Commit Graph

876 Commits

Author SHA1 Message Date
AffectedArc07 8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
dearmochi 6ecc3d5234 Add ability to swap items in storage (#13648)
* Add ability to swap items in storage

Add ability to swap items in storage through
drag and drop
Fix "the the" message when putting item in storage
Clean code where possible

* Fix swap in stacked storages, clean up code (v3)

* Ignore restraints and lying for swapping items

* Clean up the code a bit, increase readability

* Clean up code, remove spawn(0)

* Fix some spacing issues

* Rename var, use crisp font
2020-12-22 16:15:40 -05:00
variableundefined f029dd1dfc Revert "Close storage UI when item becomes inaccessible (#14536)" (#15126)
This reverts commit f54b6904b9.
2020-12-16 22:20:07 +00:00
danni boi 2f3d5bf868 removes magic wall safe exploit (#14890)
* should stop the exploit

* logic was wrong, my bad

Co-authored-by: danni-boy <32673848+danni-boy@users.noreply.github.com>
2020-12-16 15:04:06 -05:00
nicetoolbox f54b6904b9 Close storage UI when item becomes inaccessible (#14536)
* add hide_from_all to storage objects, to call by something once it's locked/close

* lockers call hide_from_all on stored storage items

* secure storage calls hide_from_all on lock

* throwing storage closes it

* adding storage to a disposal chute closes it

* adding storage to a crate closes it

* adding storage to the destructive analyzer closes it
2020-12-16 14:47:26 -05:00
moxian 1683c4271a Refactors renaming things with a pen. (#14960)
* Refactors renaming things with a pen.

* Farie review (thanks!!)

* Derp.

* Farie take 2
2020-12-16 14:43:15 -05:00
SabreML a38c59aab2 Rapier Sheath quick-equip and sound effects (#15109)
* Rapier Sounds

* Regular click rather than alt-click
2020-12-16 14:40:26 -05:00
SabreML 73dba992f5 Radial Menus for the Bible and Null Rod (#15098)
* Chaplain Radials V1

* Chaplain Radials V1.1

* Slightly smaller menus
2020-12-16 14:00:56 -05:00
SabreML d3d729d1ef A couple of tweaks (#15004) 2020-12-09 11:52:21 -05:00
SabreML 1b41b28763 Craftable donut boxes (#15051)
* Craftable donut boxes

* probably doesn't need two names
2020-12-06 10:25:33 +00:00
SabreML d048bca6ae Donut box folding (#15027) 2020-12-05 10:28:36 +00:00
moxian dd94a30dbb Allow ghosts to look inside containers (#14996)
* Allow ghosts to inspect storage via alt+clicking

Also streamlines orient2hud calls a bit.

* Normal click now also opens the storage for ghosts.
2020-11-30 16:07:49 +00:00
AffectedArc07 8322be2039 Merge pull request #14749 from dearmochi/fish-qol
Aquarium QoL: Fish bag, lower hunger rate and more
2020-11-15 21:42:36 +00:00
SabreML 678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
mochi e43d8fe08f Aquarium QoL: Fish bag, lower hunger rate and more 2020-10-27 13:11:51 +01:00
Darkmight9 8782c2ca32 Culinary QoL update (#14610)
* Culinary QoL update

* Changed the culinary tool apron sprites
2020-10-17 13:30:44 -04:00
ZEUS\samcr 70c5d4b987 IPC First Aid Kit No Longer Has Oil 2020-10-09 14:35:44 -04:00
Mieszko Jędrzejczak 2d83dbdde0 /
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-10-06 14:00:36 +02:00
FlattestGuitar 153147bcba donut box improvements 2020-10-03 20:34:33 +02:00
Kugamo 2e8c9775b6 Inhand Trashbag Sprites (#14418)
* sprotes

