* Config file warning V1
* Better version
* More stuff
* Log and ingame message
* File names
Also removed all ' from the `log_world()` since they ended up encrypted in the actual log.
* Slugfix
They now pass tables and mobs
Also you have to shoot them and not the tile they're sanding on for them to get shot.
* Update code/modules/mob/living/simple_animal/hostile/headslug.dm
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
* Lets get this show on the road
* Now were talking
* These matter
* Oh the joys of CI testing
* And this
* Wrong version
* Tweaks
* More tweaks
* Lets document this
* This too
* Upgrades this
* Fixed some sanity issues
* This too
* Screw it, this too
* More sanity
* And these
* This too
* Documentation
* This too
* Fixes **awful** scoreboard logic
* Why do we care about only half-absorbing someone
* Revert "Why do we care about only half-absorbing someone"
This reverts commit 8de1cfdf05.
* Refactors these
* Hashing
* Moxian tweaks
* Initial Commit - Async SQL
* First batch of queries
* More progress
* Nukes DB Polls
* More work
* oops
* One push
* Notes work now
* Ok these work
* Watchlist done
* Async Bans!
* Async Permissions
* Async client procs
* I officially hate preference datums
* Also these
* Async Custom Items
* Async Karma
* Async Library
* Async TOS
* Cleans out the old SQL code
* CI Sanity
* Apparently MySQL doesnt support this
* What about this
* Maybe this
* Review pass 1
* This too
* Fixes job ban loading
* Fix undeleted queries
* Prevents sensitive queries being logged
* Documentation + tweaks
* Adds a verb to force reconnect the DB
* More review tweaks
* Farie tweaks
* Fixes this
* basic working CODE
* improve code further
* removes bingus
* fixes misplaced left foot stamps
* moves stamp mark offsetting to use params
* condenses image count, and reworks how the stamps are blended
* fixes less than ideal code
* alters badly named variable
* removes uneeded code
* removes unused variable, and more comments
* removes .len and improves examine
* Moves stamp marks to Misc layer in the human icon onion
* moves ink_marks to human, and other improvements
* reworks stamp mark desc system, and the human stamp mark images
* changes the pixels storage varaible for stamp markts to iamge from mutable_appearance (marginally faster)
* Good Improvements
* removes bad code
* updates some code comments
* reworks examine.dm code and more AUTODOC compliant
* add hide_from_all to storage objects, to call by something once it's locked/close
* lockers call hide_from_all on stored storage items
* secure storage calls hide_from_all on lock
* throwing storage closes it
* adding storage to a disposal chute closes it
* adding storage to a crate closes it
* adding storage to the destructive analyzer closes it
* Changes 'isAntag()' to check 'living' rather than 'carbon'
* Purified construct changes
Changes:
Only chaplains and other holy people can convert soulstones to purified soulstones,
Holy constructs are now tinted slightly blue, to make them stand out more from cult constructs,
Holy Artificers now spawn purified soulstones.
* Reverted blue tint