Commit Graph

195 Commits

Author SHA1 Message Date
Qwertytoforty
c66f31bd3d Ports / reworks roundstart blurbs (#23545)
* [BEGIN_MISSION]

* ai change

* also TCOMMS

* Update location_blurbs.dm

* Apply suggestions from code review

Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>

* fixes tabbing

---------

Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
2024-02-05 17:18:38 -05:00
Contrabang
58e2e85ec8 gorila (#22872) 2023-10-18 22:07:19 -05:00
S34N
bdb8039c8f Adds gorillas and cargorillas (#20830)
* goril

* goril2

* arms

* goril3

* goril4

* rampaging

* emote

* trait

* more gorilla

* ooga

* Magillitis Serum Autoinjector, crates

* return to monke

* remove unused trait

* oops

* sirryan

* earth

* Update code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/misc_reagents.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* fixes and stuff

* gorilla text clarification

* tweak probs, stop if dead

* volume

* gorilla sleeping attack

* Apply suggestions from code review

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
2023-06-01 18:36:07 -05:00
Luc
b0776d35ef Re-fixes limb regeneration, now with 100% fewer brain deletions (I hope) (#20157)
* Prevents clings from quick regenerating bodyparts

* Clarify a comment

* Reworks to work with monkeys and other sources as well

* qdel organ if it doesn't get inserted

* Use initial instead of creating and qdeling

* Revert unnecessary cast

* Ensure organs are inserted as they were before

* fix some warnings

* here be dragons
2023-02-15 21:16:00 +01:00
S34N
d1e30b9854 Revert "Prevents limb regeneration when changing species (#19945)" (#20102)
This reverts commit 4b255c16e4.
2023-01-06 21:23:09 +01:00
Luc
4b255c16e4 Prevents limb regeneration when changing species (#19945)
* Prevents clings from quick regenerating bodyparts

* Clarify a comment

* Reworks to work with monkeys and other sources as well

* qdel organ if it doesn't get inserted

* Use initial instead of creating and qdeling

* Revert unnecessary cast
2023-01-05 11:52:34 -06:00
S34N
667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
PacifistDalek
d5b261407e Adds Radial Menus to Cyborg Module and Sprite selection (#19234)
* 1

* expand radius

* added combat droid back, gotta test whether force_modules can let the ERT secborg in

* holy crap i think it might be ready

* Update code/modules/mob/living/silicon/robot/robot.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/silicon/robot/robot.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* change initialise to initialize, and update the sec/combat radial icon's name to be more self-explanatory

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-11-02 20:21:22 +01:00
KalevTait
938135f3d8 modules misc (#18315) 2022-07-20 22:56:34 +02:00
Charlie
bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
Farie82
8001f1ec04 Refactors the mind.original variable into non reference variables. Improving player mob GC (#17219) 2021-12-16 18:30:21 +01:00
Fox McCloud
90a18ff17f Refactors Simple Mob Respawning (#17119) 2021-11-18 08:50:47 +01:00
SabreML
908c4f0dd1 Jobban adjustments (#16319)
* Borer ban

* Terror Spider jobban category

* Defines
2021-07-09 11:39:01 +01:00
moxian
791ef19e64 Robotization no longer creates two MMIs. (#14991)
And, more importantly, we no longer get a brainmob with null name.
2021-03-28 12:21:12 +01:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
Kyep
e371ad0326 Fixes TGUI ghost orbit menu runtime (#15011)
* orbit menu tgui debugging

