Commit Graph

1081 Commits

Author SHA1 Message Date
github-actions[bot] a9ca7563a6 Automatic TGS DMAPI Update (#15205)
* Update TGS DMAPI

* Cleanup attributes

Co-authored-by: DMAPI Update <action@github.com>
2020-12-29 09:31:07 +00:00
AffectedArc07 8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
Varghh e54fad8525 Nuka cola speed buff nerf (#14815)
* Nuka cola now gives radiation

* Moxian review

Co-authored-by: moxian <moxian@users.noreply.github.com>

* Nerf speed, remove radiation

Co-authored-by: moxian <moxian@users.noreply.github.com>
2020-12-22 11:19:03 -05:00
AffectedArc07 2bad70717c Async SQL + SSdbcore (#15007)
* Initial Commit - Async SQL

* First batch of queries

* More progress

* Nukes DB Polls

* More work

* oops

* One push

* Notes work now

* Ok these work

* Watchlist done

* Async Bans!

* Async Permissions

* Async client procs

* I officially hate preference datums

* Also these

* Async Custom Items

* Async Karma

* Async Library

* Async TOS

* Cleans out the old SQL code

* CI Sanity

* Apparently MySQL doesnt support this

* What about this

* Maybe this

* Review pass 1

* This too

* Fixes job ban loading

* Fix undeleted queries

* Prevents sensitive queries being logged

* Documentation + tweaks

* Adds a verb to force reconnect the DB

* More review tweaks

* Farie tweaks

* Fixes this
2020-12-16 15:46:25 -05:00
Darkmight9 961da75431 Adds a toggleable notification sound to prayers for admins (#12977)
* Adds a toggleable notification sound to prayers for admins

* code quality improvement
2020-12-16 15:33:12 -05:00
Farie82 e66c91c7c4 Remove soulhook. Fix cloning with mind transfer. Fix drone join (#15002) 2020-12-16 15:13:13 -05:00
SabreML 3b0d96a26a Invisivision (#15077) 2020-12-16 14:04:53 -05:00
AffectedArc07 8e264857c7 Removes more PR mistakes (#15112) 2020-12-14 11:47:23 -05:00
SabreML 36c7d0d5f5 Skrell anti-nerf (#15048) 2020-12-14 11:35:53 +00:00
dearmochi 5edee29a50 [READY] Syndicate Contractors (#14605)
* Syndicate Contractors initial PR

* Finalize initial version

DNP

Finalize initial version

* Baton now costs 6 Rep, show dead extraction penalty, fix scroll

* Reduce total TC, add zippo, balloon, icon tweaks

* Address moxian, AA and Farie

* Fix mode.txt

* oops

* Address Farie 2

* Tweak baton to work around stam crits, address SteelSlayer

* Address TM issues, TP menu

* Fix wrongly merged DME

* Tick contractor DM files again

* Remove step_y

* TC rewards always higher than preceding difficulty's reward

* Address Farie

* Remove extraction_turf from handle_target_return

* fix doc

* Merge part2

* Address AA again
2020-12-09 12:03:23 -05:00
AffectedArc07 f36bae644a Updates SpacemanDMM Lints (#14942) 2020-12-09 11:31:21 -05:00
github-actions[bot] f0fbda8f01 Automatic TGS DMAPI Update (#15044)
* Update TGS DMAPI

* Cleanup attributes

Co-authored-by: DMAPI Update <action@github.com>
2020-12-04 09:34:17 +00:00
AffectedArc07 4996ac3373 Merge remote-tracking branch 'ParadiseSS13/master' into nanoui-is-dead 2020-11-27 10:21:41 +00:00
SabreML fef10c8614 Adds a setting to disable chat bubbles when typing 'me' emotes (#14930)
* Update typing_indicator.dm

* Attempt two

Added a new verb

* Don't need this

* Review stuff
2020-11-27 10:19:28 +00:00
moxian 388b69d78e Deletes CLICK_CD_BREAKOUT. (#14992)
There's no reason to prevent people from *clicking* on things
for 10 seconds. They won't be able to do anything useful while being
constrained anyway.
And also, all paths leading to CLICK_CD_BREAKOUT go through
CLICK_CD_RESIST, so this change effectively lowers the "can't click
anything" time from 10s to 2s (not to zero)
2020-11-26 09:44:37 +00:00
AffectedArc07 44012814d0 Merge branch 'master' into nanoui-is-dead 2020-11-26 09:34:14 +00:00
SabreML 40c4476ec1 Adds a notification in dchat when a player dies (#14946)
* Death Note

* Adds a preference

* Probably should've done this

* Changed the list and shuffled some stuff around
2020-11-24 20:12:24 +00:00
AffectedArc07 984e8b16d1 In-code server revision info (#14840)
* In-code server revision info

