Commit Graph

633 Commits

Author SHA1 Message Date
AffectedArc07 8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
SabreML c5d66be971 Purified/Holy construct tweaks (#14845)
* Changes 'isAntag()' to check 'living' rather than 'carbon'

* Purified construct changes

Changes:

Only chaplains and other holy people can convert soulstones to purified soulstones,
Holy constructs are now tinted slightly blue, to make them stand out more from cult constructs,
Holy Artificers now spawn purified soulstones.

* Reverted blue tint
2020-12-09 11:21:20 -05:00
Qwertytoforty 8ef38ef8ef Same ammount of b o o l e t, half the cost! (#14817) 2020-11-24 14:50:09 +00:00
AffectedArc07 78a35949e5 Merge pull request #14849 from SabreML/more-cult-stuff-v1
Cult fixes the 2nd
2020-11-15 21:54:44 +00:00
AffectedArc07 8aa038c31b Merge pull request #14853 from SabreML/Cult-Radial-Menus
Adds radial menus to cult structures and constructs
2020-11-15 09:31:19 +00:00
SabreML 862e201809 Adds a deconversion message for purified soulstones 2020-11-13 09:22:51 +00:00
Qwertytoforty 4f15a4c65a Stops it on ragin 2020-11-09 15:24:05 -05:00
SabreML 27903691ca Adds radial menus 2020-11-09 00:34:13 +00:00
SabreML 678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
joep van der velden 6d59fed06a Removes the reference to the old spell. Fixing the dupe fix and other issues 2020-09-22 11:27:36 +02:00
farie82 8e8ad65906 Makes most targeted spells select a target on click with a radius (#13220)
* Basis

* Make most targeted spells use a click with radius instead of a list

* Fixes

* Selection code

* return ..()

* Auto targeting

* Forgot a comment change

* Merge issue fix
2020-09-18 10:30:32 -04:00
AffectedArc07 1c64c64f98 Merge pull request #14332 from farie82/voodoo-logging-fix
Use user for the log_say for the voodoo doll
2020-09-16 20:21:54 +01:00
joep van der velden 79fd123f4d Use user for the log_say for the voodoo doll 2020-09-16 21:05:36 +02:00
SteelSlayer dab29cc668 Merge remote-tracking branch 'upstream/master' into spawn-removal 2020-09-16 09:38:20 -05:00
Aurorablade 868de60837 Adds some basic say logging to the wicker doll (#14199)
* Adds some basic say logging to the wicker doll
2020-09-16 10:02:04 -04:00
mochi a0278345f0 Fix missing poll icons, chage holopara icons 2020-08-24 08:45:20 +02:00
mochi 96bf4396a0 Merge branch 'master' into overhaul-event-mob-selection 2020-08-12 01:22:52 +02:00
SteelSlayer d928635393 Some spawn removals and other assorted code cleanup 2020-08-07 08:55:34 -05:00
SteelSlayer e778f895ab yes 2020-07-26 09:35:02 -05:00
farie82 cdc762975c Makes for loops use GLOB.human_list. Should improve performance a bit. Fixes blood contract affecting dead crew (#13691)
* Replaces all human in X to GLOB.human_list

* crew monitor

* no playerlist converts

* forgot to stage there...
2020-07-21 16:43:24 -04:00
mochi 25fa3f23cf Merge branch 'master' into overhaul-event-mob-selection 2020-07-20 07:01:11 +02:00
Fox McCloud 184face3cc Merge pull request #13576 from SteelSlayer/ragin-mages-fix
Fixes wizards on ragin mages being able to buy restricted spells
2020-07-13 15:39:42 -04:00
mochi 977a022d40 Convert remaining pollCandidates, remove original proc 2020-07-10 11:07:11 +02:00
Gatchapod 3e6ad37661 renaming it is a good idea, too 2020-07-01 05:25:49 +02:00
SteelSlayer 0be544354d tweaks 2020-06-09 13:59:59 -05:00
SteelSlayer c87c90e019 blacklist gunreaper 2020-06-08 16:34:48 -05:00
SteelSlayer 07523da595 ragin mages fix 2020-06-08 12:44:13 -05:00
Fox McCloud 70b46d8aea Life refactor (#13471)
* Life Refactor WIP

* part 2

* part 3

* runtime fix

* newlines

* tweaks

* perspective checks

* fixes

* remote view tweaks

* more fixes

* robot fixes

* better updating

* cleaned up icon procs

* less proc call overhead

* performance gains

* more optimization

* shorter lists, removal of unecesary code

* gene OOP and dna styling cleanup

* oops

* axe disabilities

* typeless loop

* various tweaks and fixes

* brain checks

* runtime fixes

* cryo vision fixes
2020-06-03 19:43:30 -06:00
Patrick Meade b45e32e2d6 Fix spelling of Disintegrate 2020-05-22 17:50:04 -05:00
datlo a3576ca586 fix action buttons not being removed on refunds 2020-05-18 10:39:18 +02:00
datlo d0c0e4a207 trailing newlines 2020-05-02 11:00:50 +02:00
datlo 7b2c9d9564 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into wizloadouts 2020-05-02 10:25:05 +02:00
AffectedArc07 c8e9cd055a More fixes 2020-04-12 14:45:53 +01:00
AffectedArc07 928a8f0e04 Makes the code pass dreamchecker (#13161)
* Initial Commit - Trying to add DC to Travis

* Forgot to chmod

* This took too long

* Farie Fixes

* Fixes new code

* Job factions are fucking smelly

* Loadouts work again

* Runtime fixes
2020-04-11 15:59:16 -06:00
datlo dfc1fc3e53 oops honk 2020-04-04 13:36:12 +02:00
datlo 19b7dc30df Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into wizloadouts 2020-04-04 13:04:54 +02:00
datlo 4ea7f8dce9 Silencio 2020-04-04 13:04:14 +02:00
datlo 4db33fce5d review stuff + mute in magic mirror 2020-03-26 16:14:25 +01:00
datlo be91b68214 Add mime robe, plasmaman wiz outfit 2020-03-26 14:20:04 +01:00
datlo 25bece7933 remove italics, add combat gloves 2020-03-26 10:52:12 +01:00
datlo 9ff8a23ae2 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into wizloadouts 2020-03-22 12:32:54 +01:00
datlo 61adc6abb9 Add wizard loadouts 2020-03-22 12:32:51 +01:00
TDSSS 2b037b29d1 Line endings 2020-03-22 03:42:25 +01:00
TDSSS 2562323e5c Merge branch 'master' into wiz-armor-fix 2020-03-22 03:39:18 +01:00
farie82 604daa05e1 Adds a new logging system and a logging view (#13115)
* Super early initial commit

* Why do I keep comitting this

* in between

* In between

* Sort fix. Transfer fix. HTML and more

* Scrolling + define values change

* Search fixes and time input fixes

* Minor tweaks. Fuel tank inclusion. Fixes

* derp

* Extra logging to fuel tank

* minor stuff

* add the message to admins for fueltanks

* Don't keep mob/atom references + fixes

* line fixes?

* Review improvements

* pois comment
2020-03-21 17:28:20 -06:00
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
TDSSS d4a55be805 Merge branch 'master' into wiz-armor-fix 2020-03-18 00:23:54 +01:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud c8b6b26428 Merge pull request #12902 from Cazdon/wizardEnd
Wizard Apprentices pass the IsWizard check. Wizard rounds end when all Wizards and Apprentices are dead.
2020-03-14 15:40:09 -04:00
TDSSS 89184ef6a2 Description update 2020-03-10 12:53:03 +01:00