291 Fixes TS category in CS showing with only mindless spiders 2017-03-19 22:18:50 -07:00
Kyep
cdf35ce9da fixes merge conflict 2017-02-13 22:27:06 -08:00
Kyep
3aeb37eedb Adds ERT to Check Antagonists 2017-02-12 23:55:48 -08:00
Kyep
9f20cb1685 Fixes merge conflict in event_container 2017-02-10 22:07:05 -08:00
Markolie
2b767bb9c9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/modules/mob/mob_helpers.dm
#	icons/obj/ammo.dmi
#	icons/obj/guns/projectile.dmi
#	icons/obj/storage.dmi
2017-01-31 17:44:38 +01:00
Kyep
46f409ddfb Fixes some mobs being invisible in Check_antagonists 2017-01-28 15:25:20 -08:00
Markolie
a50a3d59b9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/is_helpers.dm
#	code/_globalvars/lists/objects.dm
#	code/game/machinery/turrets.dm
#	config/example/config.txt
#	goon/browserassets/css/browserOutput.css
#	icons/obj/library.dmi
#	icons/turf/floors.dmi
2017-01-20 23:43:35 +01:00
Aurorablade
9f1037006d Changes and more shit i noticed... 2017-01-17 23:45:47 -05:00
Aurorablade
479a82017c Merge this before i find something else.... 2017-01-16 23:55:41 -05:00
Kyep
e5ab12acd0 PR 2 Creation 2017-01-07 00:18:43 -08:00
Markolie
f4c4bfe288 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__HELPERS/unsorted.dm
#	code/_globalvars/lists/objects.dm
#	code/controllers/verbs.dm
#	code/game/gamemodes/cult/ritual.dm
#	code/game/gamemodes/cult/runes.dm
#	code/game/objects/items/stacks/sheets/sheet_types.dm
#	code/modules/mob/spirit/mask/mask.dm
#	code/modules/mob/spirit/viewpoint.dm
#	icons/effects/96x96.dmi
#	icons/effects/effects.dmi
#	icons/mob/actions.dmi
#	icons/obj/weapons.dmi
#	icons/obj/wizard.dmi
#	icons/turf/floors.dmi
2017-01-06 16:36:46 +01:00
Markolie
2e711d1337 Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
2016-10-23 23:15:57 +02:00
Aurorablade
e2ce799aa1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-10-08 22:21:48 -04:00
Krausus
d146de1dd7 UID mass replace: src=\ref[datum] 2016-09-05 23:12:08 -04:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Aurorablade
47dc3a3051 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-08-16 02:23:20 -04:00