Walter0o
800169feab
adjusts examine for w_class 1 yankability
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Conflicts:
code/modules/mob/living/carbon/human/examine.dm
2014-07-13 09:02:33 -04:00
ZomgPonies
b0edf2cc0b
Small fix
2014-07-13 09:01:47 -04:00
Walter0o
e5cb01f6fb
shrapnel check for human get_visible_implants()
2014-07-13 08:59:51 -04:00
Walter0o
f5e1911a2e
fixes #5449
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missing variable updating lead to APCs stuck in green status during powersinks.
2014-07-13 08:59:25 -04:00
mwerezak
8ad91ea11c
Fixes germ levels going below zero
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Conflicts:
code/modules/organs/organ_internal.dm
2014-07-13 08:53:53 -04:00
mwerezak
44e2f8acf2
Fixes human internal organs list
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Conflicts:
code/modules/events/organ_failure.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Zuhayr
1079661a1e
Reapplied scanners to map, stopped braces working on drill turfs with no resources.
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Conflicts:
maps/tgstation2.dmm
2014-07-13 08:45:03 -04:00
Zuhayr
333c3c8ae7
Mining rework. Added ore scanner, adjusted values for spawn, added debug verbs.
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Conflicts:
baystation12.dme
code/modules/admin/admin_verbs.dm
maps/tgstation2.dmm
2014-07-13 08:44:47 -04:00
Hubblenaut
956706c7cf
Fix: Painkillers stay in body for decent time
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:34:30 -04:00
Hubblenaut
776369d9ee
Health Analyzer can read all types of beneficial medicine
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Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:32:14 -04:00
Chinsky
0df1dabf75
Adds overmap system and examples of it's usage.
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Unticked, as it disables space edge transition.
Conflicts:
code/modules/mob/mob_movement.dm
2014-07-13 08:21:26 -04:00
mwerezak
76e9212ac8
Fixed wrong operator
2014-07-13 08:19:59 -04:00
mwerezak
2ff4a975f0
Sterilizine reduces germ_level on contact
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:19:50 -04:00
mwerezak
87e7c32959
Fixes advanced trauma kits claiming to disinfect but not doing so
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Conflicts:
code/game/objects/items/stacks/medical.dm
2014-07-13 08:18:16 -04:00
unknown
9a6e39fc58
Fixes missing length check before pick()
2014-07-13 08:17:03 -04:00
mwerezak
d3cdb25ef3
Increases cough rate for lung infections
2014-07-13 08:16:49 -04:00
mwerezak
ebfbf40724
Tweaks internal organ spread rate
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Conflicts:
code/modules/organs/organ_internal.dm
2014-07-13 08:16:32 -04:00
mwerezak
afaf623376
Makes minor wounds harder to infect
2014-07-13 08:13:21 -04:00
mwerezak
64ba9ab933
Fixes #5532 and increases the time required for organs to become infected from wounds
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Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.
Conflicts:
code/modules/organs/organ_internal.dm
code/setup.dm
2014-07-13 08:13:02 -04:00
ZomgPonies
76276ace29
Cleaning out old unused code.
