GDN
82b863cefd
Converts over the missing TGUI input lists ( #23859 )
...
* Converts over the missing TGUI input lists
* last fixes
* num revert
2024-02-14 21:17:29 +00:00
GDN
13a2630028
Removes comparisons to true and false ( #24083 )
...
* Removes comparisons to true and false
* Update .github/CONTRIBUTING.md
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-14 19:45:37 +00:00
warriorstar-orion
db17300320
remove skeleton crew card access ( #23960 )
2024-02-14 19:45:18 +00:00
1080pCat
c78f6afe89
Adds some more guns, and removes some spells/wands from the greater summon guns and magic spell ( #24056 )
...
* Update rightandwrong.dm
* Revert "Update rightandwrong.dm"
This reverts commit 28a93bfadd .
* Update rightandwrong.dm
* forgor this one
* Update rightandwrong.dm
2024-02-14 19:44:25 +00:00
CRUNCH
97cfc533b2
Allows toolbelts to hold nanopaste and cyborg analyzers. ( #24051 )
...
* Update belt.dm
Store nanopaste in toolbelts.
* Update belt.dm
can hold cyborg analyzers too!
2024-02-14 19:43:52 +00:00
PopeDaveThe3th
d7725c3681
Buffs Machine Overload ( #23989 )
...
* adds 2 more uses to Machine Overload
* buffs the ability's explosion size
* Update code/game/gamemodes/malfunction/Malf_Modules.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update Malf_Modules.dm
* Update code/game/gamemodes/malfunction/Malf_Modules.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-14 19:42:28 +00:00
warriorstar-orion
9b79902cf7
cere: create distinct nearspace area for disposals ( #24096 )
...
* cere: create distinct nearspace area for disposals
* catwalk restore
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-14 10:14:59 +00:00
Zack
a268af22ef
Puts evidence secure lockers in evidence room in brig on Cerestation, delta, meta and on box station ( #24037 )
...
* Secure lockers
* guh random APC
* secure safes
* fixed a issue
* Update security_lockers.dm
* Secure evidence lockers
* Update security_lockers.dm
* Update code/game/objects/structures/crates_lockers/closets/secure/security_lockers.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* Update security_lockers.dm
* evidence lockers for the dective
* fixed a funny error
* fixed a few issues
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-13 19:17:28 +00:00
Zack
c8dfc82a1d
Fixes the area around medbay on boxstation ( #24026 )
...
* Area added to map medbay thru VSC
* Maps medbay
* fixed a issue
* Update code/game/area/ss13_areas/medical_areas.dm
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
* light switch
* Update medical_areas.dm
* Update medical_areas.dm
* Update cyberiad.dmm
* Update medical_areas.dm
* Update medical_areas.dm
* removed a light switch wall
* Update medical_areas.dm
---------
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
2024-02-13 17:23:22 +00:00
Zack
241892e9ec
Maps the areas in the main hallway's on delta map ( #23831 )
...
* damn I tripped
* fixed what DGamerL suggested
* Fixed a hallway
* Fixed what Henri215 Suggested
* Update public_areas.dm
* Update delta.dmm
* fixed a fail
* Cameras
* removed the not needed light switchs
* Fixed what Henri215 suggested
* remove a couple light switches
* removed a camera
* removed a camera and added a light
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-13 13:47:48 +00:00
warriorstar-orion
69fe234cb0
Add and apply cargo bay/shuttle access ( #23819 )
...
* Add cargo bay/shuttle access, keep HOP to office
* Miners don't get Bay/Office access unless needed.
* NTR gets supply shuttle and cargo bay access.
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-12 17:11:01 +00:00
1080pCat
6f6c4a9e47
The great SSU securing of 2024. ( #23784 )
...
* locks the things
* why the actual heck were some of these using indents???
* no cheese
* Revert "locks the things"
This reverts commit b5f7cad8bb .
* relocks most™️ SSU's
* emag effects.
* i may be stupid.
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* woops
* Update code/game/machinery/suit_storage_unit.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-12 14:25:38 +00:00
Adrer
9c28543021
Removes superfluous spacing from comms messages with job announcements ( #24110 )
...
* Removes superfluous spacing from telecomms messages with job announcements
* These must not have trailing spaces. No exceptions.
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-02-09 07:55:30 +00:00
DGamerL
60dadf48fe
Makes the VTEC subtract 1 speed instead of setting it to -1 [NPFC] ( #24104 )
...
* Dear god why didn't we think of this before
* Remove extra space
2024-02-08 21:13:22 +00:00
Qwertytoforty
c398e4a617
Adds 2 cybernetic implants, makes emag_act return TRUE ( #23876 )
...
* Adds 2 cybernetic implants, makes emag_act return TRUE
* the rest of the fucking owl
* yeah that would do it
* remove this
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* request changes, scaling burn damage, 3 tile range, lowers tech level
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update scanners.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Lewcs good to them?
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* fuck me
* there are no message admins in ba-sing
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-08 12:52:11 +00:00
Marm
3c5cb36e81
Adds Construction Bag ( #24067 )
...
* imagine actually building things?