* CI test

* enforce R.mmi.brainmob.name != null

* typing

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-11-29 09:42:53 +00:00
SteelSlayer
dab29cc668 Merge remote-tracking branch 'upstream/master' into spawn-removal 2020-09-16 09:38:20 -05:00
SteelSlayer
1b2391a69f Merge remote-tracking branch 'upstream/master' into borger-tweaks 2020-08-18 11:09:48 -05:00
SteelSlayer
d928635393 Some spawn removals and other assorted code cleanup 2020-08-07 08:55:34 -05:00
Kyep
8982211e96 Removes "Android" alt job title for cyborg 2020-06-23 13:36:28 -07:00
Kyep
9955e2e261 Fixes Brainless Cyborgs 2020-06-23 12:30:58 -07:00
SteelSlayer
7f915aed6b borger tweaks 2020-06-11 13:43:45 -05:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Evankhell561
af8916732b Remove the snowflake power cells (#12637) 2019-10-27 00:28:29 -04:00
Fox McCloud
cb8529cdb8 Makes Xenobiology Simpler. Removes Slimes (#12398) 2019-09-24 16:17:33 -07:00
Fox McCloud
86e6d85093 Nutrition Refactor (#12389) 2019-09-24 15:17:55 -07:00
Fox McCloud
0854f75f7b Fixes Pugs 2019-09-06 19:06:41 -04:00
Fox McCloud
a54cac4887 foxes are canines 2019-09-05 19:18:24 -04:00
Fox McCloud
dca6d98f5f Refactors Corgis 2019-09-04 18:40:34 -04:00
AffectedArc07
96edeacec5 Removes unused hooks 2019-05-05 10:28:56 +01:00
Fox McCloud
7f00f8313a It's Time 2019-04-14 18:24:48 -04:00
Fox McCloud
67d12c0aa6 Full Positronic Brain to Robotic Brain Refactor 2018-07-12 19:30:48 -04:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Kyep
6b7278c40f allows syndicat/syndifox during nukeop rounds 2018-01-07 01:20:04 -08:00
Kyep
776eb98714 Tiger request #2 2017-12-31 11:21:52 -08:00
Fox-McCloud
f78c507122 Sound Update/Refactor 2017-07-25 20:35:38 -04:00
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
KasparoVy
8be2693798 Minor Tweaks & Fixes
- Updated the flashlight eye-shine check with the new get_dark_view()
helper proc
- Removed a useless check on the handle_dna() for monkeys
- Increases reliability of the monkeyize() proc and fixes issues where
calling it wouldn't turn a mob into a monkey on the spot.
- Increases readability/maintainability of the get_colourmatrix() and
get_dark_view() procs.
2017-01-28 00:36:37 -05:00
KasparoVy
d73413b046 Uses the Disabilities system more correctly
Allows eyes to track eye-dependent disabilities when removed from the mob.
Farwas and Wolpins are now incurably colourblind (non-genetics based), so going lesser-form and back won't wipe your colourblindness.

Eyes being straight-up deleted (as per how set_species() handles setting up the organs required for the species we're changing to) no longer wipes colourblindness.

Now with more helper procs, less unnecessary commenting, random changes and other cleanliness-related tweaks.
2017-01-26 04:10:55 -05:00
KasparoVy
c16f734a6d Changes Colourblindness from a Preference to a Disability
For Vulpkanin and Tajara, it gives them their species-specific
colourblindness but their excellent darksight, too. Otherwise it gives
noir vision.

You can choose this disability at character creation. It is off by
default. You can turn it off via genetics and mutadone.

Fixes Cling Transform&Lesser/Greater form & Darksight bugs

Transforming to an identity will now, with 100% reliability, give you
the exact appearance as that ability bar the body_accessory and the
secondary hair/facial hair colours. Same thing with going from lesser
form to an identity that was not the one you lesser formed with.

Fixes the darksight bug from the last commit, happened 'cause typo.
Woops.

Eye Transplantation Applies Eye-dependent Genes

Transplanting colourblind Vulpkanin/Tajara eyes into a Human gives the Human
the dark_view and unique colourblindness of said Vulpkanin eyes.

Removing colourblind eyes will take the disability with it, meaning the
person will have colour vision/low darksight.
2017-01-25 23:10:22 -05:00
Aurorablade
2c104adaf3 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-09-01 00:43:50 -04:00
Krausus
dc1b51a1ef AI spawning fixes 2016-08-31 02:53:17 -04:00
Aurorablade
b551345b73 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-08-24 20:49:20 -04:00
Crazylemon64
88a3ba1406 Moves AI movement to their own procs, and cleans up their creation 2016-08-22 23:17:48 -07:00
Aurorablade
53e5e598ea i managed to mess up cult datum picking again...AGAIN... 2016-07-23 22:11:13 -04:00
Aurorablade
1b6bb22e4f IOERJIOREGJEIORGWJEIORHJWIOEHJI
IOJWIEOJWEGMWIEGOMW84MGJRIGHJKSAHGSJKDHGJKDHGLJRGWRJGKJRG
2016-07-21 23:27:06 -04:00