2014-07-13 08:10:44 -04:00
mwerezak
044399e6f0
Required spaceacillin levels no longer scale
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The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
2014-07-13 07:43:57 -04:00
ZomgPonies
ffd2c1ce42
Minor change
2014-07-13 07:43:32 -04:00
mwerezak
54075aaceb
Infected wounds show up more readily on the health scanner
2014-07-13 07:42:32 -04:00
mwerezak
0682d336ec
Spaceacillin now prevents wounds from transferring germs
2014-07-13 07:42:21 -04:00
mwerezak
cf52f9e734
Fixes reagent_containers not being usable for surgery
2014-07-13 07:42:10 -04:00
mwerezak
9cebb9708e
Makes bleeding logic a little clearer
2014-07-13 07:41:56 -04:00
mwerezak
26f1173765
Allows necrosis to be fixed with peridaxon and surgery
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Conflicts:
code/modules/surgery/headreattach.dm
2014-07-13 07:41:24 -04:00
mwerezak
8f6bfb8b1a
Reduces amount of toxin damage dealt by infections
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Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
Conflicts:
code/modules/organs/organ_internal.dm
code/setup.dm
2014-07-13 07:39:26 -04:00
mwerezak
e360e5732b
Adjusts the curing of infections
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Conflicts:
code/modules/organs/organ_internal.dm
2014-07-13 07:36:25 -04:00
mwerezak
0ba5e1a3dc
Fixes dionaea getting infections
2014-07-13 07:35:30 -04:00
mwerezak
5a054bcdaa
Makes infections cure faster
2014-07-13 07:35:17 -04:00
ZomgPonies
ca667bae0a
Fuck Phoron
2014-07-13 07:31:09 -04:00
mwerezak
f42244730b
Removes duplicate defines, updates comments
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Conflicts:
code/game/machinery/embedded_controller/docking_program.dm
2014-07-13 07:30:39 -04:00
Hubblenaut
aed68c1c2c
Fixes canmove updating wrongly on movable chairs
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Conflicts:
code/modules/mob/mob.dm
2014-07-13 07:27:47 -04:00
GinjaNinja32
56615e9170
Fix Change UI verb
2014-07-13 07:13:10 -04:00
mwerezak
e0afb0632b
Shuttle now can only be late when arriving
2014-07-13 07:12:30 -04:00
mwerezak
b3ce8db989
Fixes shuttle being late AFTER it arrives
2014-07-13 07:12:16 -04:00
mwerezak
908cabea09
Fixes the supply shutting being stuck in warmup if forbidden atoms are aboard
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Might be related to #5459 , not sure though.
2014-07-13 07:10:01 -04:00
Walter0o
2a3bfa443d
adds shuttle_control access check to proper place
2014-07-13 07:09:09 -04:00
ZomgPonies
2bb72d378b
Movement fix
2014-07-13 07:06:11 -04:00
Mark Aherne
99eb85fae4
This change to nanomanager optimizes the sending of nanoui assets to clients.
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The flist (file list) proc was being used multiple times for each client user logon, this now only occurs once when the server starts.
Hopefully this fixes the nanoui assets issue which occurs during peak usage.
Conflicts:
code/modules/nano/nanomanager.dm
2014-07-13 07:04:09 -04:00
Hubblenaut
4375357b23
Fixes wrong person getting movement penalty
2014-07-13 06:56:06 -04:00
Hubblenaut
740c54328b
Minor code cleanup
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Conflicts:
code/modules/mob/mob_movement.dm
2014-07-13 06:55:47 -04:00
Hubblenaut
6c0122e7d6
Fixes in wheelchair and different handling of movement
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Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/modules/mob/mob.dm
2014-07-13 06:52:38 -04:00
Hubblenaut
b9be3e6ed7
Stops buckled mobs from slipping (for now)
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Conflicts:
code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
Zuhayr
6e9f55f262
Fixes #5472
2014-07-13 06:34:37 -04:00
Walter0o
895302e28a
fixes weird drone health status
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a non-damaged drone has 35 health and 35 maxHealth.
in the current proc, that is shown as (( 35 +35)/(35*2))*100 = 100 % health
a drone at half its health has 17.5 health.
current proc : (( 17.5 +35)/(35*2))*100 = 75 % health
a dead drone has 0 health.
current proc : ( 0 +35)/(35*2))*100 = 50 % health
as i fixed this proc in the silicon parent proc, this can be removed.
2014-07-13 06:33:35 -04:00
Walter0o
d4f503c6f8
fixes weird silicon health status
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a non-damaged cyborg has 200 health.
in the current proc, that is shown as (200+100)/2 = 150 % health
a dead borg has 0 health.
in the current proc, that is shown as (0+100)/2 = 50 % health
Conflicts:
code/modules/mob/living/silicon/silicon.dm
2014-07-13 06:32:59 -04:00
mwerezak
4f4b96d5b1
Fixes bad emergency shuttle can_force() check
2014-07-13 06:27:45 -04:00
mwerezak
cf05d11854
Status displays now won't blank when undocking, too
2014-07-13 06:27:31 -04:00