* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* dignitary, human, items, spawning
* garment bag update
* dignitary icons
* ntrep cap
* gloves and hat fix
* dignitary icons part 2 and misc code
* minor stuff
* hat fix from updates also drask and grey suit slot
* minor description discrepancy
* cane resprite
* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it
* `display_name` -> Typepaths V1
* Loadout display name capitalisation
#15857
* Review 1, plus json fixes
* (Hopefully) final tweaks
* Styling nitpicks
* Extra tweaks because why not
It never caused a runtime, but the `?.` is just in case.
* Deconflicting
* Warning comment
* Whoops
Typing faster than my brain
* adds a wide varriety of new loadout options and some minor cost adjustments
* forgot to enable the vox plushie
* Removed the contravercial items and added camera, kilt, and lizard plushie as choices
* Deconflicted and the unwanted items removed
- Adds a configuration option for loadout points.
- Fixes the blue plaid skirt lacking its own unique type, causing
runtimes due to the mismatch between its display_name and
initial(display_name).
- Fixes the gear selection table using a fixed width.
- Fixes the restrictions column not consistently being added.
- Fixes the header and footer lacking the proper column span to account
for the restrictions column.
Job skirts now only cost 3 points, any further job skirts selected will
not count towards points. Yes, you still spawn with multiple skirts if you
are in a position that has them, no, I can't fix it.
Basics
- Allows you to select up to 10 items in the character menu
- Saved per-character
- The items will be spawned when you join
- Some items may have job limitations
Included Items
- Accessories
- Scarf
- Black Scarf
- Christmas Scarf
- Dark Blue Scarf
- Green Scarf
- Light Blue Scarf
- Orange Scarf
- Purple Scarf
- Red Scarf
- Striped Blue Scarf
- Striped Green Scarf
- Striped Red Scarf
- White Scarf
- Yellow Scarf
- Zebra Scarf
- Cosmetics
- Blue lipstick
- Jade lipstick
- Purple lipstick
- Red lipstick
- General
- d20
- Uniforms and Casual Dress
- Blue Plaid Skirt
- Purple Plaid Skirt
- Red Plaid Skirt
- Atmospherics Skirt
- Black Skirt
- Cargo Skirt
- Chemist Skirt
- CMO Skirt
- Engineer Skirt
- HOS Skirt
- Medical Skirt
- QM Skirt
- Roboticist Skirt
- Scientist Skirt
- Security Skirt
- Virologist Skirt
- Warden Skirt