Commit Graph

369 Commits

Author SHA1 Message Date
Farie82 e66c91c7c4 Remove soulhook. Fix cloning with mind transfer. Fix drone join (#15002) 2020-12-16 15:13:13 -05:00
SabreML 08e6575504 Hopefully this works (#14948) 2020-12-16 15:02:58 -05:00
Farie82 8e386fcad8 Revert the workaround for byond version 1537. Bump min version for travis (#15118)
* Revert "Makes code 513.1537 compliant (#15093)"

This reverts commit 5ccbbf1192.

* bump version
2020-12-15 13:33:41 +00:00
AffectedArc07 5ccbbf1192 Makes code 513.1537 compliant (#15093)
* Makes code 513.1537 compliant

* Apply suggestions from code review

Co-authored-by: Farie82 <joepvelden@hotmail.com>

Co-authored-by: Farie82 <joepvelden@hotmail.com>
2020-12-12 08:57:57 -05:00
dearmochi 5edee29a50 [READY] Syndicate Contractors (#14605)
* Syndicate Contractors initial PR

* Finalize initial version

DNP

Finalize initial version

* Baton now costs 6 Rep, show dead extraction penalty, fix scroll

* Reduce total TC, add zippo, balloon, icon tweaks

* Address moxian, AA and Farie

* Fix mode.txt

* oops

* Address Farie 2

* Tweak baton to work around stam crits, address SteelSlayer

* Address TM issues, TP menu

* Fix wrongly merged DME

* Tick contractor DM files again

* Remove step_y

* TC rewards always higher than preceding difficulty's reward

* Address Farie

* Remove extraction_turf from handle_target_return

* fix doc

* Merge part2

* Address AA again
2020-12-09 12:03:23 -05:00
AffectedArc07 984ac231e0 Nano Is Dead 2020-11-21 09:46:50 +00:00
SabreML c6fb656d5a Various fixes
Changes:

Cult rise/ascension works properly now,
Cult constructs now show as antagonists in admin logs,
Manifested cult ghosts are now properly deconverted before being dusted,
Admin culting someone during a non-cult round now works properly, and sets up cult objectives and thresholds (Hopefully, anyway)

Also removed a couple of unused procs
2020-11-08 17:38:00 +00:00
AffectedArc07 f2b2625b06 Merge pull request #14814 from dearmochi/auto-highlight-codewords
Auto-highlight code words, add "View code words" secret
2020-11-07 09:27:18 +00:00
SabreML 678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
moxian 1f0156a780 Observer Orbit menu is now fancy TGUI (#14810)
* Observer menu is now fancy TGUI

* Review comments.

* Actually, let's show more of the antags in the selection.
2020-11-04 18:37:44 -05:00
mochi e336780fe2 Address AA 2020-11-04 21:16:32 +01:00
SteelSlayer 8091e5f151 Refactors how targeted changeling stings are handled (#14509)
* cling click refactor

* uses middleClickOverride instead

* remove old click_intercept

* this also doesn't need to exist anymore

* wording

* this is more efficient so we don't have to keep New'ing and qdel'ing the datum
2020-10-17 13:52:07 -04:00
joep van der velden 84813f3fc5 Remove temp mart arts. And reteach non temp on mind transfer 2020-10-01 19:58:32 +02:00
AffectedArc07 97245c48a6 The beginning of the end (#14435) 2020-09-25 19:55:13 -04:00
farie82 229cf3e344 Martial arts rework/refactor. And you can't prepare combos now. Arts tied to the mind (#13341)
* first commit. combos, CQC started

* CQC working

* All transfered to new system

* The actual bug fix

* add time in between combos

* time between combos limit and minor explaination tweak

* Krav maga fixes, time change. Minor text changes

* Move martial_art to mind

* Merge mistake fixed

* Steels review changes
2020-09-18 11:07:19 -04:00
farie82 8e8ad65906 Makes most targeted spells select a target on click with a radius (#13220)
* Basis

* Make most targeted spells use a click with radius instead of a list

* Fixes

* Selection code

* return ..()

* Auto targeting

* Forgot a comment change

* Merge issue fix
2020-09-18 10:30:32 -04:00
SteelSlayer dab29cc668 Merge remote-tracking branch 'upstream/master' into spawn-removal 2020-09-16 09:38:20 -05:00
joep van der velden c430b6e1e6 Merge remote-tracking branch 'upstream/master' into logging-improvements-V2 2020-08-08 17:30:09 +02:00
SteelSlayer d928635393 Some spawn removals and other assorted code cleanup 2020-08-07 08:55:34 -05:00
Kyep 598388b38c Fixes a cause of "Runtime in ,:" (#13976)
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-08-02 23:22:56 -06:00
SteelSlayer d75d29191a mind cleanup 2020-07-13 22:18:04 -05:00
Fox McCloud 389f5e118c Merge pull request #13617 from farie82/random-target-objective
Adds the option to randomize an objective when changing or adding an objective
2020-07-07 13:45:34 -04:00
Fox McCloud e3793a14ee Further New Player GC Fixes 2020-07-05 01:21:09 -04:00
Fox McCloud e438ff4d36 Makes Mobs Lazier and Removes Hard References (#13693)
* Makes Mobs Lazier and Removes Hard References