* Moxian tweaks
2020-11-24 10:48:02 -05:00
AffectedArc07 54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
AffectedArc07 984ac231e0 Nano Is Dead 2020-11-21 09:46:50 +00:00
AffectedArc07 0c54317ffb Minor refactor to DMAPI (#14920)
* Minor refactor to DMAPI

* Fixes typo
2020-11-18 13:58:29 -05:00
moxian 16d2638c0a Cardiac problems have a dedicated icon on medhud, not a generic "disease" (#14900)
* Cardiac problems have a dedicated icon on medhud, not a generic "disease"

* Rename "huddefib2" -> "hudflatline"
2020-11-18 18:08:01 +00:00
AffectedArc07 9f91abddec Merge pull request #14851 from Qwertytoforty/bloody-interesting
Adds 2 new advanced blood rites
2020-11-15 09:32:57 +00:00
AffectedArc07 27b1c4fd29 Merge pull request #14855 from moxian/hud
Skills HUD now shows job icon, and other minor HUD improvements
2020-11-15 09:28:43 +00:00
moxian 7069268be9 Minor HUD improvements
- skills HUD now shows assigned job
- adding security/medical comments works
- employment records no longer span five screens, and are trimmed
instead.
2020-11-09 06:07:20 +00:00
Qwertytoforty 5a1f375ee8 Adds 2 new advanced blood rites 2020-11-08 15:43:28 -05:00
DMAPI Update e2aea3d21d Update TGS DMAPI 2020-11-08 00:28:15 +00:00
AffectedArc07 56752b0e78 SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND! (#14762)
* SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND!

* Cleanup

* HTTP Callback example

* Fixes rust instability

* More refactors

* This works

* The sanitizer (Now worth £3000)

* New configs + other stuff

* Lets give this a shot

* Farie changes

* Mentor support

* Farie fixes
2020-11-07 11:57:47 -05:00
SabreML 678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
Qwertytoforty e3ee0b01e8 Makes slimes have slime jelly for blood (#14665)
* Makes slimes have slime jelly for blood, reduces the healing and toxin effects of slime jelly

* Slime jelly is a diffrent colour so it does not look like blood, slime jelly iv bag added, said bag is now found in nanomed plus

* Makes slimes bleed in c o l o u r, makes iron affect exotic blood species.

* Makes slime blood always the same colour as skin, fixing dye and CMA issues

* Fixes iron mistake

* Fix henk stuff

Adds EXOTIC_COLOR trait, used if you want exotic blood to be coloured when splattering, in this case slime blood. Removes uneeded blood data stuff

* Update toxins.dm

* Fixes the black blood issue

By B-B-BLENDING the slime colour with a medium grey, it helps match the blood colour to the true colour of the slime way better, meaning that a default slime that looks grey (but techicaly has pitch black skin codewise) will have grey blood.

* Update code/modules/reagents/chemistry/reagents/toxins.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/mob/living/carbon/human/species/slime.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/reagents/chemistry/reagents/toxins.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/reagents/chemistry/reagents/toxins.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Signals for henk, fixes henks worries, less processing

* Fixes runtime

* Update code/modules/mob/living/carbon/human/species/slime.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/surgery/organs/blood.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/surgery/organs/blood.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/mob/living/carbon/human/species/slime.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/mob/living/carbon/human/species/slime.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

Co-authored-by: farie82 <joepvelden@hotmail.com>
2020-10-31 17:49:55 -04:00
AffectedArc07 2e0dcd641f Merge pull request #13549 from farie82/tubes-tweak
Refactors and reworks transit tube pods. Maint drones can now also use them
2020-10-29 14:07:58 +00:00
AffectedArc07 92052d737b Fixes Fire Priorities Spelling (#14779) 2020-10-29 09:07:38 -04:00
DMAPI Update 162d0cc750 Update TGS DMAPI 2020-10-28 00:39:56 +00:00
AffectedArc07 4d9e7cc60d Update RustG + Minor Travis Updates (#14742)
* RustG Update

* Formatting

* Removes compiled linux binary by default

* Adds to gitignore

* Travis optimisations

* New commit to force a travis update

* *sigh*

* Deps are pain

* We going bionic

* Nukes some old deps

* PHPPPPPPPPPPP

* Adds some more log ends

* Disambiguation
2020-10-27 14:15:12 -04:00
AffectedArc07 8fc730e68c DMAPI (#13294)
* Initial Commit - Need to test this on TGS

* Bump to V5 (needs testing)

* CRLF --> LF

* Tweaks

* Latest cyberboss request

* Forgot to prime TGS

* Integrated TG #52572 / TGS #1087

* Fixes var(space) not being var/

* DMAPI 5.2.4

* Bump to 5.2.5
2020-10-26 17:54:31 -04:00
AffectedArc07 ca29f5340e Runechat - stop bugging me for gods sake (#14141)
* Runechat - stop bugging me for gods sake

* Hotfix

* V2

* Patch 1

* Removes Radio

* Colour Sanity

* Fixes loc issues

* 2020-08-28

* LF --> CRLF

* Forgot this

* Fixes holopad stuffs

* Preference toggle existing!

