* Adding in new sprites for a bunch of crappy food sprites
* Adding attribution for Goon origin sprites
https://github.com/binarysudoku has relicensed the sprites requested for our use (relicensing means they don't have to go in a separate folder). I've included attribution notes on each sprite that I've taken, as per our license
* Added a bunch more sprite changes!
* forgot the holymelon
* Updating trash sprites for junk food, adding a space twinkie trash sprite
* Changed Milo to Miso
* Update baked_goods.dm
* typo fix
* Revert "typo fix"
This reverts commit 3f6ca6a5b9.
* Revert "Revert "typo fix""
This reverts commit b67ed80d8d.
* Update food.dm
* removing beff and pepperoni
* adding onions as juiceable
* made drying grapes give you homemade raisins since homemade raisins were already in the code
* undo the onionjuice because it crashed my test server
* replaced the vomit cheese with vomit cheese substitute, removed beff and pepperoni, made weird cheese actualy spawn a weird cheese wedge
* updated enzyme name and description to match how catalysts actually work and how the enzyme already works in game (and has for almost a decade in game)
* Moved onion rings to the deepfryer instead of microwave
* makes the fries recipe actually makes sense, and makes it benefit from the upgrades of the processor (so you can get more fries)
* made macaroni and cheese names consistent
* moved two recipes to oven from microwave
* Wine comes from grapes ya dingus
* name fix
* made burger recipes consistent except for the big bite and super big bites
* yaki imo is baked whole sweet potato, not processed!
* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Update code/modules/food_and_drinks/food/foods/pizza.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* made food names consistently lower case
Except of course for foods that are supposed to be brand names, like Space Twinkie or the BigBite burger
* Missed one
* Back to american mac 'n' cheese spelling
* Macaroniiiii
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
apples previously distilled into hcider, which was an icon state and not actually a reagent proper. this resulted in apples simply not fermenting into anything when processed in a fermenting barrel. (if the apples contained reagents such as plant_matter or sugar or whatever else botanists put in their genes, then these would of course be transferred to the barrel normally.)
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
Fixes more compile errors. Down to 65 now.
updates << into to_chat
Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.
Fixes more compile errors. Down to 41 now.
Replaces timers with spawns, and <<s with to_chats
40 compile errors.
Down to 34 compile errors.
whoops, actually down to 34 now.
Down to 25 compile errors.
Down to 15 compile errors, I'llprobably need some help at this point.
Woo! Down to 7 compile errors.
Ported over devil hud. Number of errors up to 19.
WOO! It compiles. It's completely untested, but it compiles.
Adds devils to traitor panel
Implements iron, silver and salt banes.
implements flashing lights bane
Selling your soul prevents cloning, and some other methods of revival.
Implements harvest bane
Merged and sorted icons/obj/bureaucracy.dmi
Adds toy codex gigas
Fixes compile errors, adds codex gigas sprite.
Lots of bug fixes. Contracts work, devil revival is more consistant, etc
Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.
Converts DEEP LORE explanations from hell to inferno incorporated.
Banishes the compile errors.
Devils come from hell again.
replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.
Undoes some changes I accidentally did to example config files.
Fixes up a few remaining bugs.
Puts in the codex gigas and employment contract cabinets.
-- Lemon - I kinda skipped this one, I'll patch it back in later because
map conflicts are suffering incarnate
Solves the devil law problem in a REALLY hacky snowflake way.
Fixes a few methods in which a hellbound can be revived.
Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction. Also adds lines to example config.
Updates devil laws to be less hacky.
Objective to sintouch x mortals now greentexts correctly.
Contracts no longer cause brain damage. I didn't realize it was lethal on this codebase. Oops.
Splits dust(visual_only) into dust() and dust_animation() procs
Fixes some defines.
Adds undef statements to improve compile times.
Fixes race changes from demonic form changes.
Fixes small runtime error. (Which somehow didn't break anything?)
Implements lots of small changes/corrections suggested by CrazyLemon64
I still need to test these changes, along with other potential issues he brought up.
Fixes harvest bane and power contracts. Also adds a few </span> tag enders.
Corrects some edge cases with revival contracts.
Fixes compile error.
Reverts unneccecary change to item/weapon/reagent_containers
Cleans up the code for readability.
Prevents cloning of hellbound individuals.
Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)
Infernal contracts are no longer rendered unreadable by fire and alcohol.
All fireproof paper remains readable after being fireballed, not just infernal contracts. (Though infernal contracts are the only fireproof paper atm)
Fixes an edge case problem with cloning.
Adds is_revivable proc to mind.
Removes snowflake code involving preventing soulseller resurrection.
Indulges in the sin of sloth, and copies tg's lazy list macros
Proc calls that transform the user no longer go to a null target
Fixes devil UI, human regression will keep appearance, and adds danceoff
Devil's base forms no longer suffocate inside the devil
Fixes runtimes, gets stuff working
The arch devil can now blast down walls with their pitchfork
EXTERMINATE ALL SPIRITS
Activates devil clause in voice of god
Fawks Mcclood
Feature P A R I T Y
Fixes devil bugs from testing
- Does a death refactor to make sure that diabolical resurrection works
- Walls no longer leave girders when blasted by the devil
- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever
Does all the icons in a single commit on their own because icon
conflicts suck
Starting point of extra devil rebalance/fixes
Ports devil friends
Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one
Styling fixes