Commit Graph

41 Commits

Author SHA1 Message Date
S34N
fa040cdb65 Fixes gamma armoury hatch cheese (#20479)
* Fixes gamma armoury hatch cheese

* mira fix
2023-03-26 15:08:54 -05:00
S34N
0a441dc5d7 Revenant buff (#19577)
* spooky

* not yet tested

* i hate my life

* CI

* Update code/datums/spell.dm

* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm

* review pass 1

* wise charlie words

* icons

* farie suggestion

* double vars

* haha oops

* bye you useless waste of space

* more damage

* farie review

* pass 2

* and this

* this is not a bool

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* charlie review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-11-10 21:10:03 +01:00
S34N
667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
warriorstar-orion
85f4503d33 Refactor announcements. (#19459)
* Refactor announcements.

* Actually make this a unit test

* Dumb

* Remove unnecessary 'as text'

* Reviews:

- Make CSS class a recognizable word
- Flip the defaults for logging

Also:

- Style fixes (default null in fields)
- Fix emergency/crew-transfer shuttle announcement titles
2022-11-02 20:31:37 +01:00
warriorstar-orion
6cc02b58cc Fix runtimes caused by proc signature change. (#19464) 2022-10-23 12:23:35 -05:00
McRamon
888c78e160 New ability icons (part 1) (#19261)
* Removes unused sling icons

* first wave of icons

* more icons and stuff

* more icons and fixes

* mindswap fixed

* more actions.dmi adjustments

* some more

* dust biochip unique icon

* small fix

* test

* Update actions.dmi

* mhm

* reverse of some changes that are pointless as it stands

* Update implant_dust.dm

* bio-chip icons

* dust_implant new icon path

* missing icon for human form cling ability added

* removed the directional icons of the immrod action icon (yes)
2022-10-05 22:54:38 +01:00
Charlie
ded049a902 Spell cooldown refactor (#18327)
* Squashed commit of the following:

commit 979fe5287c3dd33cd5d69bdd968beae245984f2e
Author: hal9000PR <charliesteeples@outlook.com>
Date:   Sat Jul 9 23:40:53 2022 +0100

    guts the old system

* refactors spell cooldowns into a handler

* charge datum

* garbage collection

* cleanup, renames cooldown var

* review changes

* boo cooldown fix

* styling

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-07-23 00:00:42 +02:00
KalevTait
d1da076958 Code Readability - Spells (#18141)
* changed fake disintegrate to not need a permit (as far as sec bots are concerned)

* prefer boolean defines to magic numbers

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* added check

* spells

* Revert "added check"

This reverts commit 082aa40246.

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-01 15:52:12 -05:00
Farie82
576482907b Refactors spell targeting to delegate it to a targeting datum (#16552)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-12-13 17:40:36 +01:00
SteelSlayer
e57d867df5 spawn removals 2021-02-26 23:02:16 -06:00
SteelSlayer
a9d94b7cbf AoE spell logging tweaks 2020-08-17 10:24:30 -05:00
SteelSlayer
7685741ff9 Fixes shadowstep and knock admin attack log spam (#13435)
* Fix shadowstep attack log spam.