* fluff
2020-06-30 17:52:28 -06:00
farie82 8e8d3dbe93 Update mind.dm 2020-06-24 12:13:34 +02:00
joep van der velden b9205b0e8e Add the random option to new objective admin tool 2020-06-14 22:00:25 +02:00
Fox McCloud 70b46d8aea Life refactor (#13471)
* Life Refactor WIP

* part 2

* part 3

* runtime fix

* newlines

* tweaks

* perspective checks

* fixes

* remote view tweaks

* more fixes

* robot fixes

* better updating

* cleaned up icon procs

* less proc call overhead

* performance gains

* more optimization

* shorter lists, removal of unecesary code

* gene OOP and dna styling cleanup

* oops

* axe disabilities

* typeless loop

* various tweaks and fixes

* brain checks

* runtime fixes

* cryo vision fixes
2020-06-03 19:43:30 -06:00
Fox McCloud 664a08088d Removes Unused Factions (#13453) 2020-05-24 13:49:17 -04:00
SteelSlayer e48d0785c7 Removes a bunch of unused vars 2020-05-19 03:23:05 -05:00
AffectedArc07 928a8f0e04 Makes the code pass dreamchecker (#13161)
* Initial Commit - Trying to add DC to Travis

* Forgot to chmod

* This took too long

* Farie Fixes

* Fixes new code

* Job factions are fucking smelly

* Loadouts work again

* Runtime fixes
2020-04-11 15:59:16 -06:00
joep van der velden bd6d7e05ba First stuff. Ckey based subsystem 2020-04-03 00:50:04 +02:00
farie82 604daa05e1 Adds a new logging system and a logging view (#13115)
* Super early initial commit

* Why do I keep comitting this

* in between

* In between

* Sort fix. Transfer fix. HTML and more

* Scrolling + define values change

* Search fixes and time input fixes

* Minor tweaks. Fuel tank inclusion. Fixes

* derp

* Extra logging to fuel tank

* minor stuff

* add the message to admins for fueltanks

* Don't keep mob/atom references + fixes

* line fixes?

* Review improvements

* pois comment
2020-03-21 17:28:20 -06:00
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Joseph Knutson f59497fa09 Cult Fixes and Tweaks: Admins can cult anyone, Constructs get their comms back. (#12816)
* allows admins to cult anyone

* Constructs get cult chat again

* made it ONLY cult constructs get cult comms
2020-02-15 20:23:52 -07:00
SteelSlayer 0e3a484c42 Fixes a bunch of things related to mindslaves (#12491) 2019-10-03 14:08:54 -04:00
Mark van Alphen 6bd0d0813a Revert "Revert "Datumizes traitors and mindslaves"" (#12378) 2019-09-25 19:47:16 -07:00
Fox McCloud cb8529cdb8 Makes Xenobiology Simpler. Removes Slimes (#12398) 2019-09-24 16:17:33 -07:00
Dave 2230fc3227 Revert "Datumizes traitors and mindslaves (#11969)" (#12376) 2019-09-21 19:32:52 -07:00
SteelSlayer 94bb14bb29 Datumizes traitors and mindslaves (#11969) 2019-09-21 16:50:03 -07:00
TDSSS 6197d0c2a6 Gives abductors an objective to stay hidden/limit crew disruption (#12260) 2019-09-19 07:18:38 -07:00
Fox McCloud dca6d98f5f Refactors Corgis 2019-09-04 18:40:34 -04:00
Fox McCloud 91fffcc076 Updates/Refactors Personal Crafting 2019-09-03 17:58:33 -04:00
Arkatos1 aa104810f2 Merge https://github.com/ParadiseSS13/Paradise into MalfButtons 2019-08-12 16:41:03 +02:00
datlo a408aea8f4 fix conflicting objs and double exchange docs 2019-08-08 10:30:05 +02:00
Arkatos1 d946f497f4 Initial commit 2019-07-10 21:21:51 +02:00
Mark van Alphen f0734672f3 Lavaland fixes:
- Survival pod storage being broken when used.
- Wrong wiring on the Syndicate base.
- Added one more oxygen tank to the animal hospital.
- Chasms eating up light atoms.
- Mining satchels not picking up items automatically.
- Releasing the legion/blob mice notifications not having icons.
- Mining gear made orderable at cargo.
2019-05-31 02:21:37 +02:00
Arkatos1 ca708563e5 more fixes 2019-05-20 21:02:53 +02:00
variableundefined 719ffda09e Merge pull request #11438 from Emanthealmighty/AdminCultist-change
Admin created cultists can now properly summon their Gods.
2019-05-17 19:15:39 +08:00
Eman b27f084eb8 Admin created cultists can now properly summon their Gods
Upon being made a cultist through admin means, the "summon spots" will now be generated, even if the game mode isn't cult. This allows admin created cultists to actually reach their goal of summoning their god, if it is what the admins told them to do.
2019-05-02 15:35:40 +02:00