Contrabang
48d7b00a0d
CI now bans the use of weird spacing in conditionals ( #22777 )
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* no more spaces
* Matthew 10:22
* fixes
* dgamerl review
* Update code/modules/hydroponics/plant_genes.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm
* Update code/modules/mob/mob.dm
* Update code/modules/mob/mob.dm
* Update code/modules/mob/mob.dm
* Update code/modules/mob/mob.dm
* Update code/modules/mob/mob.dm
* Update code/modules/pda/PDA.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* fuck
* bah
* Update tools/ci/check_grep2.py
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* oops
* guh
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-11-12 20:59:43 +00:00
DGamerL
0e18a8e11d
Qwerty_Whoops ( #23170 )
2023-11-12 19:46:03 +00:00
DGamerL
173bfb92f5
Removes bio resist from the code ( #21108 )
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* BIO armor is kill
* some more stuff that uses bio resist
* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
Sirryan2002
61145a02f8
[TGUI] Space Credit Economy Overhaul + Supply Point -> Space Cash ( #19209 )
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* initial edits
* initial edits
* converting shit over to machinery/economy
* vending and mapping fixes
* vending fix pt.2
* Converts Supply Economy to Use Space Credits instead of Supply Points
* Job Payment, NanoBank, and Paychecks
* clothing type path fixes (damn merge conflicts)
* fixes map typepath issues
* adjusts supply prices
* Vendor Price Adjustments
* account uplink terminal tweaks
* please pass tests
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* reviews and bug fixes
* Review Suggestions/Fixes and Request Console Rewrite
* edits
* vending changes for merge
* typepath fix
* final tweaks
* proc ref fixes
* Fixes and Tweaks from 2nd TM
* rebuild TGUI
* final tweaks
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* requested reviews
* tweaks
* updates slot machine winnings
* fixes
* GC fixes
* fixes
* oops. still need to deconflict this
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* requested changes and bug fixes
* atm runtime fix
* requested reviews
* vend act stuff
* attempt to pass tests
* supply packs fix
* user tochat -> debug log
* FINAL FIXES
* removes CC db stuff
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2022-11-21 23:30:50 +00:00
Vi3trice
59dfdba201
Everything else through the door ( #19358 )
2022-10-13 21:56:58 +02:00
Mieszko Jędrzejczak
00dedfe6a9
Swiftly sanction Sabre's systematic suggestions
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Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
2021-08-21 12:57:24 +02:00
Mieszko Jedrzejczak
559fa37756
add defines for damage flags
2021-08-20 21:09:21 +02:00
DaveKorhal
1d28260a2d
Added Christmas Giftgiving Goal ( #15154 )
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* Added Christmas Giftgiving Goal
Added a goal to give a random crewmember a gift.
* Update holiday.dm
Co-authored-by: DaveKorhal <davekorhal@gmail.com >
2021-01-10 20:14:46 +00:00
Fox McCloud
f188142018
Merge pull request #12673 from Citinited/snow-machine-order-tweak
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Snow machine can be ordered on both cargo consoles, not just the supply console
2020-03-14 15:57:08 -04:00
joep van der velden
fd913498bf
Make every obj/.../New() call it's parents
2020-01-29 10:43:32 +01:00
Citinited
8576aa80ff
Snow crate is available for purchase on both consoles, not just the supply console
2019-10-30 21:58:18 +00:00
Fox McCloud
f998cb74ad
then-we-shall-reforge-the-armor-from-what-remains
2019-09-10 07:03:05 -04:00
Fox McCloud
dca6d98f5f
Refactors Corgis
2019-09-04 18:40:34 -04:00
Fox McCloud
1698d93e5c
Snowman Crafting
2019-09-03 18:09:47 -04:00
Fox McCloud
91fffcc076
Updates/Refactors Personal Crafting
2019-09-03 17:58:33 -04:00
AffectedArc07
563a951975
SSevents & SSholiday
2019-04-23 10:55:36 +01:00
Citinited
ccb61518ae
You can now build snowmen at Christmastime; removes commented out code
2018-12-30 02:15:05 +00:00
Citinited
ab071f57c7
Fixes a bug preventing snow machines from being orderable at roundstart
2018-12-18 21:28:29 +00:00
Citinited
0083fba070
More changes
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Snow machine is cargo-orderable during christmas, code changes, icon
tweaks, snowballs now do stamina damage instead of actual damage
2018-12-14 00:43:34 +00:00
Desolate
c974e29a3c
global lists global defined
2018-10-02 15:52:46 -05:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Bxil
cdf25e8577
No holidays fer u
2018-02-09 08:20:21 +01:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Crazylemon64
bf2bcbce67
Removes most hard-coded z level checks
2016-07-31 21:29:03 -07:00
Crazylemon64
ae43de3652
Integrates the z level manager with the space transition system
2016-07-29 19:11:36 -07:00
Fox-McCloud
17d7f8113d
tweaks
2016-07-02 01:45:44 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
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Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
DZD
d9bb30f47a
Replaces typesof with subtypesof where applicable
2015-08-03 11:04:28 -04:00
Fox-McCloud
0dbea7621f
The Great Del() Cull of 2015
2015-07-09 02:48:34 -04:00
Fox-McCloud
5d3e837b4a
Mob Refactor+Update and Pet Collars
2015-05-28 00:20:25 -04:00
MrPerson
3d9fd8d6a0
Change holidays into datums
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Holidays are now actual datums with procs and vars and everything.
Holidays run a proc called celebrate() when it's time to celebrate them.
Currently none of them do anything but that should change, wink wink.
Holidays can now run for more than a day. The important ones, april fools,
christmas, halloween, new years, and easter, all last at least a week.
The idea is so people can celebrate christmas in game without having to,
you know, actually play on fucking christmas. And also to put a time limit
on how long stuff like the annoying spookoween closet skeletons will stick
around so it doesn't overstay its welcome and become annoying as shit like
last year.
The event SS now allows more than 1 holiday to run at a time.
This matters for new years + christmas, easter + april fools, easter + 4/20,
and any holiday that can happen on friday the 13th.
The events get stored in a list that's only initialized if there's an active
holiday so testing for potential holidays is still pretty easy.
Added more easter dates so we won't have to add more until 2040.
The current batch run out in 2017.
:-------------PARACODE NOTES------------:
Tied to event process
Extra procs for holidays to be able to run special events alone
Admin manual-override functionality maintained and ported to new system
2015-05-15 20:52:39 -07:00