This commit changes every 'world.log <<' message with a loggable proc-
log_to_dd().
This is adjustable in the config; If LOG_WORLD_OUTPUT is present, all
things sent to world.log will show up in the standard /data/logs/ logs.
These logs will contain the following (in order):
Timestamp
"DD_OUTPUT:"
The message.
The config option for this, by default, is turned off.
Revert to the orignal TG method of just shoving a player into the daemon
on vial break.
did the same for the event (i still like using the revenant spawns
rather then carp spawns for that, not as disoriniting to me)
Added reference to BLOODCRAWL_EAT i missed
Devouring now heals more types of damage
Removes some gore abilitys...I got overzealous in wanting
blood....Keeping the spooky demon head whisper...
No don't ask why i called it Pustle...My brain frightens me...
So i did a thing..and it messed up alot of other things..so i remade the
thing..
Adjusted some spans and redid the spawn locs based on the ghostie antag
This commit prevents a runtime of "list index out of bounds" with events
by adding a simple sanity checking system, so that the list checked always
has a valid check, regardless of if the event has a valid variable. NOTE:
May result in unintended behaviour if an event tries to complete with an
invalid severity level. It will always be set to moderate, as that is a
safe assumption for the code to make.
This commit fixes the following things:
- Get_Area() now properly returns the area
- Events will no longer runtime upon being manually triggered by an admin
- The prison break event works again
- Grabbing will no longer runtime (May result in people with pixel
offsets from a grab being stuck, better than a runtime)
This commit changes a bunch of objects fire_act's to temperature_expose,
to allow for superhot gas to act like an actual hotspot. This behaviour is
consistant with -tg-.