* fix knock log spam

* lazylen

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2020-06-26 01:30:05 -06:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Aurorablade
4fc35a68b1 Gonna have to clean some files after this. 2019-01-19 22:38:47 -05:00
Desolate
f7627d2fcb Resolves conflicts. 2018-10-11 05:36:22 -05:00
Purpose
ea74920535 no no no no cyberiaaaaad 2018-10-05 20:57:41 +01:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
datlo
c43ff119a2 Updates announcement
Simplified wizard fed announcement on cast, updated spell description
Made the spell impossible to improve (quality of life since it can't be
refunded)
Fixed a bug on one_access airlocks
2018-08-11 12:39:12 +01:00
datlo
6b3bb7304b Make greater knock a subtype of Knock
also moved it into knock.dm
2018-08-08 23:55:16 +01:00
Markolie
ab4703623c Review changes 2017-01-27 17:46:38 +01:00
Markolie
dbc73875d7 Fix spells, shadow/Diona QoL improvements (HUD icons) 2016-10-25 18:11:09 +02:00
Markolie
2e711d1337 Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
2016-10-23 23:15:57 +02:00
Fox-McCloud
1404d66fff tweaks 2016-01-29 19:40:46 -05:00
DZD
16bdb00351 Nukes useless /wizard/ spell pathing
This had no fucking reason to exist, Shadowling spells are not wizard
spells, genetics powers are not wizard spells, ghost Booing is not a
wizard spell, etc.
2015-08-08 14:06:50 -04:00
AnturK
568d289a67 Generic Action\Action Button System
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Markolie
1db034a8f8 NanoUI synth airlock update 2015-03-03 18:45:22 +01:00
ZomgPonies
431ab486b3 Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row) 2014-07-23 11:04:07 -04:00
ZomgPonies
800d5b4b0b Revert "Made wizard spells into various subtypes"
This reverts commit 8b703f55af.
2014-07-23 10:58:20 -04:00
ZomgPonies
8b703f55af Made wizard spells into various subtypes 2014-07-21 09:40:42 -04:00
ZomgPonies
5bd725af44 More work on spell action buttons. 2014-07-16 02:48:54 -04:00
mwerezak
e9171a9ae3 Adds docking support to shuttles, NanoUI
Conflicts:
	code/game/machinery/doors/airlock.dm
	code/game/machinery/doors/airlock_control.dm
	code/game/machinery/embedded_controller/docking_program.dm
	code/modules/shuttles/shuttle.dm
	nano/css/shared.css
2014-06-14 04:10:39 -04:00
ZomgPonies
42f286f210 Fixing Gamma armory exploits 2014-01-15 13:06:47 -05:00
ZomgPonies
12b8ae8d76 Magic Overhaul 2013-12-14 05:54:03 -05:00
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
noisomehollow@lycos.com
1d8dea2337 AI's that do not name themselves after 20 seconds will default to their starting name.
Added a direction finding algorithm for target, get_dir_to(). Mostly useful for positioning sprites in relation to a target. Such as energy beams, lines, and so on.
Changes to ninjas. Fixed a bunch of bugs and finished content. It is now possible to drag people with you when phase jaunting/shifting. Jaunting/shifting should also kill livestock, huggers, and damage mechs.
Renamed /obj/spell path to obj/proc_holder/spell in order to have a generic proc_holder category. For now it only works for the AI but can be expanded to other mobs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1566 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-11 02:01:30 +00:00
uporotiy
b7db69b6f8 Object spell system v1.1
Completely revamped the classes, it's even more streamlined now. Got a few bugs and tweaks (namely, blind doesn't work, fireball got buffed up as compensation for not dealing additional damage to the target), but it's okay, since nobody uses those anyway.
 Fixed the bug with emagged borg laws.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1465 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-17 18:49:46 +00:00
uporotiy
be85fc280d Object Spell System v1.0
It is now fully implemented, though I might continue work on it (especially with all the bugs no doubt present in the code). To turn on wizards spawning with an spellbook that gives object spells as opposed to verb spells, uncomment the FEATURE_OBJECT_SPELL_SYSTEM line in config.txt
For the end user, the vanilla (without spell var editing) wizard, the only two differences are having to click spells to use them (not being able to right-click stuff and cast spells that way or type them in the command line) and having a nice little countdown for a spell's recharge time.
 Changelog
It is now less horribly blue on white and more nicely black on white.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1381 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 20:34:41 +00:00
crazyclonetheninja
eec01aa865 All robots, including cyborgs, can now be named! Simply use a pen on them during any step where there's an assembly involved. Note that cyborg naming is subject to removal if people abuse it.
Knock now unbolts doors as well as opens them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@880 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-17 04:13:31 +00:00
uporotiy
16ca227fdc Reworked Spellcasting System v0.9
- Very flexible - you can edit some of the spell's vars on the fly, or hardcode variations of the core spells.
 - Everyone can access it - you could even have observers with spells.
 - Slightly better UI - no longer will the spell verbs blink in and out of your verb panel.
1.0 will convert the existing spell sources (ie wizard spellbook) to this system and convert the last two spells to it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@860 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 00:25:45 +00:00