* Update code/game/objects/items/weapons/storage/bags.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-08 12:50:40 +00:00
Contrabang
848c717771
More CI for conditionals ( #24050 )
...
* yay
* and thus, it was fixed
* and this fix too, so that the lang server stops complaining
* warrior review
2024-02-06 18:29:33 +00:00
warriorstar-orion
4341e0c762
add aft/stbd solar area icons ( #23984 )
2024-02-06 18:26:01 +00:00
GDN
41ef8c303c
fixes a card console runtime ( #24003 )
2024-02-06 18:25:11 +00:00
Zack
4219e9dbcd
Changed airlocks to airlock helpers on NSS, Kerberos, NSS Cyberiad, NSS Cerebron ( #23634 )
...
* airlockhelpers
* did some things
* fuck you doors
* Guh merge conflict
* guh
* pipe layer
* pipes
* Update delta.dmm
* Shit my shoes are untied
* Update delta.dmm
* catewalks
* fixed what warriorstar-orion suggested
* git reset --hard HEAD~1
* fixed what warriorstar-orion commented
* guh random sign
* Fixed what S34N suggested
* added two things
* fixed a oopps
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-06 14:02:22 +00:00
Qwertytoforty
782290cd62
fixes a very hilarious grey autocloner bug ( #24038 )
...
* fixes a very hillarious grey autocloner bug
* actually move it here so languages are kept
2024-02-05 21:56:33 -05:00
warriorstar-orion
ed9842b730
remove most top-level vardecls ( #23946 )
2024-02-05 17:12:08 -05:00
TheKillfish
84dff25289
Adding Improvements to Knuckledusters ( #23902 )
...
* First tweaks to the dusty bois
* Better code comment
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Managed to finish my checklist of things
* Didn't like the flag name, and finished it's descriptor comment
* Nevermind, flag was not needed
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-04 22:12:38 +00:00
GDN
605abfc76d
Adds runechat to the abductor mindlink ( #23868 )
...
* Adds runechat to the abductor mindlink
* Update code/game/gamemodes/miniantags/abduction/abduction_gear.dm
2024-02-04 21:59:52 +00:00
Qwertytoforty
a31a1aafa1
Abductors can not be recalled for 10 seconds after beaming down ( #23849 )
2024-02-04 21:52:59 +00:00
HMBGERDO
602f1d0f99
yeah ( #23925 )
2024-02-04 21:49:21 +00:00
datlo
17e58231df
Adds the pondering orb to the wizard den ( #23861 )
...
* Pondering orb
* fix
* reset map
* map merge fix test
* Update centcomm.dmm
* Revert "Update centcomm.dmm"
This reverts commit 1ff1a91c80 .
* Revert "map merge fix test"
This reverts commit 0b4a71a365 .
* update map
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* make ghostify more generic
* add proximity check
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-04 21:47:09 +00:00
Qwertytoforty
5dd3f7fb79
stimulants now use stun absorb, flashes no longer makes stun immune people drop items ( #23850 )
...
* stimulants now use stun absorb, flashes no longer makes stun immune people drop items
* whoops need this
* and this
* Update code/modules/reagents/chemistry/reagents/medicine.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-04 21:45:40 +00:00
1080pCat
a2ff8ada2d
Fixes railings mentioning tables on inspect. ( #23554 )
...
* teehee
* cinnamonsnowball review
* contra review
* Update railings.dm
* Update code/game/objects/structures.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-04 21:37:16 +00:00
datlo
97f46ffe84
Refactor and rework the staff of chaos ( #23472 )
...
* [WIP] Refactor and rework the staff of chaos
* update lists
* Add trick weapons
* rename damaging effect, more stuff
* add chaos wand
* implement gift spawning, css, disco, wand
* string tweaks, prank toys
* tweaks + bonus soul
* tweak
* add prank revolver
* fix
* tweak
* implement lethal effects + tweaks
* string tweaks
* implement negative effects
* implement remaining effects
* remove leftovers
* non carbon handling
* non-human handling
* wand human check
* clean up
* Balance
* remove test comment
* remove debug chaos items
* add message to dead check
* clean leftovers
* review suggestions
* Update code/modules/projectiles/guns/chaos_bolt.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply suggestions from review
* oh and that one too
* Update code/modules/projectiles/guns/projectile/revolver.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* documentation fix
for some reason chaos_bolt has a bunch of changes not in the git
* add css classes
* recompile css, fix food
* recompile tgui
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* invoke async proc ref
* adress code review
* fix conflict
* rename var
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-04 21:32:10 +00:00
Qwertytoforty
a2a804225c
Adjust supermatter mole crush / changes out cryo anomalies / sm zap power gen. ( #23843 )
...
* Supermatter generates zap power properly. Introduces mole stability period. Fixes SM darkness
* removes darkness fix
2024-02-04 21:19:15 +00:00
Mikhail Dzianishchyts
19730f6e81
Fix tint control logic ( #23821 )
...
* Fix: Upgrade tint control logic
* Follow formatting
* Remove redundant 'as'
* Revert "Remove redundant 'as'"
This reverts commit 12bceb4053 .