* Drask + Kidan
2020-10-26 10:10:09 -04:00
AffectedArc07 ab20d51e04 Merge pull request #14676 from Kyep/db_cleanup
Database indexing & table cleanup
2020-10-25 20:28:17 +00:00
warior4356 25da16d6d4 Merge branch 'master' into corporate-comms 2020-10-21 19:14:17 -07:00
Iren a3d01c18f7 PR - Gender Update (#14406)
* PR - Gender Update

Gives Gender three states instead of two. This allows clones of tri-gendered species to properly carry their genders over to new bodies (e.g. Greys, Drask, etc.).

Tristate Gender Set Proc
Tristate Gender Get Proc
Fixes where Binary State was needed.

* Update update_icons.dm

Yeah, let's _not_ have Genderless folks get inconsistently gendered body part sprites (e.g. head, groin, torso mismatch).

* Update dna2.dm

* Update dna2.dm

* Update organ_icon.dm

* Update update_icons.dm

* Update dna2_helpers.dm

* Update organ_icon.dm

Readability (spacing)

* Update dna_injector.dm

* Update dna2.dm

* Changes made per Affected's requests.

Changes made per Affected's feedback.

* Update dna2.dm

Got our heads too deep in using this just for DNA_UI_GENDERr - returning the Set and Get procs to 0, 1, 2 as per Affected's request.

While in there, noticed some housekeeping items:
- reorganized the ranges so they flow numerically now
- changed the ranges so they don't overlap (line 205 having been the worst)
- removed the "else" statement from line 222 since we're using ASSERTS. There shouldn't be a value outside the range of 0 to 2 for this.
2020-10-21 09:45:44 -04:00
Marginalorb 8859634d3a Fixes Wryn's tail and adds the ability to sting (#14507)
* NanoMap Auto-Update (Mon Sep 21 07:07:21 UTC 2020)

* Wryn Sting

Wryn Sting code, Wryn Sting Button Icon Sprites

Co-Authored-By: Marginalorb <6353671+Marginalorb@users.noreply.github.com>

* Update actions.dmi

Co-Authored-By: Marginalorb <6353671+Marginalorb@users.noreply.github.com>

* further wryn fixes and some logging changes

* Changed Wryn Sting per Suggestions

Shout out to @SteelSlayer  and @FlattestGuitar  for their patience in teaching me how to make these changes possible!

Co-Authored-By: Marginalorb <6353671+Marginalorb@users.noreply.github.com>

* Fixes Trailing Newline in Body_Accessories.dm

* Update actions.dmi

* Nanomap fix

* I will try again and then I will try Affected's Suggestion Oh my God ReeeeeeEeeE

Co-authored-by: NanoMap Generation <action@github.com>
Co-authored-by: Kiyahitayika <69871346+Kiyahitayika@users.noreply.github.com>
Co-authored-by: Marginalorb <6353671+Marginalorb@users.noreply.github.com>
2020-10-21 00:32:53 -04:00
Kyep b08d5ed03d Database indexing & table cleanup 2020-10-20 13:20:17 -07:00
warior4356 74da3a3992 Merge branch 'master' into corporate-comms 2020-10-12 16:31:15 -07:00
Kyep 55a8825703 Revert "Fix eyeblur runtimes"
This reverts commit a416e8efdb.
2020-10-12 07:10:56 -07:00
AffectedArc07 a50f656d8d Game Preferences Update (#13936) 2020-10-09 14:53:59 -04:00
AffectedArc07 1bf89d65d8 Merge pull request #14519 from farie82/IGNORESLOWDOWN-fix
Makes the speed gene and other ignoreslowdown buffs take speedups into account
2020-10-06 08:36:45 +01:00
AffectedArc07 7f57108434 Merge pull request #14531 from FlattestGuitar/eyes-wide-blurred
Blurry eyes blur eyes
2020-10-06 08:34:11 +01:00
joep van der velden ac8eef37f1 Makes legion cores ignore all slowdown/speedups 2020-10-04 20:54:21 +02:00
TDSSS dbd162dff3 Adds Atmospheric Anomaly (#14433)
* New anomaly

* spacing

* agent b B-gone

* ansaris request
2020-10-04 13:44:29 -04:00
AffectedArc07 561db683ad Merge pull request #13869 from Fox-McCloud/intercom-refactor
Refactors Intercomms For Less Processing
2020-10-04 18:37:24 +01:00
FlattestGuitar 6261a7d8da blurry eyes blur eyes 2020-10-04 14:47:53 +02:00