* small alteration to sprites, and realtime updates to inhand icon
2020-09-25 16:10:16 -04:00
AffectedArc07 c5fece9cfe Merge pull request #14383 from TDSSS/donk-fix
The return of the donk
2020-09-19 14:06:29 +01:00
TDSSS 6e7ca4000f fix donks 2020-09-19 14:51:10 +02:00
dearmochi 101ad5b617 Ports security webbing from /tg/ (#14354)
* Ports security webbing from /tg/

* Can only be purchased from cargo (15 pts for 3)
2020-09-18 18:53:42 -04:00
TDSSS 328b7fa8d8 ERT idiotproofing and minor tweaks (#13834)
* makes ert more robust

* renamed and tweaked

* idiot proofing of ert

* I cannot into git, oops

* removed the anti-stun from code red erts again

* removed implied src
2020-09-16 16:38:25 -04:00
AffectedArc07 90fd9a8fb8 Removes all relative heresy (#13969)
Removes all relative heresy
2020-09-16 12:52:20 -04:00
variableundefined a6d6d0591d Merge pull request #13489 from AzuleUtama/uplinkBundleTweaks
Improves Hacker and Payday uplink bundles
2020-09-16 09:02:54 -04:00
variableundefined 3a3ff1400a Merge pull request #13447 from EMPlight/BulldogXLmag
Adds Bulldog extended drum mags and bundle for nuke ops.
2020-09-14 16:45:04 -04:00
joep van der velden 062f275b6c On tray not cyb tray 2020-09-12 10:34:31 +02:00
joep van der velden 5244b49e4e Revert the . = ..() 2020-09-12 10:28:01 +02:00
joep van der velden 33f1353126 cyborg trays drop stuff upon death. NAD disallowed 2020-09-12 10:24:12 +02:00
AffectedArc07 75bbf7a6d5 Merge pull request #14088 from kugamo/Inhand-sprites-for-cigarette-packets
Inhand sprites for cigarette packets
2020-09-02 11:04:41 +01:00
ExusA c1756fe7e3 Update code/game/objects/items/weapons/storage/belt.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-08-19 18:09:13 +08:00
ExusA 9f62b5534b fixes indentation and duplicate code 2020-08-18 22:21:25 +08:00
ExusA f0dc996149 Update belt.dm 2020-08-16 23:50:30 +08:00
ExusA 9401458416 actually what i meant to submit 2020-08-16 21:53:46 +08:00
Kugamo 40f5e0ecd6 references the new sprites 2020-08-15 23:07:10 -05:00
Kugamo d7a479e879 Adds many inhand sprites for cigpacks and animates lighers 2020-08-15 23:06:37 -05:00
ExusA addb0c1a26 Update belt.dm 2020-08-13 15:00:49 +08:00
ExusA f61d92ef0e Merge branch 'master' into Spray-Fix 2020-08-13 14:46:16 +08:00
ExusA 51c63c64c3 Update belt.dm 2020-08-12 20:17:21 +08:00
ExusA 266939684f Fixes hydro sprays 2020-08-12 20:09:53 +08:00
AffectedArc07 601a5db433 Merge pull request #13378 from Fox-McCloud/applicator-tweaks
Applicator QoL Tweaks
2020-08-08 16:53:18 +01:00
AffectedArc07 debcf5dad0 Replaces all "var " with "var/" 2020-07-29 10:06:00 +01:00
warior4356 93b43721f3 Adds empty cig packets 2020-07-14 01:05:12 -07:00
AffectedArc07 e305530d59 Obliterates Zombies 2020-07-02 21:22:55 +01:00
EMPlight 9365120416 Merge branch 'master' into BulldogXLmag 2020-06-27 15:21:59 -07:00
Fox McCloud 6d3f4a98e8 Nerfs Trashbags (#13545) 2020-06-23 17:19:03 -04:00
EMPlight ce2ec83e01 Adds Extended drum mag and bundle for nuke ops. 2020-06-12 22:43:55 -07:00
SteelSlayer 2cbe6f470c call parent 2020-05-28 12:57:08 -05:00
SteelSlayer 8b8423574a borg alt click fix 2020-05-27 16:12:03 -05:00