* Auto-docs, refactoring
2024-02-04 21:18:43 +00:00
AffectedArc07
3ab2a08d86
[TM prolly] Some init optimisationss ( #23800 )
...
* [TM prolly] Some init optimisationss
* Do this as well
* Sod it some runtime optimisations as well
2024-02-04 21:17:50 +00:00
PollardTheDragon
d10e1adcae
Adds Malfunctioning AI Deploy Turret Ability ( #23473 )
...
* Adds Malf AI turret deployment ability
* Review Changes
* Check the Eye
* Do After Once check
* Turret Invisibility during Deploy, AI Control
* Reset to initial values on deploy
* Better Audio Booleans
* Helper Proc
* Alert Defaults to No
* Overhauled can_place_turret
* Modular Proc, Global to AI, Null Check
* Callback changes
* Autodoc, removed extraneous line
* Removed Extraneous QDEL
2024-02-04 21:16:21 +00:00
HMBGERDO
ecc109915a
Stamina damage no longer bypass some checks ( #23447 )
...
* adjusting stamina damage no longer bypass some checks
* no illness changes
* i surrender on this, let it be
2024-02-04 21:15:20 +00:00
Pierre-Louis
881024595e
Terminating/Demoting IDs now clear jobs slots ( #23801 )
...
* Fixes #22731 .
Demoting someone - with the exception of a command member - will open a new job slot.
* add a new command check
* fix angry linters
no bonp plz
* oops
* i am dummy
* oopsie
---------
Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com >
2024-02-02 12:19:36 -05:00
Mikhail Dzianishchyts
aeefa51e1b
Refactor machinery hand attack ( #23820 )
...
* Extract machinery attack limitations
* Follow formatting
* Document try_attack_hand()
* Update code/game/machinery/machinery.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
2024-02-02 12:16:08 -05:00
Qwertytoforty
257692d6df
1, 2, 3, ah ah ah ( #24001 )
2024-01-30 21:14:44 +00:00
Qwertytoforty
7a3acefd9d
weak ions no longer coin flip into heavy emps ( #23864 )
...
* weak ions no longer coin flip into heavy emps
* haha very funny why is that there fuck off
2024-01-30 14:47:05 +00:00
Varelion
769d07dbf2
TRAIT_TABLE_LEAP Checks Added To under_siege Judo ( #23905 )
...
* Create reagent vomicilin
* Update vomicilin
* Update code/modules/reagents/chemistry/reagents/medicine.dm
Updating as suggested.
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Revert vomicilin
* Revert vomicilin
* Revert vomicilin
* Add the ability to create droppers from glass
* Add TRAIT_TABLE_LEAP checks to under_siege judo
* Finalize requested changes
* Update code/__HELPERS/trait_helpers.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-01-30 14:44:25 +00:00
DGamerL
d947afe374
Should be done ( #23817 )
2024-01-30 14:43:06 +00:00
firstghost
c2d3489869
Spray bottle to autolathe ( #23725 )
...
* Spray bottle to autolathe
* Update code/modules/research/designs/autolathe_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update spray.dm
* Update autolathe_designs.dm
* Increase spray bottle cost
2000 metal and 5000 glass
* Add plastic variant recipe
6 sheets
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-01-30 14:42:07 +00:00
Contrabang
243ff18304
Maint drones now return to the drone manufacturer when shutdown ( #23367 )
...
* luv me some drones
* uhhh WIP
* ..() moment
* Gaxeer review & misc change
* henri review
* tgui
* boom, i think
* oops
* sirryan review
* final stuff
* lmaooo
* Apply suggestions from code review
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
---------
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
2024-01-30 14:39:46 +00:00
1080pCat
2226231caf
Ports the airlock bolt wrench from /tg/ station. ( #23614 )
...
* bolterwrench
* Update code/game/machinery/doors/airlock.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/tools/wrench.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/research/designs/equipment_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/machinery/doors/airlock.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* most of lewc reviews
* i think this is what lewcc meant.
* Update airlock.dm
* Update code/modules/research/designs/equipment_designs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* lewc review
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-01-29 18:17:20 -05:00
GDN
bff87cacfb
makes the card console no longer autoupdate ( #23342 )
2024-01-29 17:47:27 -05:00
HMBGERDO
fadd758f68
dull dull dull dull ( #23965 )
2024-01-29 11:19:42 -05:00
HMBGERDO
f9f82fd418
Thrown mobs cant move until the throw ends ( #23775 )
...
* if you being throwed, you're not moving
* throw block_movement variable
* forgot arg here
* tether might keep movement
* Update code/controllers/subsystem/SSthrowing.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-01-28 17:18:13 -05:00
Arthri
11596a7edc
Request Console Unread Messages Reminder ( #23897 )
...
* Refactor createMessage out of message server
* Change radio message
* Add reminder
* Fix linting errors
* Fix more linting errors
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com >
2024-01-28 17:12:14 -05:00
Deniz
38d7f87e9f
surgical tray is bulky ( #23899 )
2024-01-28 17:09:14 -05:00
HMBGERDO
92de82eb86
Recharge cult suit again ( #23917 )
...
* wtf
* shielded component
2024-01-28 13:28:13 +00:00