Commit Graph

68 Commits

Author SHA1 Message Date
Fox-McCloud
545aaf4003 Adds in Lighting Controller Debugability 2015-07-14 04:40:56 -04:00
PJB3005
c860c76e4a Should fix #1401 2015-07-04 17:33:31 +02:00
PJB3005
5540a50ed7 Fixes an unreported issue that caused lights to get stuck 2015-06-26 10:56:33 +02:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
PJB3005
d0f32728cd Whatever the hell an underf is, it's gone now 2015-06-20 16:32:31 +02:00
PJB3005
320e481677 Alright 2015-06-20 16:22:51 +02:00
PJB3005
8ad74ebb6e Fixes all your problems...
Except the fact that 75% of paradise is still using del, and you have no pooling.

Or defer_powernet_rebuild, do you guys have that yet?
2015-06-20 14:47:45 +02:00
Fox-McCloud
2ad1c74457 Singularity Refactor 2015-06-10 20:04:28 -04:00
ZomgPonies
6a84ea02a8 Add ALL the sanity 2015-05-15 23:09:09 -04:00
ZomgPonies
b58b31e7cd Fix space cleaner 'cleaning' lighting 2015-05-15 22:59:38 -04:00
Fox-McCloud
05a58fa2f2 Merge pull request #1066 from ZomgPonies/master
Lighting runtime fix
2015-05-15 14:18:16 -04:00
ZomgPonies
ff929c3b59 Lighting runtime fix 2015-05-15 13:42:08 -04:00
Krausus
f5f15881c2 Fixes luminosity checks
They should now be more in-line with how they worked under the old
lighting system.
2015-05-15 01:07:08 -04:00
ZomgPonies
6178fbb32e Fix 2015-05-14 06:01:49 -04:00
ZomgPonies
06a1510766 Optimizes stuffs 2015-05-14 05:36:13 -04:00
Tigercat2000
741da037fb Prevent divide by 0 runtime, fix supply shuttle
This commit adds a small sanity check to the falloff calculations of
lights, to prevent them from dividing by 0. This may cause undiscovered
strangeness, but strangeness is better than filling the runtime log.

This commit also fixes the supply shuttle, which was not spawning any
ordered items. It did this because it had a very basic contents.len check
which the lighting overlays triggered. The sanity check to not spawn stuff
on top of other stuff is now a for(atom) loop on the turfs, which has
snowflake checks for lights and lighting overlays.
2015-05-11 19:37:15 -07:00
Tigercat2000
4642f76d33 Colored Fire
This commit adds a colored fire system based on baystation12's system.
2015-05-10 13:12:22 -07:00
Tigercat2000
e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00