* Sprites and little refactor
* idk what i am doing
Maybe refactor
* Sort the boxes
* Matches path
* Script and maps
* Okay... that was a strange decision.
* bathroom parts box
* More boxes
* Henri review changes
* Update toy.dmi
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update storage.dmi
* Update boxes.dmi
* True conflict solve
I hope
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Go fish
* Keep forgetting about the map
* Forgot about the sprites for the double deck
* Cleaned things up
* Fix icon conflict
* Update cards.dm
* Improper tweaks
* Update cards.dm
* Axing the popup from the toy version entirely, that was a little jank
* Meta remap was merged
* Huh. \improper was the issue.
* Update cards.dm
* Few changes and a fix
* More changes
* Update cards.dm
* Update cards.dm
* Update cards.dm
* Merge branch 'master' into go-fish
* Update cards.dm
* Adds a Grey Plushie
Adds a grey plushie to the game, putting it as a loadout option, and adding a new sprite.
* Adds water interaction
Adds a water_act to the plushie. The plushie will now changed to "grey_singed" when touching water.
Upon touching water the plushie will scream and go "AAAAAH!" which then puts all text and audio interactions onto a 300 cooldown.
The plushie can also be hugged to make it go "Ow..." if its icon is set to singed. This is on the same cooldown as vox screams.
* Minor fixes
Fixes minor syntax and redundancy problem in the code.
* Updated sprite
Adds new sprites for grey_plushie and grey_singed.
* Converts Cooldown and spawn system to timer.
Changes the cooldown and spawn system to a timer and callback system.
* Update code/game/objects/items/toys.dm
Adds early return.
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Update code/game/objects/items/toys.dm
Simplifies code, corrects mistakes.
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Complicated
-Splits the cooldown variable and proc into two, one for hugging one for screaming.
-Adds more BOOLEAN
-Properly implements Timer and Callback system.
-Adds early returns.
* Revert "Complicated"
reverts dme changes.
* Adds an if statement
Adds an if statement so that the server is not setting the icon and description every time the plushie gets wet.
* Minor correction
Fixes the order of the if statement and changes its type.
* Reverts test change
Last commit had testing changes I failed to revert before pushing.
* Changes the sprite.
-New, smaller icons.
-Slightly heavier shading.
(Can be undone and edited further, I still have the other sprites)
* Another sprite update
-I learned to use HSL.
* Small bugfix
Last code update I wrapped the screaming proc into the "don't set the icon and description if it's already singed" by accident. Swapping them around fixed it, and it will now be able to yell from water every 30 seconds again.
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* `display_name` -> Typepaths V1
* Loadout display name capitalisation
#15857
* Review 1, plus json fixes
* (Hopefully) final tweaks
* Styling nitpicks
* Extra tweaks because why not
It never caused a runtime, but the `?.` is just in case.
* Deconflicting
* Warning comment
* Whoops
Typing faster than my brain
* adds a wide varriety of new loadout options and some minor cost adjustments
* forgot to enable the vox plushie
* Removed the contravercial items and added camera, kilt, and lizard plushie as choices
* Deconflicted and the unwanted items removed
Adds mugs for each department to the loadout.
- The service mug is available to all jobs
Adds mugs for heads of staff, found in their respective locker.
- CE, RD, CMO, HoS, HoP, Captain
Moved mugs to their own loadout category
Adds coffee mugs
- Available from hot drink vendors or loadout menu (1 point)
Adds novelty coffee mugs
- Available as a premium item from the hot drinks vendors or from the
loadout menu (2 points)
Adds support for an "item slot" in vendors, which allows an item to be
inserted into a vendor.
Adds the ability to add containers into the hot drinks machine.
- Will attempt to fill the inserted container with purchased beverages.
- Excess will still dispense in a new cup, as if there was not a
container present.
🆑
rscadd: Adds coffee and novelty mugs to the hot drinks machine and
loadout menu.
rscadd: Adds the ability to insert containers into the hot drink
machine, filling the container with your purchase.
/🆑
Basics
- Allows you to select up to 10 items in the character menu
- Saved per-character
- The items will be spawned when you join
- Some items may have job limitations
Included Items
- Accessories
- Scarf
- Black Scarf
- Christmas Scarf
- Dark Blue Scarf
- Green Scarf
- Light Blue Scarf
- Orange Scarf
- Purple Scarf
- Red Scarf
- Striped Blue Scarf
- Striped Green Scarf
- Striped Red Scarf
- White Scarf
- Yellow Scarf
- Zebra Scarf
- Cosmetics
- Blue lipstick
- Jade lipstick
- Purple lipstick
- Red lipstick
- General
- d20
- Uniforms and Casual Dress
- Blue Plaid Skirt
- Purple Plaid Skirt
- Red Plaid Skirt
- Atmospherics Skirt
- Black Skirt
- Cargo Skirt
- Chemist Skirt
- CMO Skirt
- Engineer Skirt
- HOS Skirt
- Medical Skirt
- QM Skirt
- Roboticist Skirt
- Scientist Skirt
- Security Skirt
- Virologist Skirt
- Warden Skirt